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Kingdom Hearts Guide

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o=============================================================================o

Controls

o=========================================================================o



===============================================================================

X Button ----------------------------> Confirm, execute selected action, attack

O Button --------------------> Cancel, jump, swim, surface when swimming/flying

Square Button ---> Use certain equipped abilities, descend when swimming/flying

Triangle Button -------------------> Makes party members attack selected target

Start -----------------------------------------------> Display menu, pause game

Select -----------------------------------------------> Enter first person view

Left Analog Stick -------------------------------> Move character, browse menus

Right Analog Stick ---------------------------------------> Browse Command Menu

D-Pad ----------------------------------------------------> Browse Command Menu

L1 ------------------------------------------------> Hold to display magic menu

R1 ------------------------------------------------------> Lock on/off an enemy

L2/R2 -------> Rotate camera in respective directions, switch targets in battle

Soft Reset --------------------------------> L1 + R1 + L2 + R2 + Start + Select

===============================================================================









o=============================================================================o

\ 3. Walkthrough [wkth] /

o=========================================================================o



~=============================================================================~

| A. AWAKENING [A0] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Enemies: Shadow |

| Darkside (Boss) |

|-----------------------------------------------------------------------------|

| Items: Potion |

'-----------------------------------------------------------------------------'



This part is a bit disorienting at first, as you have no idea where you are.

After the lovely opening cinema, you take control of Sora, our main character.

You are asked to choose between a staff, a shield, and a sword. After you

choose one, you are asked to sacrifice one of them. The combination you pick

will determine your starting statistics, and what weapon you carry for this

brief sequence. Finally, your initial choice affects when Sora will learn

certain abilities. Please refer to the Abilities section for a full list of

Sora's abilities, and when he gains them. Here is a chart all the combinations.

For a list of Sora's learned abilities depending on your choice, please refer

to the Abilities section.



.--------------------------------------------.

| Choose | Sacrifice | STR | DEF | MP | AP |

|--------------------------------------------|

| Staff | Shield | 5 | 1 | 3 | 3 |

| Staff | Sword | 3 | 3 | 3 | 3 |

| Shield | Staff | 5 | 4 | 2 | 1 |

| Shield | Sword | 4 | 4 | 2 | 3 |

| Sword | Staff | 6 | 2 | 2 | 1 |

| Sword | Shield | 6 | 1 | 2 | 3 |

'--------------------------------------------'



Go with whatever combination you see fit. I chose the sword, then shield,

because I don't want to rely on Defense, since I am fairly good at dodging

attacks. Think about what compliments your skill as a player. Just don't lose

sleep over it ;).



As an added note, perfectionists should be aware that starting the game with 3

MP (by choosing the Staff) will allow them to end the game with 1 more MP than

normal. Your other stats will be low, but you can always make up for them with

status items that raise strength and defense. There is no such item for MP.

Also take into consideration the fact that choosing the Shield will result in

more item slots you can use in battle. It's a tough decision, but I'd go with

the extra MP.



After choosing, you will fall onto another platform similar to the first. Here

is your first real battle with the Heartless. This is a simple battle, and you

really shouldn't lose. Just keep attacking, and practice dodging.



.=============================================================================.

| Shadow (Opening Dream) |

|-----------------------------------------------------------------------------|

| Stats | HP: 10 ATK: 2 |

| | EXP: 1 DEF: 2 |

| | |

| Drops (Defeated) | HP: 3 Small |

| | MP: -- |

| | Munny: -- |

| | Items: -- |

|-----------------------------------------------------------------------------|

| Shadows are the basic creatures that you will fight in Kingdom Hearts. They |

| don't have a lot of HP, and they aren't very strong either. They tend to |

| attack in large groups, and will sink into the floor sometimes. You can't |

| hit them while they are in the floor. The only attack they seem to possess |

| is a scratching attack. For now, they only drop HP balls, but later they |

| drop munny, and items like Potions and Lucid Shards. |

'============================================================================='



Once you have defeated all of the enemies, you will fall onto yet another

platform. Inspect the door (use the d-pad or right analog stick to choose), and

a chest will appear behind you. Go ahead and open that to make a box appear.

Push it around if you want, but you need to hack it open to make a barrel

appear. You will also find a POTION in the crate. Walk over to the barrel and

choose lift, and the door finally opens. Walking through this door brings you

outside, where you will see three familiar faces (that is, if you are a Final

Fantasy player).



You need to talk to all three characters to continue. This is another little

choice that will affect the difficulty of the game. Depending on the responses

you give, you will get one of three messages. The message that says something

about leaving at dawn will allow you to level up the fastest, obviously making

the game easier. The message about leaving at noon will let you level up at a

normal rate, and leaving at dusk is the hardest, as you will level up slowly.

Here is a chart that you can use to determine what difficulty you will get.



Selphie: "What's most important to you?"



1. Being number one.

2. Friendship.

3. My prize possessions.



Wakka: "What do you want outta life?"



1. To see rare sights.

2. To broaden my horizons.

3. To be strong.



Tidus: "What are you afraid of?"



1. Getting old.

2. Being different.

3. Being indecisive.



Well, this chart is a little weird. To use it, answer Selphie and Wakka first,

and take the responses that you gave them and put the numbers in that order.

For example, if you told Selphie friendship, and Wakka to be strong, then you

would take the number 23. Find that number on the chart and go down until it

meets the number you chose for Tidus. Argh, this is confusing. Here's the

bloody chart:



You picked (Selphie, Wakka)

| 11| 12| 13| 21| 22| 23| 31| 32| 33|

-----------------------------------

You 1 | E | M | E | E | M | M | E | M | H |

Picked 2 | E | M | M | M | M | M | H | M | H |

(Tidus) 3 | E | M | H | M | M | H | H | H | H |



E = Fast leveling up. Easy. Your journey begins at dawn.

M = Normal leveling up. Medium. Your journey begins at noon.

H = Slow leveling up. Hard. Your journey begins in the dead of night.



For those of you who don't want to be confused by weird charts, just give the

three characters the first three answers to get fast leveling up, the second

answers for normal leveling up, or the last three answers for slow leveling up.

There, it didn't have to be that complicated did it?



-------------------------------------------------------------------------------



UPDATE: I received an email from SonoJimmy that said the following:



"From my experience, if you pick all three of the first answers then you will

level up speedily until level 50, then you will level up slowly from then on

until level 100. The second answers will make you level up at the same speed

for the whole game, of course at a gradiant equal to your level. If you were to

pick all of the third answers then it would be vice versa of picking the first

ones, obviously, you will level up slowly to level 50 and then reverse to level

up swiftly from that point."



I think that's how the leveling system works. Thanks SonoJimmy!



-------------------------------------------------------------------------------



Once that ordeal is over with, you find yourself back in the dark place. After

fighting more Heartless, you will learn about a new feature, the Save Point.

After saving, continue up the new ramp that was built until you reach the next

platform. The next part is super sweet, and I think you will agree.



.=============================================================================.

| BOSS FIGHT: Darkside (Opening Dream) [A1] |

|-----------------------------------------------------------------------------|

| Stats | HP: 240 ATK: 2 |

| | EXP: 18 DEF: 2 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: -- |

|-----------------------------------------------------------------------------|

| This boss shouldn't give you too much trouble, but it doesn't matter if you |

| die, as this is just a dream, after all (or is it... oooooh). |

| |

| Darkside isn't very agile, and you will be able to anticipate his attacks |

| most definitely. |

| |

| Attack 1: Summon Heartless |

| |

| Darkside's first attack isn't direct. He shoves his hand into the ground to |

| summon Heartless. This gives you an advantage. You can easily attack the |

| submerged hand from here, and you can kill the smaller creatures for HP |

| orbs. Also, if you're good, climb up onto his hand and walk along his arm. |

| You will get 2 tech points every time you hit Darkside's head. |

| |

| Attack 2: Energy Blast |

| |

| This attack IS direct, and much more deadly than attack #1. Darkside |

| releases charged energy that homes in on your position. If you feel |

| inexperienced, and want to conserve HP, keep moving, and you ought to be |

| able to dodge the blasts. If you feel lucky enough, stand your ground and |

| deflect the energy back at Darkside by swinging your weapon at just the |

| right moment. You will get Tech points for this, and it takes a good chunk |

| of his HP away, especially if you hit him with multiple blasts. Try to lock |

| onto his head before you try this to maximize the amount of Tech points you |

| get. |

'============================================================================='



Regardless of the outcome of the battle, you will finally wake up, back on

Destiny Islands.





~=============================================================================~

| B. DESTINY ISLANDS [B0] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Enemies: Shadow |

| Darkside (Boss) |

|-----------------------------------------------------------------------------|

| Items: Potion (unlimited) Seagull Egg |

| Coconut X2 Cloth |

| Hi-Potion X2 Drinking Water |

| Fish X3 Rope |

| Log X2 Empty Bottle |

| Mushroom X3 Pretty Stone (unlimited) |

|-----------------------------------------------------------------------------|

| Accessories: Protect Chain |

|-----------------------------------------------------------------------------|

| Keyblades: Kingdom Key |

'-----------------------------------------------------------------------------'



Sora lives with his friends Kairi and Riku on the Destiny Islands. They have

always dreamt about exploring faraway worlds that they could only guess

existed. Lately, the three friends have been building a raft, and this is

exactly what your first task is.



=====

Day 1

=====



After the awesome cut scenes, you are given control of Sora again. Your task is

to find material for the raft, because everyone else is a lazy bum.



Your task is to find the following items:



1 Cloth

2 Logs

1 Length of Rope



Kairi asks you to return when you have found them all. Turn around and walk

along the shore to start your search. You will almost immediately find the

first LOG underneath the pier. Continue onward, but turn right to see a small

shack. Inside is a Save Point, and an exit to the upper level. Exit the shack

on the upper level. You can also get up here by jumping onto the roof of the

shack from outside. Cross the pier and search the small island for another LOG.



The last two items are on the other side of this half of Destiny Island. (You

cannot access the other half of the island quite yet). Trek across the beach to

the next development of shacks. Head up the ramps connected to the massive tree

and enter the hut here. On the wall is the CLOTH you are looking for, so just

walk into it to grab it.



Back outside on the balcony, look down and to the right until you see a little

kid swinging a stick. Head towards him to a small deck area (the place you were

questioned in before, in the dream world). Check the corner of the platform for

the ROPE. Congratulations! That's all we need for the raft.



=======

DUELING

=======



You have probably talked to many of the characters by now, and noticed that

they ask you to duel. Accept the offer to duel, and get ready to fight.



.=============================================================================.

| DUEL: Wakka [B1] |

|-----------------------------------------------------------------------------|

| Wakka is on the beach with his Blitzball, and he's pretty easy to beat too. |

| When the match starts, wait until he throws the ball, and hit it back at |

| him, much like you may have done with Darkside. When done correctly, Wakka |

| will sustain damage, and be stunned, giving you an opportunity to pull off |

| a single combo on him. You also get 1 Tech point for doing it. If he jumps |

| in the air to chuck the ball at you ("Take this!"), try to hit it back, and |

| you will get 2 Tech points. |

'============================================================================='



.=============================================================================.

| DUEL: Selphie [B2] |

|-----------------------------------------------------------------------------|

| Not too much strategy here. You will get tech points if you can hit her |

| weapon back at her (a jump rope I guess? Apparently it is according to |

| Julie Lee. Thanks for the tip). Other than that, just keep hitting her, and |

| she'll go down in no time. |

'============================================================================='



.=============================================================================.

| DUEL: Tidus [B3] |

|-----------------------------------------------------------------------------|

| Tidus is on a higher platform where you found the Rope for the raft. |

| Fighting Tidus is a little harder than his two friends. Tidus likes to jump |

| and swing his stick a lot, and it causes a lot of damage. Try to avoid |

| these assaults while getting attacks of your own in. Aerial combos work |

| well here, so you shouldn't have too much of a problem. Try to get a few |

| good combos in if you get behind him, especially if he starts to taunt. |

'============================================================================='



==========

3-Way Duel

==========



Talk to Tidus after defeating all three of them in single battle, and you can

now choose to fight all three of the characters. This is obviously very tough.

The strategy that I found most effective was to focus on them one at a time,

starting with Selphie. Corner her, but keep moving to avoid Blitzballs. She

should go down eventually. After Selphie, focus your attacks on Wakka. It's too

risky to stand around waiting for him to chuck the blitzball, so just combo him

into submission. When you just have Tidus left, use the same strategy you used

earlier, and you should win. You get a POTION for winning this battle. Of

course, you will probably find an easier way of winning; it just depends on

luck and skill. I was at Level 6 by the time I beat them!



.=============================================================================.

| DUEL: Riku [B4] |

|-----------------------------------------------------------------------------|

| Riku is found on the tall island where you found the second raft Log. This |

| is by far the toughest of the duels, as Riku is a skilled swordsman (at |

| least compared to everyone else), and his ground recovery attack is lethal. |

| This is definitely a hit and run battle, because if you button mash, I |

| guarantee you will fail (unless you are very, very lucky). What I like to |

| do is rush in after he attacks, hit him once, and jump away. If you get |

| around to his backside (for example, when he is taunting) you can risk |

| pulling a combo on him. This takes a while, but once you get the hang of |

| it, you will be able to defeat him any time you try. Be VERY careful when |

| you knock him on his back, his recovery move kicks you right in the face |

| and takes about 1/4 of your HP away. Winning this battle nets you another |

| POTION, and also changes the score. (The score doesn't affect anything in |

| particular, as far as I know). This battle really isn't too tough if you |

| are at least Level 6. |

'============================================================================='



When you are all tuckered out from battling, return to Kairi to give her the

pieces. In return, you get a HI-POTION, and the well-deserved chance to rest.

Choose to go to bed, and the story will progress.



=====

Day 2

=====



The second half of the island is now open, and there are new tasks to complete.

You can't go on a journey without food and water, after all.



You can reach the second half of the island by going through the door Kairi was

blocking earlier, or by going over to the massive tree and jumping into the

hole in the cliff wall to the left of it.



Riku and Kairi are chillin' on this side of the island, and you should talk to

both of them. Start with Riku, who will challenge you to a race. The winner

gets naming rights of the raft! Start the race by running along the wooden

pier, but be careful because it falls. Riku can fall through too. Head right

around the tower, and beeline straight for the ramp in the far distance (even

better, go a little to the left, so you can jump on the ramp). An alternate

strategy is to jump at the ladder on the tower, and climb up to use the zip

line. This gets you to the ramp very quickly, but the sacrifice is the long

climb up the ladder. Head up the ramp, and jump across to the star shaped

plant. Jump up and touch it, and then face back the way you came, and jump

across the trees. Fall from this platform, and then take the pier back to

Kairi. Don't worry if you don't win, you can always race again. Riku, however,

will still name the raft. If you do win, you will get a Pretty Stone. You can

sell these for 30 munny, and that's about it.



===============

COLLECTING FOOD

===============



It's time to collect more items for the lazy denizens of the island. Kairi

gives you a list of food needed, and she will give you some really good hints

on where to find most of it. Try it yourself before you use this guide, but if

you are stuck, here's a list.



COCONUTS: Behind Kairi is a grove of Coconut trees. Keep striking the trees

until you find an edible Coconut, and pick it up. The edible ones are colored

yellow. Keep striking the trees for the second Coconut. You can also get the

Coconuts by striking the trees on the island that you fought Riku on.



MUSHROOMS: You will find some Mushrooms at the base of the watchtower on the

side of the island with the raft. Still on this side of the island, look for

a boulder behind the raft that you can move out of the way. The second

Mushroom is right in here. The third one is kind of tricky to find. Back on

the first half of the island, talk to Wakka to learn of the "Secret Place".

The camera will zoom in on where you should explore. Enter this area and go

all the way to the end to find the Mushroom. Take a look around while you are

in there. Try to find the chocobo!



FISH: This isn't too hard. Though the fish are rather small, you should

be able to see them from a distance and swim out to catch them. You need

three.



DRINKING WATER: Go to any of the springs that flow from the cliffs on

the island, and you will receive the water.



SEAGULL EGG: Right before the pier that leads to the island that you

fought Riku on are three trees. Climb up the skinny one, and jump

backwards off of it to get the egg. That's all of the items!



There is one more item you can get right now. You may have noticed a hole in

the wall next to the watchtower with a chest in it. Simply bring the crate in

the nearby bushes over, and use it to climb into the hole. The chest contains a

PROTECT CHAIN, which you should equip.



Back at the raft, you get another HI-POTION and the chance to rest. Choose to

do so.



=========

INVASION!

=========



Later that night, Sora is checking things out during the storm, when suddenly,

the Heartless appear again. Don't bother attacking them, as they are impervious

to your weapon. Instead, go back to Riku's island, where you will find him

greeting the darkness. Sora will obtain the Keyblade, and now you can destroy

the shadow creatures! Spend some time leveling up if you want, but eventually

you want to head to the door that appeared in front of the Secret Place.



.=============================================================================.

| Shadow (Destiny Islands) |

|-----------------------------------------------------------------------------|

| Stats | HP: 12 ATK: 6 |

| | EXP: 1 DEF: 6 |

| | |

| Drops (Defeated) | HP: 4 Small |

| | MP: -- |

| | Munny: -- |

| | Items: Potion - 5% |

'============================================================================='



.=============================================================================.

| BOSS FIGHT: Darkside (Destiny Islands) [B3] |

|-----------------------------------------------------------------------------|

| Stats | HP: 300 ATK: 6 |

| | EXP: 60 DEF: 6 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: -- |

|-----------------------------------------------------------------------------|

| This is basically the same fight as before, except he has a new attack and |

| more HP. If you are around level 7, you should have no problem at all. |

| Darkside uses the same Attack #1 and Attack #2. |

| |

| Attack 3: Darkside throws a giant sphere of darkness into the air, causing |

| it to rain little blobs of energy that hurt you. Keep moving! |

| |

| Remember that you need to win this battle, so don't hesitate to use any |

| Potions you have stocked. |

'============================================================================='





~=============================================================================~

| C. TRAVERSE TOWN [C0] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Enemies: Shadow Leon (Boss) |

| Soldier Guard Armor (Boss) |

|-----------------------------------------------------------------------------|

| Items: Postcard X6 Pretty Stone X2 |

| Mega Potion X3 Mythril Shard X3 |

| Cottage Elixir X3 |

| Mega Ether X2 Mythril X2 |

| Camping Set 100 munny |

| Potion X2 |

|-----------------------------------------------------------------------------|

| Accessories: Brave Warrior |

|-----------------------------------------------------------------------------|

| Magic: Fire |

|-----------------------------------------------------------------------------|

| Abilities: Dodge Roll |

'-----------------------------------------------------------------------------'



Sora is awakened by Pluto, and finds himself in a strange new environment. You

are in Traverse Town, where people from all different worlds are showing up

after their own worlds are destroyed by the Heartless. You will come back here

often after completing other worlds to buy new weapons, armor, and items and to

check up on certain things you find (I'll explain all of that later).



For now, start to explore the First District, the one you are in now. Down at

the lowest part of the district is the Item Shop, which is run by Donald's

nephews, Huey, Dewey, and Louie. You don't have any munny yet, so you can't buy

anything. You can, however, sell your Pretty Stone for 30 munny. Also, use R1

to target the fan (press L2 until it's targeted) and then jump from the counter

and strike it to get a POSTCARD. Sweet. Take it and mail it in the big mailbox

down near the Item Shop. You get a COTTAGE for mailing it, and another item

every time you mail more. There are a total of 10 Postcards in Traverse Town.



Take the stairs to the right of the Accessory Shop and look to the right and

you will see crates in the corner. Push the big crate over to the Accessory

Shop, and jump onto the roof from here. There is a POSTCARD up here in a chest

to the left. Mail this one for a MYTHRIL SHARD.



Well, after you've explored the district, head into the Accessories Shop, which

is on the first raised platform of the district. The shop is run by none other

than Cid from FFVII! Talk to him, and he will suggest you explore other

districts to find your friends. Open the chest on the shelf for a MYTHRIL

SHARD.



Behind the Accessories Shop is another shop run by moogles. It isn't open yet,

unfortunately. Beyond this shop is the door to the Second District.



As soon as you enter this new area, you are attacked by Heartless again! They

just don't stop do they? Run around the entire District to clear it of enemies.

This is a very good way of gaining Experience and munny. If you want to fight

more of them, leave the area and return.



There are a couple of chests you can get now. Immediately to the right when you

enter is an awning with a chest on it. Jump on the raised corner of the wall

and jump to the awning to grab onto it. The chest contains a POSTCARD, which

you can mail back in the First District for an item. You get a MEGA-POTION for

the third Postcard.



At the other end of this district is a church type building with stained glass

windows. As you are walking towards it, look to the right and jump onto a low

roof. From here, jump straight across to the church type building (the ledge is

a bit hard to see, but you should be able to grab onto it). From here, look to

the left, and jump towards the treasure chest, jamming the analog stick to the

right so that you grab the ledge. The chest here contains a Mega-Potion.



As you enter different houses in this District, Goofy and Donald will just miss

you as they look for Leon.



You won't find much of interest in the Dalmatian's house just yet. Pongo and

Perdita's 99 puppies are missing, ever since their world was destroyed. It is

your job to find them and bring them back for prizes! See the detailed section

near the end of the guide for more details. You won't find much in the Hotel

and the Gizmo Shop, except you can fight a LOT of Heartless here. They stop

coming after a while, but not before you fight a good 40 of them. You can get a

lot of Experience and munny for killing them all!



There is a door you can access from the lower part of this district that leads

to the Alley. You can also head into the alley through the Dalmatian's House.

There is a single chest to the left in the corner containing a POTION, and you

can get two more chests if you jump up onto the Hotel balconies. You can get up

there via the low roof in the middle of the alley. The chest on the far right

balcony contains a PRETTY STONE (it is kind of hidden, look over the ledge of

the balcony), and the one on the far left balcony holds a POTION.



Head back into the Second District and enter the Third District from there (if

the Gizmo Shop is to your left, and you are facing the two alleys, the one on

the right leads to the Third District). You won't find much here except for a

bunch of battles with the Heartless. Fight to your heart's content, and then

return to the first district.



Back in the Accessories shop, talk to Cid who tells you to keep looking for

your friends. As you exit the Shop, something will finally happen. In fact, you

will be drawn into battle!



.=============================================================================.

| BOSS FIGHT: Leon (Traverse Town) [C1] |

|-----------------------------------------------------------------------------|

| Stats | HP: 120 ATK: 8 |

| | EXP: 30 DEF: 8 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: -- |

|-----------------------------------------------------------------------------|

| I recommend that you are at level 9 if you plan to win this battle. You |

| will earn your first ability by level 9, but the ability you learn will |

| depend on what weapon you used in the beginning. Scan isn't much use, but |

| equip Combo Plus or Guard if you have learned either. |

| |

| Leon seems pretty intent on obtaining your Keyblade, but Sora just ain't |

| gonna let that happen. Instead, he decides to fight this Gunblade wielding, |

| magic using warrior. This is a tough fight. |

| |

| Squall... um, Leon will attack normally with his gunblade (he does use the |

| trigger) and this causes massive damage to Sora. You should deal with this |

| fight exactly how you did with Riku. Keep your distance, and use a hit and |

| run tactic. This should prevent Leon from dealing too much damage. |

| |

| If you keep your distance for too long, Leon will start to cast a fire |

| spell on you. Don't let it hit you! Run up and combo him, and quickly run. |

| Aerial attacks work well, also. |

| |

| Don't worry if you don't win, it's not necessary. If you do win, however, |

| you will get an Elixir later, as well as a bunch of Experience points. |

'============================================================================='



After the cutscenes, talk to Yuffie and then open the chest on the table to get

an ELIXIR (make sure you talk to Yuffie, you need her advice to open the

chest!). Before you talk to Leon, hit the right side of the clock until it

reads 7:00. This causes a chest with a MYTHRIL to appear. Talk to Leon again.

Out in the alley, he suggests that you go for the leader, but you should fight

for Experience and items. Your goal is the Third District, but return to the

First District to get a MEGA-POTION from Aerith (in front of the Accessory

Shop). It is also a wise choice to save. Also, when entering the First District

from the second, look to the right and jump over this small wall to find a

safe. Open it for a POSTCARD. Mail this one for a MEGA-ETHER.



.=============================================================================.

| Soldier |

|-----------------------------------------------------------------------------|

| Stats | HP: 24 ATK: 8 |

| | EXP: 3 DEF: 8 |

| | |

| Drops (Defeated) | HP: 2 Small |

| | MP: -- |

| | Munny: 5 Small |

| | Items: Potion - 2% |

| | Spirit Shard - 8% |

| | Protect Chain - 1% |

|-----------------------------------------------------------------------------|

| Soldiers are bigger than Shadows, but you usually won't fight as many at |

| one time as you did with Shadows. These Heartless attack by quickly |

| dashing at you. You can block their attacks by swinging your Keyblade |

| right when they dash, and you will get Tech Points. Aerial combos tend |

| to work very well against them. |

'============================================================================='



In the Third District, Goofy and Donald will finally meet you. Suddenly, parts

of armor fall from the sky and form into a huge enemy! It's a good thing you

found Goofy and Donald when you did.



.=============================================================================.

| BOSS FIGHT: Guard Armor (Traverse Town) [C2] |

|-----------------------------------------------------------------------------|

| Arm Stats | HP: 84 ATK: 11 |

| | EXP: -- DEF: 10 |

| | |

| Drops (Defeated) | HP: 15 Small |

| | MP: -- |

| | Munny: -- |

| | Items: -- |

|-----------------------------------------------------------------------------|

| Leg Stats | HP: 196 ATK: 11 |

| | EXP: -- DEF: 10 |

| | |

| Drops (Defeated) | HP: 15 Small |

| | MP: -- |

| | Munny: -- |

| | Items: -- |

|-----------------------------------------------------------------------------|

| Body Stats | HP: 120 ATK: 8 |

| | EXP: 110 DEF: 8 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: Brave Warrior - 100% |

|-----------------------------------------------------------------------------|

| You should be around level 10 for this next encounter. |

| |

| This boss has multiple targets that you will have to eliminate one by one. |

| The most devastating part of this boss is the hands. You will probably want |

| to take them out first. The boss has a spinning attack that will send you |

| flying, and will take a fair amount of HP away. Concentrate on hacking off |

| one limb at a time. |

| |

| Whenever you destroy a limb, it will disappear, leaving many HP balls |

| behind. If Donald or Goofy are hurting bad, let them get the Spheres. Goofy |

| and Donald come equipped with many potions that they won't be afraid to use |

| if anyone is hurt. If they run out, it's up to you to do the healing. |

| |

| The torso is the toughest part of the Guard Armor. Just keep hacking away |

| at it once the limbs are gone, and you should emerge victorious. |

'============================================================================='



You get a BRAVE WARRIOR accessory when you win the battle.



Back in town, Leon will give you 100 MUNNY and he will give you an ELIXIR if

you managed to beat him. Also, Donald and Goofy will teach you the FIRE SPELL

and the DODGE ROLL ability. You can also now access the Journal.



Walk over towards the Cafe, where you will see a strange blue mark on the

ground. This is a Trinity Mark, and they allow you to access certain areas when

Goofy and Donald are in your party. Choose the Trinity option to be transported

up to a ledge with another POSTCARD. This one can be mailed for a MYTHRIL.



There is another Trinity Mark in the corner of this district near the front

gates. Use it to get a bunch of MUNNY. Joy!



In the second district, enter the Hotel and pick up a PRETTY STONE in the Red

Room.



Enter the Gizmo Shop and exit through the other door. Outside there is a ladder

that leads to a higher ledge. From here, turn left and travel down the length

of

the brown-roofed building. There is a small hole that leads to the Third

District. Before you go through, look to the left to see a treasure chest right

on the ledge. Open this for a MYHTRIL SHARD. Now head through the hole to the

Third District. Press R1 to lock onto an object in the corner. Another

POSTCARD!

Mail this one for an ELIXIR. Still in the Third District, walk behind the Lady

and the Tramp Statue to find another Trinity mark. This one gives you a CAMPING

SET and a bunch of MUNNY. You can quickly get back to the First District by

unlocking the large double doors in this area (examine the keyhole).



One last thing to do. Back in the Third District, look for the door with the

flame on it. Cast your new fire spell on it to open it, and you will find

yourself in a darkened cavern area. Jump carefully across the moving stones to

the house on the other side (make sure not to fall off, you'll have to start

over again). Enter the hole on the left side of the house. Here you will meet

Merlin and the Fairy Godmother. You can't do much here for now, but there is a

save point and a Trinity mark nearby. Use it to get a bunch of munny and a

MEGA-ETHER. That's about it for now. You can practice your magic if you want.



Before you set off on your adventure, make sure to equip any abilities, buy and

equip new weapons and armor, and equip items. You should buy about 10 Potions,

and Donald's Morning Star and Goofy's Smasher. Also consider going into the

menu and reconfiguring Goofy and Donald's AI menu. It may help you out in a

pinch. When you are ready, find a save point and teleport to the Gummi Ship.



After a long and somewhat tedious tutorial (especially if you choose to watch

any of the other ones) you will be able to choose where to fly to next. You

have two choices. When you select one of the mystery worlds, you will see a

little message appear that says "battle lv. __". This is just rating how hard

the Heartless on this world will be. For now, you can only choose two different

worlds, one with a battle level of one, and the other with a battle level of

two. For now, let's head to the level one battle world.



The Gummi ship battles are the most boring parts of the game, even to people

who like spaceship shoot-'em-ups. The aiming is tough, and objects that you

think are below you are usually deceivingly high, causing you to often run into

them. Anyway, this first battle isn't too tough. Just keep shooting the

spaceships, asteroids, and panel-type things to collect items. You may find it

easier to collect items if you hold O to slow down. After a while, you will see

the new world looming in the distance as it gets closer and closer, until you

finally realize that it's...





~=============================================================================~

| D. WONDERLAND [D0] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Enemies: Shadow Large Body |

| Red Nocturne Trickmaster (Boss) |

| Soldier |

|-----------------------------------------------------------------------------|

| Items: Footprints Aero-G |

| Stench Hi-Potion X2 |

| Antenna Aeroga-G |

| Claw Marks Mega Potion X2 |

| Camping Set X3 Navi-G |

| Mythril Shard X3 Ether X2 |

| Defense Up Tent |

| Thunder-G Dalmatians 13, 14, and 15 |

| Potion X6 Dalmatians 16, 17, and 18 |

| Elixir Dalmatians 58, 59, and 60 |

|-----------------------------------------------------------------------------|

| Accessories: Ifrit's Horn |

|-----------------------------------------------------------------------------|

| Magic: Blizzard |

'-----------------------------------------------------------------------------'



Yay! The first Disney World (no pun intended!) to be modeled after a movie! And

what a movie it was. If you've seen it you know what I'm talking about. If not,

play onward, noble gamer.



Sora starts out in the rabbit hole, much similar to the movie. The first

character you see is the White Rabbit, who, as always, is late for a very

important date. You will see just how important very soon. Follow him into the

next room.



The Doorknob will greet you here (this is what I mean when I say that this

movie is a bit stranger than most other Disney movies). You can drink one of

the drinks on the table to shrink small enough to fit through the door. What

door you ask? Well, before you drink the bottle, check the bed, and push it

into the wall. This reveals the doorway. Now you should drink the bottle and

head through the door.



.=============================================================================.

| Red Nocturne |

|-----------------------------------------------------------------------------|

| Stats | HP: 24 ATK: 9 |

| | EXP: 1 DEF: 9 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: 4 Small |

| | Munny: 1 Small |

| | Items: Ether - 1% |

| | Blaze Shard - 6% |

| | Fira Ring - 0.5% |

|-----------------------------------------------------------------------------|

| After you shrink, you will probably encounter a new enemy called the Red |

| Nocturne. These pests like to fly around the room and cast Fire spells |

| at you. You have to be quick at eliminating them before they decimate |

| you with their spells. |

'============================================================================='



Enter Alice and the Queen of Hearts. Alice is on trial for attempted theft of

the Queen's heart, and she is pretty much helpless. The Queen only does things

that are convenient to her, and Alice is the easiest person for the queen to

lay the blame on. Sora decides to help out, so you're stuck searching for

evidence. While you're here, you can continuously talk to Alice for some

interesting conversations. Keep talking to her until she repeats herself. Save

at the Save point, and then take the door to the Lotus Forest (left of the

Queen).



Here in the Lotus forest you will meet the mysterious, very cool looking

Cheshire Cat, but he tends to talk in riddles, so he can be more annoying than

helpful. He still is the coolest character though! There are four pieces of

evidence. You only have to find one, but it is very beneficial to find all four

of them. Start by searching the small alcove to the right. If you walk straight

forward from the door that you came in, you will walk past a red flower, and

the alcove is right there to your right. There is a small pink chest containing

FOOTPRINTS, which is one of the pieces of evidence (footprints in a box?).

There is also a Trinity mark here as well. Use it to obtain a POTION, an ETHER,

a TENT, and some MP balls. You can also give the flower a Potion for a

HI-POTION and more MP balls.



There are also a couple of red flowers, the one near the entrance, and one on

the other side of the forest. Give them both Ethers to get a CAMPING SET from

each one. Do this only if you have some extra Ethers. These flowers also spit

out HP balls.



Back in the alcove with the Trinity mark, jump up the mushrooms until you reach

a door on the side of the big tree. This will take you back to the Bizarre

Room. You will land on the fireplace next to a chest containing the STENCH.

Just two more pieces of evidence!



In the back of the forest, past the second red flower, are more mushrooms. Jump

on the little one, and then jump on to the mushroom to the right. From here,

you can see another evidence box. Jump across to it, and open it for an

ANTENNA. Look to the corner of the room to see a blue chest. The jump to the

ledge is really hard, but Sora will grab on if you jump at the last possible

second while running off the edge. The chest here contains a THUNDER-G. Back at

the bottom, jump on the small mushroom again and then jump to the left. There

is a chest here that contains DALMATIANS 16, 17, and 18. Congrats!



Back at the entrance, look for the other yellow flower next to the fake lake.

Give this one a Potion to grow bigger. Step on the nearby stump (right next to

the entrance, you'll get the message "see ya") to raise a platform, and then

head over to the big tree in the middle of the area. Choose to "take" the seed

after examining it, but leave it on the ground. Hit the tree to change its

direction, and then eat the seed to shrink again. Back in the alcove where you

found the first piece of evidence, jump up the mushrooms again and follow the

platforms to a new opening on the wall that leads to the Bizarre Room.



Be careful when you land! You don't want to fall off. Use the first person view

to spot the last chest. Carefully jump across to it, and open it for the CLAW

MARKS. The Cheshire Cat appears to give you BLIZZARD magic. Yay! Now you can

blast those pesky little mages out of the air, and get Tech points for it! Now



jump back down and head back to present the evidence to the Queen.



First things first: save your game. Now talk to the Cards in front of the Queen

to present the evidence. The court system is still very corrupt, and you will

have to choose a box that contains your evidence. There are now five boxes, and

you need to choose one of them at random. The more Evidence you collected, the

better your chances of getting back one of the pieces of evidence. If you

choose the wrong box, Donald, Goofy, or both of them will pop out and will be

put in cages. You will want them for the next fight, so it may be wise to

reload if they are imprisoned. However, you can break the cages that they're in

by repeatedly striking them.



.=============================================================================.

| BOSS FIGHT: Cards and Tower [D1] |

|-----------------------------------------------------------------------------|

| Heart Card Stats | HP: 60 ATK: 9 |

| | EXP: -- DEF: 9 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: -- |

|-----------------------------------------------------------------------------|

| Spade Card Stats | HP: 45 ATK: 9 |

| | EXP: -- DEF: 9 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: -- |

|-----------------------------------------------------------------------------|

| Tower Stats | HP: 24 ATK: N/A |

| | EXP: 100 DEF: N/A |

| | |

| Drops (Defeated) | HP: 5 Small |

| | MP: -- |

| | Munny: 20 Small |

| | Items: -- |

|-----------------------------------------------------------------------------|

| Crank Stats | HP: 9 ATK: N/A |

| | EXP: -- DEF: N/A |

| | |

| Drops (Defeated) | HP: 3 Small |

| | MP: 10 Small |

| | Munny: -- |

| | Items: -- |

|-----------------------------------------------------------------------------|

| Queen Stats | HP: 10 ATK: 9 |

| | EXP: 100 DEF: 9 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: -- |

|-----------------------------------------------------------------------------|

| This is a tough battle, unless you know how to fight it. First of all, you |

| can knock the cards unconscious, but they will get back up eventually. Your |

| goal is to release Alice from the cage by destroying the Tower. |

| |

| If Donald and Goofy are imprisoned, focus on destroying the cages, as you |

| will need all the help you can get in this battle. Knock out a few of the |

| Cards until you have a clear shot at the Queen. Blast her in the face with |

| a Fire Spell (lock on first), and the cards will be distracted for a few |

| precious moments. Take this opportunity to hack away at the tower. |

| |

| Every time you destroy a gear, HP balls will fly out. This is your key to |

| survival in this battle. Once the gears are gone, you must rely on items |

| for healing, so finish the battle quickly. After a few hits to the main |

| body of the tower, a bunch of munny flies out. It's up to you whether you |

| want to collect it all or not. Use your best judgment. When the Tower is |

| destroyed, the Cards will stop attacking you. |

| |

| Alternately, you could blast the Queen in the face with fire and then run |

| away from the cards. Lock onto the tower and cast Fire rapidly to break the |

| tower quickly and at a safe distance. |

'============================================================================='



As soon as everyone realizes that Alice is gone, another search is put upon the

group. You must find out where Alice went! Don't worry about being attacked by

the cards again either. It seems that all is forgiven for the time being!



If you return to the Rabbit Hole (where you entered) you can fight some enemies

to make a chest with a MEGA-POTION appear.



.=============================================================================.

| Large Body |

|-----------------------------------------------------------------------------|

| Stats | HP: 160 ATK: 11 |

| | EXP: 7 DEF: 10 |

| | |

| Drops (Defeated) | HP: 8 Small |

| | MP: -- |

| | Munny: 15 Small, 1 Big |

| | Items: Hi-Potion - 4% |

| | Spirit Shard - 12% |

| | Protera Chain - 1% |

|-----------------------------------------------------------------------------|

| These hulking Heartless enemies are quite annoying. It may be tempting |

| to get rid of them in the beginning of a battle because of the annoying |

| belly attacks, but wait until you have at least killed any Red Nocturnes |

| nearby. Try to save the Large Body for last. When attacking it, keep |

| moving, as it is surprisingly nimble for its girth. You don't want to be |

| in front of it when it jumps forward. Try to get around to its back and |

| combo it from there. If it taps its stomach, there is an extremely high |

| chance it will ram into you unless you find higher grounds or blast it with |

| magic. It also swings its arms at you after combos. The Large Body has a |

| lot of HP so it will take more than a few hits to bring one down. |

'============================================================================='



Back in the Lotus forest, feed the yellow flower another potion to grow large.

Slide the nearby boulder into the pond to raise two mushrooms. Hit the big tree

to access the nut again, and choose to take it. Before eating it, hit the tree

again to keep it facing away from you. Now eat the acorn to shrink back to

small size.



Back at the pond, use the newly raised mushrooms to access a closed off area.

Feed the yellow flower a Hi-Potion to receive a MEGA-POTION and some MP balls.

Use the Trinity mark to get a CAMPING SET and even more MP balls. Ignore the

bellflowers for now, and enter the nearby door to find yourself back in the

Queen's Castle. Open the nearby chest for an AERO-G. From here, drop down and

reenter the forest.



Back in the forest, head to the back again, and jump on the mushrooms (use the

larger mushroom on the left) to reach the branch with the acorn. From here,

enter the nearby door set into the leafy canopy to enter the Bizarre Room...

but I think Bizarre Room is a gross understatement for what you find next. The

whole room has been turned on its side! Check the first lamp to light it, and

you will receive a chest with a DEFENSE UP. When you light the second lamp, a

picture appears. Examine this to reenter another closed off section of the

Lotus Forest. Feed a Potion to the flower on the right to get a HI-POTION and

MP balls. You can give the other flower an Elixir for a MYTHRIL SHARD and some

munny, but it's up to you whether or not you make the trade in. You'll get

about 180 munny for this. Exit this section of the forest the way you came in.



Back in the Bizarre Room, examine the shelf with the teddy bear, and attack the

latch to make the shelf drop the bear. This affects events a bit later. Exit

the Bizarre Room the way you came in.



Here in the forest, go back to the entrance, and jump up the mushrooms in the

alcove. Head up toward the door above the entrance, and you will exit back out

into Bizarre Room, this time on the other wall. Turn the faucet to make the pot

become real, and jump into it to return to the Queen's Castle area. The nearby

chest contains DALMATIANS 58, 59, and 60.



Save here, and return to the Bizarre Room (right-side up), and grow big again.

The book that appeared in the corner contains a MYTHRIL SHARD. Move the teddy

bear to the other chair to create a clock. Move it to reveal another entrance.

Turn small again and exit to the Tea Party Garden.



When you enter, take the AEROGA-G from the chest and hop down. Read the sign

near the portrait a couple of times. You can sit in any of the chairs once, and

5 of them will yield very good items. The other two trigger battles that you

may or may not wish to fight. Here's a chart of what you get (starting with the

head of the table at the top of the chart):



____

| | Battle

|____|

__________________

| |

____ | | ____

POTION, | | | | | | ETHER,

munny |____| | | |____| HP Balls

| |

____ | | ____

Battle | | | | | | POTION,

|____| | | |____| MP Balls

| |

____ | | ____

ELIXIR, | | | | | | POTION,

HP Balls|____| | | |____| HP Balls

|__________________|





Wow, that's a lot of stuff! Have fun! And a very merry un-birthday to you!

(Many apologies if it is your birthday.)



Starting now, there is a chance that you will encounter White Mushrooms on your

travels throughout the game. Do not pass up an opportunity to get items from

these creatures! Please see the respective Mushroom section at the end of the

guide.



Now enter the door nearby that leads to the Bizarre Room. Now you're on the

ceiling! Jump onto the table from the nearby ramp and light the candles to talk

to the Cheshire Cat again. Down on the wall is a small latch that opens a

hidden door. Jump through to find yet another chest in the Queen's Castle area.

This one contains DALMATIANS 13, 14, and 15. Nine down, ninety to go. Yipee!



Enter the Bizarre room again (right side up), and check the plant to get a

couple of POTIONS and a MYTHRIL SHARD, as well as some HP balls. Make sure to

go back into the Queen's Castle area to save before talking to the Cheshire

Cat. You should be around level 13 if you want an easy battle.



.=============================================================================.

| BOSS FIGHT: Trickmaster [D2] |

|-----------------------------------------------------------------------------|

| Stats | HP: 600 ATK: 9 |

| | EXP: 150 DEF: 9 |

| | |

| Stunned | HP: 5 Small |

| | |

| Extinguish Clubs | MP: 20 Small |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: Ifrit's Horn - 100% |

|-----------------------------------------------------------------------------|

| This will most likely be the toughest fight you have encountered thus far. |

| The Trickmaster is tall enough to be able to keep Sora out of reach 50% of |

| the time. Goofy and Donald will immediately swarm the Trickmaster to |

| attack. They will get hit often if they stay in close. If you feel they |

| aren't strong enough, set their AI before the battle so that they don't |

| attack as often. |

| |

| The Trickmaster carries his fair share of powerful attacks. He can send you |

| flying very far, and can take a lot of HP away. |

| |

| When the battle begins, you will have an easy time attacking him, so take |

| this opportunity to deal some major damage. In compensation for his |

| powerful attacks, the Trickmaster will release HP balls every once in a |

| while. When the Trickmaster straightens out, you will find it difficult to |

| hit him from the ground. Climb atop the table and jump at him to do an air |

| combo. Every once in a while, he will keel over, giving you a fine attack |

| opportunity. I didn't find magic too useful during this battle, and his |

| sticks catch fire if you cast Fire on him. You can cancel this out with |

| Blizzard. Also, he may walk over to the fireplace to light his sticks on |

| fire. When this occurs, you should try as hard as possible to put out the |

| twin blazes because the Trickmaster is now capable of shooting fire at you. |

'============================================================================='



An IFRIT'S HORN is yours for completing this battle.



Following the post-battle cutscene, you will receive a NAVI-G PIECE, and that's

about all that's left to do in Wonderland, for now.





~=============================================================================~

| * TRAVERSE TOWN [Z0] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Items: Defense Up |

'-----------------------------------------------------------------------------'



On the world map, choose to fly back to Traverse Town to buy new items and

such. You should definitely buy at least 20 Potions for the next part of the

game, and probably some Hi-Potions too.



You can get a Defense Up as well. Head over to the outdoor Cafe and destroy the

chairs. Target the candles and use your new Blizzard spell to put all four of

them out. You will hear some musical notes, and the chest will open, revealing

a DEFENSE UP. If Donald is having a hard time staying alive, give it to him,

otherwise, give it to Sora.



Now it's time to go to Olympus Coliseum! Hop in the Gummi Ship, and set a

course to the Lv. 2 battle world.





~=============================================================================~

| E. COLISEUM [E0] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Enemies: Shadow Blue Rhapsody |

| Soldier Cloud (Boss) |

| Large Body Cerberus (Boss) |

| Red Nocturne |

|-----------------------------------------------------------------------------|

| Items: Mythril Shard Hero License |

| Mega Potion Dalmatians 22, 23, and 24 |

| Entry Pass |

|-----------------------------------------------------------------------------|

| Accessories: Inferno Band |

|-----------------------------------------------------------------------------|

| Magic: Thunder |

|-----------------------------------------------------------------------------|

| Abilities: Sonic Blade |

'-----------------------------------------------------------------------------'



You start out in front of the mystical Coliseum. This is where competitors from

all over the world join together and test their skills to determine who the

best fighter is. As of late, warriors from other worlds have been appearing as

well. Those who have lost their own worlds to the Heartless come here to fight

to get revenge on those who destroyed their world.



There are a few things you can do immediately in front of the Coliseum. There

are Trinity marks to your right and left under the enormous warrior statues.

The one on the left drops a chest containing a MYTHRIL SHARD, and the one on

the right drops a chest with DALMATIANS 22, 23, and 24. Also, look for a chest

behind the pillars to the left of the door. This contains a MEGA-POTION. Now

enter the double doors to enter the Lobby of the Coliseum.



Inside the Lobby, talk to Phil, and he will ask you to move the stone slab on

the wall. Try pushing it until Sora comments on how it is too heavy. Talk to

Phil again, and he will let you enter the trials. Make sure to unequip the

Vortex ability if you have it equipped. It just makes the trial harder.



For the trials, you have to break 20 barrels within 30 seconds. This first

trial is simple. Hit the middle of the three barrels until Sora finishes his

combo. This should break all three barrels, and possibly launch one into

another group of barrels, breaking even more! Keep going in a straight line

destroying the barrels, and you should get past the first trial no problem.



The second trial is a bit harder. You must destroy 25 barrels in 60 seconds,

but the barrels are spread out and on different platforms. Start out the trial

by destroying the barrels around the perimeter. Always try hitting barrels into

others to break them. Next, jump onto the lowest platform, and make your way

up,

destroying groups of barrels as you go. On the highest platform, hit the lone

barrel into the one on the floating platform. If you miss, target it and shoot

off two consecutive fire spells to destroy it. That should be the last barrel.

This might take a few tries, but you can do it until you win. After this trial,

equip Vortex if you took it off.



Phil still won't let you into the games but he does give you the THUNDER spell.

Head outside. Enter Hades, god of the Underworld. If you've seen the Disney

movie Hercules, you will know that whatever Hades does is without good

intentions. So why is he giving you an ENTRY PASS? Oh well, might as well use

it. Go back to the Lobby and show it to Phil. Yay, the preliminaries!



This part is very tough, especially if your levels are low. You have to fight

through 7 battles without a chance to restock your items. Make sure to fill up

all your slots. Take plenty of Potions, and a couple of Ethers for later. The

first six battles you fight are Heartless enemies, and the last one is Cloud.

You don't have to win the last battle, but you do have to win the first six.



.=============================================================================.

| Blue Rhapsody |

|-----------------------------------------------------------------------------|

| Stats | HP: 24 ATK: 11 |

| | EXP: 1 DEF: 10 |

| | |

| Drops (Defeated) | HP: 1 Small |

| | MP: 5 Small |

| | Munny: -- |

| | Items: Ether - 1% |

| | Frost Shard - 12% |

| | Blizzara Ring - 0.5% |

|-----------------------------------------------------------------------------|

| A new type of wizard enemy will greet you in the Coliseum games. Much like |

| their Red counterparts, Blue Nocturnes like to fly around and cast Blizzard |

| spells at you. You have to be quick at eliminating them before they |

| decimate you with their spells. |

'============================================================================='





.===========================================.

| Round # | Enemies |

|===========================================|

| 1 - Shadow Scout | Soldier X4 |

| | Blue Rhapsody X3 |

|====================|======================|

| 2 - Sinisters | Shadow X10 |

| | Blue Rhapsody X3 |

|====================|======================|

| 3 - Heat & Freeze | Red Nocturne X5 |

| | Blue Rhapsody X5 |

|====================|======================|

| 4 - Shadow Platoon | Shadow X2 |

| | Soldier X2 |

| | Red Nocturne X3 |

| | Blue Rhapsody X3 |

|====================|======================|

| 5 - Blue Revenge | Blue Rhapsody X9 |

|====================|======================|

| 6 - Big One | Large Body X1 |

| | Red Nocturne X4 |

| | Blue Rhapsody X4 |

|====================|======================|

| 7 - | Cloud |

'==========================================='



.=============================================================================.

| BOSS FIGHT: Cloud (1) [E1] |

|-----------------------------------------------------------------------------|

| Stats | HP: 300 ATK: 11 |

| | EXP: 80 DEF: 10 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: -- |

|-----------------------------------------------------------------------------|

| Keep in mind that this is an OPTIONAL win. If you lose, the story will |

| progress regardless. If, however, you choose to beat Cloud's sorry butt |

| into submission, I suggest being at least level 14, and having an almost |

| full inventory of Potions. Also, you definitely should have Dodge Roll |

| equipped, or you're dead meat. |

| |

| When the battle begins, lock onto Cloud and keep it that way. This way, |

| when Cloud starts lunging forward repeatedly, you can hold one direction |

| and continuously Dodge Roll to avoid the attack. |

| |

| You will want to wait until Cloud leaps into the air before you can attack |

| him. The second he hits the ground, Dodge Roll away from him so you don't |

| get hit, and pull a couple of combos on him. He will probably start lunging |

| at you again at this point, so just repeat the strategy until he is |

| defeated. |

'============================================================================='



After the battles, you will find yourself back in the lobby ready to make an

important decision. If you think you are strong enough at this point, you

should go back in to fight Cerberus. If you beat Cloud, then you should be good

enough to beat Cerberus. If you think your levels are too low, just exit out of

the main gate and level up somewhere else. After restocking your inventory with

Potions and saving your game, enter the Coliseum to engage the three-headed

dog.



.=============================================================================.

| BOSS FIGHT: Cerberus [E2] |

|-----------------------------------------------------------------------------|

| Stats | HP: 600 ATK: 11 |

| | EXP: 200 DEF: 10 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: Inferno Band - 100% |

|-----------------------------------------------------------------------------|

| This boss fight can be won without getting hit, and it's very easy to do |

| too. Any of Cerberus' heads can be struck to bring down the creature's |

| life, but you will have to jump to reach the heads properly. Following are |

| a list of Cerberus' attacks and how to avoid them. |

| |

| Attack #1 - Cerberus will shoot fireballs from its heads, and they can |

| easily be dodged by targeting it and Dodge Rolling to its side. |

| |

| Attack #2 - Cerberus will roar and then start snapping its teeth at your |

| party members. While Goofy and Donald get eaten, you should stay off to the |

| side of Cerberus, and wait for the closest head to chomp. Quickly jump up |

| in the air and strike the head 2 or 3 times, and then wait for the next |

| chomp. Not only will you not get hit this way, Cerberus will also lose a |

| lot of health. |

| |

| Attack #3 - Cerberus rears on his hind legs and slams into the ground, |

| creating a shockwave that shoots outward and damages anything standing on |

| the ground. How do you avoid it? Jump. |

| |

| Attack #4 - Black mist emits from Cerberus' mouths as it starts vomiting |

| dark energy onto the field. Numerous black swells of energy rise from the |

| ground, and will rise under you and damage you if you stand in one place. |

| The best thing to do is Dodge Roll about the arena while targeting |

| Cerberus. It usually will use attack #1 at this time as well. |

| |

| Although Cerberus has a lot of HP, you should be able to come through |

| unscathed (if you're good at the Dodge Roll). |

'============================================================================='



You will receive an INFERNO BAND accessory for completing this battle.



Phil will give you the HERO LICENSE as you leave, and Cloud will also show up

to

give you the SONIC BLADE ability. You should equip this nifty technique on Sora

right away. You may need to gain another level or two to get enough AP to equip

all of Sora's abilities.



Now that you have the Thunder magic at your disposal, there are a few things

you can do. Plot a course back to Traverse Town for now.





~=============================================================================~

| * TRAVERSE TOWN [Z1] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Items: Postcard X2 Orichalcum |

| Megalixir Curaga-G |

'-----------------------------------------------------------------------------'



Back in Traverse Town, enter the Third District and look in the corner. You

should see a pipe with a broken wire protruding from it. Zap this with your new

Thunder spell and you should hear a musical chime. Now go to the Second

District and enter the Gizmo Shop. As always, there is a boatload of enemies in

here, so after you've gotten rid of them take a look around the room. You'll

notice that the small platforms have been raised, allowing you to reach the

upper section of the Gizmo Shop. There are three switches up here, and when you

step on all of them, you'll hear another chime. Now drop down and wait until

the

clock stops. Examine it for 2 POSTCARDS. Mail these in the First District for a

MEGALIXIR and an ORICHALCUM.



Also, you should have enough puppies by now to get your first prize from the

Dalmatians. Enter the Dalmatians' house in the Second District to receive a

CURAGA-G.



That's it for items in Traverse Town for now, unless you want to buy more

items.



Back on the Gummi Ship, plot a course back to Wonderland to pick up a couple

more items.





~=============================================================================~

| * WONDERLAND [Z2] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Items: Shell-G Thundara-G |

'-----------------------------------------------------------------------------'



Back at Wonderland, get off at the Queen's Castle and enter the Lotus Forest

again. Jump up the two mushrooms in the fake lake to the left and drop down

into the clearing. Use Thunder on the nearby Bellflowers to get a SHELL-G. Jump

back out of the clearing and head next to the back of the forest where the

three mushrooms are. Jump onto the small mushroom and then jump to the left so

that you can get on the branch with the acorn. From here, jump to the door

against the leafy canopy and you'll arrive in the Bizarre Room again. Head

through the painting to arrive in the Lotus Forest secret place thing. Shock

the flowers in here with Thunder to get a THUNDARA-G. And that's really all you

can do right now, so leave this stinky place.



Back on the world map, you may be wondering about all these Gummi Blocks we've

been collecting. Why not give ship building a try? You should have some good

parts now, and it would help to have a stronger ship. Refer to the section at

the end of the guide for pointers.



When you are ready, choose to travel to the only remaining mystery world. I was

at level 17 before going to this world.





~=============================================================================~

| F. DEEP JUNGLE [F0] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Enemies: Shadow Powerwild |

| Bouncywild Sabor (Boss) |

| Clayton (Boss) Stealth Sneak (Boss) |

|-----------------------------------------------------------------------------|

| Items: Hi-Potion Shell-G X2 |

| Mega-Potion X3 Ether X2 |

| Mega-Ether Mythril X2 |

| Protect-G X2 Navi-G Piece |

| Mythril Shard X3 Fire-G |

| Esuna-G Orichalcum |

| Slide 1 Aerora-G X2 |

| Slide 2 Dalmatians 25, 26, and 27 |

| Slide 3 Dalmatians 28, 29, and 30 |

| Slide 4 Dalmatians 31, 32, and 33 |

| Slide 5 Dalmatians 34, 35, and 36 |

| Slide 6 |

|-----------------------------------------------------------------------------|

| Keyblades: Jungle King |

|-----------------------------------------------------------------------------|

| Accessories: White Fang Protera Chain |

|-----------------------------------------------------------------------------|

| Magic: Cure |

|-----------------------------------------------------------------------------|

| Abilities: Red Trinity |

'-----------------------------------------------------------------------------'



Mere minutes after landing, Sora is without Donald or Goofy, and is thrown into

a Boss fight!



.=============================================================================.

| BOSS FIGHT: Sabor [F1] |

|-----------------------------------------------------------------------------|

| Stats | HP: 90 ATK: 12 |

| | EXP: 15 DEF: 11 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: -- |

|-----------------------------------------------------------------------------|

| Sabor's attacks simply consist of leaps and swats, and it doesn't really |

| matter if you get hit once or twice. Sabor is quite agile however, so you |

| will want to take care of him before his attacks start adding up. He |

| doesn't have much HP, so just wail on him, and he'll go flying across the |

| room... it's quite amusing actually. |

'============================================================================='



When you regain control of Sora and Tarzan, jump down from the tree house to

the netting. If you look under the tree house carefully, you can find a chest

with a MEGA-POTION. From here, just jump off the netting anywhere into the

trees.



You will land in a small area with two exits and a save point. You can either

take a shortcut to camp by jumping in the log, or you can take the long way to

collect items. It probably makes more sense to take the shortcut now, so you

can come back through with a full party to access all of the Trinity marks.

There is a chest on the platform above the save point with a MEGA-ETHER in it.

Jump in the stump when you are ready.



The slide doesn't last too long, and there's not much to do on the way down

except to dodge a few branches and watch as Tarzan doesn't. After the ride,

you'll fall to the Camp area. Inside the tent, you will be reunited with Donald

and Goofy, and you will also receive a PROTECT-G. When asked to choose party

members, choose Goofy and Donald for now, so that you can use the Trinity mark

just outside the tent. Open the chest inside the tent for a MYTHRIL SHARD.



Outside, head to the left to find a Trinity mark behind the table. This one

releases DALMATIANS 34, 35, and 36. Also, there is a barrel near the

clothesline that will yield HP balls, and occasionally a POTION, if you break

it.



There is a small mini-quest that you can do here as well. Certain Recipe Cards

have been scattered over the campsite, and if you read them all, you can make

some items. First, look in the grandfather clock near Clayton to get the first

recipe card. Turn around and find the flagpole with the British flag in front

of

the tent. If you search the base of it, you will find the second Recipe Card.

Now go to the stove and put the Potion in by examining the pot. Now open the

stove door by hitting it and cast a fire spell at the stove to light it. You'll

get a HI-POTION for this.



Now go back to the clothesline kind of near Clayton. Examine the pink shirt for

the first Research Note. Turn around and examine the globe to the right of the

tent for the second Research Note. The third can be found in the record player

to the left of the tent. Go back over to the lab table and examine the

instruments. When you are prompted to ice the Potion, cast Blizzard to receive

2 ETHERS.



Once you are done with that stuff, you can begin your search for Jane's Slides.

Here are the locations of all of them.



SLIDE 6 - Use the boxes to the right of the tent to reach this one.



SLIDE 1 - From where you found Slide 6, jump to the top of the tent to

reach the next one.



SLIDE 5 - Jump from the tent to the white canopy to reach Slide 5.



SLIDE 2 - Jump down from where you got Slide 5 and look under the white

canopy for Slide 2 on a box.



SLIDE 4 - In front of the tent is a bamboo pole and a stack of boxes.

Slide 4 rests on top of them.



SLIDE 3 - To the right of the tent is a chalk drawing of Tarzan. The

slide rests just to the left of the chalkboard.



Upon returning the slides to Jane, Tarzan will agree to take you to see

Kerchak. Just as you think you're on your merry way, Sabor ambushes you again!

Use the strategy detailed above to defeat him, although you now have Donald and

Goofy, so it will be a lot easier. You may want to heal in the tent after the

fight.



Head left out of the tent to enter Hippo's Lagoon. Jump across the water by

using the hippo as a stepping-stone, and then jump across the next two hippos

again to reach a treasure chest containing DALMATIANS 25, 26 and 27. Turn

around and jump into the water, and swim to a small island to your right. Jump

up the low trees to your right to collect a MEGA-POTION. From here, turn the

camera until you see a chest in the distance. Jump to the closer platform to

the right of the chest (this may take a few tries; try swinging your keyblade

for extra distance) and then jump across to get an ESUNA-G. If you are having

trouble getting this chest, remember to come back with the Glide ability. Now

jump back into the water and return to the entrance. There is a vine on the

tree that you can climb up to reach Vines.



Save at the save point and jump on the first vine by selecting "Jump On". Swing

across to the first platform, and from here, swing across to a chest containing

a MYTHRIL. Swing across the next set of vines, and then swing across the other

vines to your immediate right when you land. This should take you to the Vines

2 area.



Kerchak will leave without saying a word, and it appears he's heading towards

the tree house. Well, for now, swing across the long series of vines to the

other platform. Follow the platform to the left and jump across the gap to get

a chest containing DALMATIANS 28, 29, and 30. Swing back across the same vines

you just used, and climb the vine on the side of the tree to reach the Climbing

Trees area.



In this new area, follow the path until you reach a Blue Trinity mark. This one

releases a chest containing DALMATIANS 31, 32, and 33. If you don't have either

Donald or Goofy in your party, you will have to switch Tarzan out at the next

save point and come back. A quick save point to reach is through the door to

the right of the one next to the Trinity Mark. Head straight across the Treetop

area to reach the Tunnel area (where you've been before) to access the save

point.



Now head back to the door next to the Trinity Mark and enter. After a cut

scene, stay in the tree house. Look for the broken steps and jump up them by

swinging your keyblade at the top of your jump. Ignore the ladder and head

through the hole in the wall. Out on the boardwalk, head left until you reach a

dead end. Look beyond the debris for a ladder obscured in shadows. At the top

of

the ladder, you'll reach the roof of the tree house. Open the chest here for a

PROTERA CHAIN. Use the first-person view to spot a plank with a string at the

end of it. Jump onto the plank and follow it to the end. Jump into the trees

here to land in the Cliff area. Again, you will be ambushed by Sabor, but he

should be no match for you. There is a vine you can climb to get to a higher

platform containing a MEGA-POTION and a MYTHRIL SHARD. Head back to the Camp

and

enter the tent.



.=============================================================================.

| Powerwild |

|-----------------------------------------------------------------------------|

| Stats | HP: 30 ATK: 12 |

| | EXP: 4 DEF: 11 |

| | |

| Slips on Peel | Munny: 20 Small, 5 Medium |

| | Items: Ether - 20% |

| | Mega-Ether - 4% |

| | Power Shard - 16% |

| | Potion - 2% |

| Drops (Defeated) | HP: 3 Small |

| | MP: -- |

| | Munny: 4 Small |

| | Items: Power Shard - 8% |

| | Protera Chain - 0.5% |

|-----------------------------------------------------------------------------|

| These monkey-like heartless will jump around and dodge many of your |

| attacks, and they are good at blocking too. Just keep your ground and close |

| in to attack. They yield lots of munny and HP balls. |

'============================================================================='



.=============================================================================.

| Bouncywild |

|-----------------------------------------------------------------------------|

| Stats | HP: 30 ATK: 12 |

| | EXP: 4 DEF: 11 |

| | |

| Slips on Peel | Munny: 20 Small, 5 Medium |

| | Items: Ether - 20% |

| | Mega-Ether - 4% |

| | Power Shard - 24% |

| Drops (Defeated) | HP: -- |

| | MP: 1 Small |

| | Munny: 15 Small, 2 Medium |

| | Items: Hi-Potion - 2% |

| | Power Shard - 12% |

| | Protera Chain - 1% |

|-----------------------------------------------------------------------------|

| Much like the Powerwilds, Bouncywilds will jump around and dodge your |

| attacks, although they are much more agile. They also will disappear after |

| a while, so close in fast! They give a LOT of munny when defeated, and will |

| even lose munny and items when they slip on their own banana peels. Watch |

| out though, you will lose munny as well if you slip on one. Bouncywilds |

| will also throw things at you from a distance. |

'============================================================================='



Heal and save, and then head outside. It seems that new enemies have arrived,

and you'll be fighting them for the rest of this world. Defeat all of the

Heartless in this area and the gorilla will give you a PROTECT-G for saving it.

Head into the Bamboo Thicket area. Defeat the enemies here for a FIRE-G.

Continue on to the Cliff area and defeat the enemies here for an AERORA-G.

Fight your way back to the camp and save. Head back into Hippo's lagoon and

jump across all three hippos to reach the vine. Climb this to enter the Vines 2

area. Climb up the vine immediately to your left to reach the Climbing Trees

area. Fight the enemies in here for another AERORA-G. Enter the Tree House once

again to save the last gorilla, this time for a SHELL-G. Head back to the Camp

area however you see fit.



Enter the tent to save and heal, then talk to Jane. Outside the tent, you will

hear Clayton's gun go off. Head into the Bamboo Thicket again. Sabor will

ambush you one last time here.



.=============================================================================.

| BOSS FIGHT: Sabor (2) [F2] |

|-----------------------------------------------------------------------------|

| Stats | HP: 180 ATK: 12 |

| | EXP: 150 DEF: 11 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: White Fang - 100% |

|-----------------------------------------------------------------------------|

| Sabor is faster and tougher this time around, and packs a bit more HP. He |

| can also jump into the bamboo and jump out of the other side at you. This |

| shouldn't be too tough if you are at least level 17. Just attack him and |

| heal as needed. |

'============================================================================='



For finally defeating Sabor, you receive a WHITE FANG accessory.



Looks like trouble's a-brewin' back at the old campsite. Fight your way back

and enter the tent. OKAY, so Jane is at the tree house... so you're going to

have to go back. Argh. Head back into Hippo's Lagoon, jump across all three

hippos, and climb two vines up to the Climbing Trees area. Lock onto the weird

fruit thing and attack it until you hear a chime. Don't bother with the

Powerwilds, as there are an infinite number of them. Enter the Treetop area,

and cross over to the Tunnel area. Use the stump to slide down to the campsite

so you can save and heal. Make sure your item slots are filled.



Now head through the Bamboo Thicket to the Cliff area. At first, you are pitted

against Clayton, and a bunch of Powerwilds. This isn't the real battle by far.

Take care of the Powerwilds while avoiding Clayton's shots. Then focus on

Clayton. After a few hits, he'll keel over in pain.



.=============================================================================.

| BOSS FIGHT: Clayton and Stealth Sneak [F3] |

|-----------------------------------------------------------------------------|

| Clayton Stats | HP: 250 ATK: 12 |

| | EXP: 240 DEF: 11 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: Cure Magic |

|-----------------------------------------------------------------------------|

| Stealth Sneak | HP: 750 ATK: 12 |

| Stats | EXP: 30 DEF: 11 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: Mega-Potion - ?% |

|-----------------------------------------------------------------------------|

| Start this battle by continuously attacking the Stealth Sneak with all |

| you've got. After you deplete one of its life bars, it will turn visible, |

| making this battle a little easier. The Stealth Sneak tends to move too |

| fast to predict any of its attacks, so keep hitting it and healing when |

| needed. |

| |

| After a while, Clayton will fall off and the Stealth Sneak will be stunned. |

| Take this opportunity to attack it with all you've got. The Stealth Sneak |

| should have little to no health by now, so finish it off before |

| concentrating on Clayton. |

| |

| By the time the Stealth Sneak is defeated, Donald, Goofy, or Tarzan |

| (whoever is in your party) should have taken enough health off of Clayton |

| to bring him into critical condition. A few hits should finish him off at |

| this point. Just watch out for his gun, as always. |

'============================================================================='



You get CURE magic for winning this battle. In thanks for saving the gorillas,

Kerchak will use the raw massive strength of his big meaty ham arms to chuck

you

onto a cliff. Thanks, Kerchak! Enter the Waterfall Cavern.



Go all the way to the end of the path and jump up the ledge with the tiny

waterfall running down it to get a MYTHRIL SHARD. Turn around and jump across

to another platform that has a chest with a SHELL-G in it. Turn around from

this chest, and jump up to get a MYTHRIL. Crawl sideways along the ivy on the

wall to reach another chest with an ORICHALCUM in it. Climb up the vine in the

alcove behind the chest. Only climb a little ways up, and jump backwards to a

new platform. Jump up the ledge to the left, and then turn around and jump to

the new ledge. From here, jump across to another ledge and enter the ???

location to your right.



Sora will seal the keyhole to Deep Jungle, and everyone will be happy. :) You

will also get a NAVI-G PIECE and an awesome new keyblade, the JUNGLE KING!

Sweet! As an added bonus, the team can even use the RED TRINITY ability now!



Before you leave Deep Jungle, you may want to stick around and fight the White

Mushrooms that randomly appear in the Camp area. Try to get Arts items for all

of your current spells. Refer to the Mushroom section for more detail. If you

get extra Arts items, you can sell them for 250 munny apiece! Remember to keep

at least one of each though.



Back on the World Map, upgrade your Gummi if you wish, and head back to

Traverse Town.





~=============================================================================~

| G. TRAVERSE TOWN [G0] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Enemies: Shadow Yellow Opera |

| Soldier Green Requiem |

| Large Body Air Soldier |

| Blue Rhapsody Guard Armor (temporary) |

| Red Nocturne Opposite Armor (Boss) |

|-----------------------------------------------------------------------------|

| Items: Firaga-G Navi-G Piece |

| Earthshine Comet-G |

| Thundara-G Dalmatians 4, 5, and 6 |

| Old Book Dalmatians 10, 11, and 12 |

| Warp-G |

|-----------------------------------------------------------------------------|

| Magic: Aero |

|-----------------------------------------------------------------------------|

| Summons: Simba |

'-----------------------------------------------------------------------------'



Land in the First District to begin the next adventure right here in Traverse

Town! There isn't anything new in the Item Shop yet, but purchase some Potions

or Ethers if you are running low. Remember to sell any extra Arts items for

quick cash. There isn't anything new in the Accessory Shop either, but buy some

if you think you need to.



To the left of the Accessory Shop in the alley that you started in at the

beginning of the game is a Red Trinity Mark. Use this to enter a closed off

section of the Alleyway. The chest here contains DALMATIANS 4, 5, and 6. Return

back to the First District.



.=============================================================================.

| Yellow Opera |

|-----------------------------------------------------------------------------|

| Stats | HP: 24 ATK: 15 |

| | EXP: 3 DEF: 12 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: 1 Small, 1 Big |

| | Munny: 4 Small |

| | Items: Ether - 1% |

| | Thunder Shard - 8% |

| | Thundara Ring - 0.5% |

|-----------------------------------------------------------------------------|

| This third type of wizard will cast, you guessed it, Thunder spells at you. |

| They aren't much different from their red or blue cousins, so you shouldn't |

| have too much trouble with them at this point. |

'============================================================================='



.=============================================================================.

| Green Requiem |

|-----------------------------------------------------------------------------|

| Stats | HP: 15 ATK: 15 |

| | EXP: 4 DEF: 12 |

| | |

| Drops (Defeated) | HP: 4 Small |

| | MP: 1 Small, 1 Big |

| | Munny: -- |

| | Items: Ether - 4% |

| | Bright Shard - 10% |

| | Protera Chain - 0.5% |

|-----------------------------------------------------------------------------|

| The final type of small wizards that you'll face are these tiny green ones |

| that fly around and cast Cure spells on other enemies. This is not a good |

| thing, so you should definitely take care of them first. |

'============================================================================='



Enter the Second District and fight the Heartless here. Once they are cleared

out, head towards the Dalmatians' House and enter. If you've been collecting

all the puppies so far, you should have 27 by now, which is enough to get you a

FIRAGA-G. Head through the rest of the Dalmatians' House to reach the Alleyway.



Make waste of all of the enemies in the Alleyway, and then head over to the

grate that the water is pouring through. You will notice that there is a Red

Trinity Mark right by the gate. Use it to open up the door to the Secret

Waterway. Swimming forward, you'll find Aerith and Leon. Keep talking to Leon

until he suggests you see Cid. He will also hand over the EARTHSHINE GEM. We

will use this in a second. Things will be easier if we return to Cid first.

Before you go, check the stairs behind Leon and Aerith. There is a chest at the

base containing DALMATIANS 10, 11, and 12. Exit the way you came in.



Back in the Alleyway, enter the Dalmatians' House to get another prize. This

time it's a THUNDARA-G. Sweet. Exit back to the Second District and head back

to the Accessory Shop. Cid will install your Navigation Gummi in exchange for a

favor. He wants you to deliver an OLD BOOK to Merlin. You will suddenly hear

the bell at the Gizmo Shop ring. Strange. First things first though. We have to

deliver the book and complete Merlin's favor. Head back to Merlin's Study

either by the Third District, or riding the platform at the top of the stairs

in the Secret Waterway. If you opt to take the path through the Third District,

you will encounter a new enemy.



.=============================================================================.

| Air Soldier |

|-----------------------------------------------------------------------------|

| Stats | HP: 33 ATK: 15 |

| | EXP: 5 DEF: 12 |

| | |

| Drops (Defeated) | HP: 4 Small |

| | MP: -- |

| | Munny: 1 Small, 1 Medium |

| | Items: Potion - 2% |

| | Hi-Potion - 1% |

| | Spirit Gem - 4% |

|-----------------------------------------------------------------------------|

| The Air Soldier is basically a winged version of the lesser Soldiers. These |

| aerial menaces shouldn't pose too much of a threat, but they can get |

| annoying while hovering a lot. Aerial combos work well, obviously. |

'============================================================================='



Once you are in the Magician's Study, talk to Merlin. After the conversation,

give the Fairy Godmother your Earthshine to gain the power to summon SIMBA. You

can test out the summon by having Merlin bring you up to the training area. For

more information, please read the Summon section after the walkthrough.



You may be curious about that book in the corner... well, we'll leave it alone

for now, for the sake of the walkthrough. There isn't much you can do with it

for now, but after you're done with Traverse Town, I will have a little section

on it.



Head back to the Third District to find a familiar face. Once you are done

chit-chatting, head up the stairs near the entrance to the Second District and

enter the lit up house here. Inside the Small House, talk to Cid. After talking

about stuff, he hands over a WARP-G, a very helpful Gummi indeed. You won't

have to manually fly to worlds that you've been to before.



After the chat, head back to the Second District and enter the Gizmo Shop.

After fighting off the enemies, exit through the other door and climb the

ladder to the roof. Defeat the enemies here, and then use the Red Trinity Mark

on the wall. Pull the rope inside three times to reveal the keyhole to Traverse

Town. Sweet! Unfortunately, when you jump down, a familiar nemesis appears.

It's Guard Armor again! Level 21 is a fair level to be at for this fight.

Remember to equip as many abilities as possible, and to fill up everyone's item

slots. Also, equip Cure on a shortcut button of your choice.



The battle starts out simple enough, but when you cause some damage, Guard

Armor will suddenly transform into a different boss. Opposite Armor!



.=============================================================================.

| BOSS FIGHT: Opposite Armor (Traverse Town) [G1] |

|-----------------------------------------------------------------------------|

| Arm Stats | HP: 135 ATK: 15 |

| | EXP: -- DEF: 12 |

| | |

| Drops (Defeated) | HP: 15 Small, 1 Big |

| | MP: -- |

| | Munny: -- |

| | Items: -- |

|-----------------------------------------------------------------------------|

| Leg Stats | HP: 135 ATK: 15 |

| | EXP: -- DEF: 12 |

| | |

| Drops (Defeated) | HP: 15 Small, 1 Big |

| | MP: -- |

| | Munny: -- |

| | Items: -- |

|-----------------------------------------------------------------------------|

| Body Stats | HP: 900 ATK: 15 |

| | EXP: 390 DEF: 12 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: Aero Magic |

|-----------------------------------------------------------------------------|

| Do not take this fight lightly! Opposite Armor is much more deadly than its |

| lesser kin. Once again, you will want to concentrate on the limbs first to |

| lessen the number of attacks that it has. |

| |

| The torso will disconnect from the body and shoot highly concentrated beams |

| of energy at you that do quite a bit of damage. Hit it with your Keyblade |

| as soon as you see one coming towards you. It also seems that the torso is |

| invulnerable unless the head is attached, so watch out. |

| |

| Remember to take full advantage of the many HP balls that fly out of |

| defeated limbs. |

'============================================================================='



After the fight, you will learn the AERO spell. Excellent. After sealing the

keyhole, you will get another NAVI-G PIECE. Excellent again.



Return to the First District and talk to Cid for a COMET-G. He will also open

up a Gummi shop, and if you want to buy something, buy a COM. LV2. This allows

you use more Gummi Blocks in construction.



If you enter the Accessory Shop now, there is a scene with Pinocchio. This

isn't quite necessary, but it gives you some information on later events.



If you were curious about the Old Book you gave to Merlin, you should go there

now. Examine the book to enter a new world.





~=============================================================================~

| * 100 ACRE WOOD [Z2] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Items: Mythril Shard Elixir |

| Mega-Ether |

'-----------------------------------------------------------------------------'



Wow! You're actually on the book. There aren't any enemies in the 100 Acre

Wood, so you don't have to worry about anything like that. Basically, the whole

world is just mini-games that you can play whenever you want. Most of the areas

are whited out right now, but once you find Torn Pages, you can begin unlocking

different mini-games.



For now, enter the area all the way to the right. Here you will encounter Pooh.

After talking with Pooh, open the chest inside the log he was sitting on for a

MYTHRIL SHARD. Exit the meadow by walking out of one of the sides of the map.

Walk to the left side of the book to find Pooh's House. Before you enter the

actual house, run around back and hit the chimney to make a chest fall in the

house. Now enter. Pick up the MEGA-ETHER that fell from the chimney, and then

check the cabinet next to it for an ELIXIR. When you exit the house, Owl will

explain what you need to do. Unfortunately, you don't have any torn pages yet,

so return to the world map, and from there, check the compass in the upper

right hand corner of the book to return to Traverse Town. From there, hop

aboard the Gummi Ship. We can go to the new world now, but there are a few

things you may want to do first (in fact, I highly suggest that you do). First

of all, Chip and Dale will tell you there is a new tournament being held at the

Coliseum. Head there now.





~=============================================================================~

| * COLISEUM - PHIL CUP [Z3] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Enemies: Powerwild Yellow Opera |

| Soldier Green Requiem |

| Large Body Shadow |

| Blue Rhapsody Hammerlegs |

| Red Nocturne Gauntlets |

| Armored Torso |

|-----------------------------------------------------------------------------|

| Items: Mythril Shard AP Up |

|-----------------------------------------------------------------------------|

| Magic: Gravity |

'-----------------------------------------------------------------------------'



When you talk to Phil inside, he'll give you the choice of entering the Phil

Cup. For now, you can only choose to enter the tournament with Donald and

Goofy.

This is the easiest of all of the Cups, so you shouldn't have much trouble.



.=============================================.

| PHIL CUP |

|=============================================|

| Seed # | Enemies |

|=============================================|

| 9 - Jungle Vice | Powerwild X4 |

| | Soldier X3 |

|======================|======================|

| 8 - Monkey & Magic | Powerwild X1 |

| | Green Requiem X2 |

| | Red Nocturne X2 |

| | Yellow Opera X5 |

|======================|======================|

| 7 - Big Feet | Hammerlegs X1 |

| | Powerwild X4 |

|======================|======================|

| 6 - Magic Alert | Red Nocturne X5 |

| | Yellow Opera X5 |

|======================|======================|

| 5 - Nightwalkers | Large Body X1 |

| | Powerwild X5 |

|======================|======================|

| 4 - Hard Hitters | Gauntlets X1 |

| | Blue Rhapsody X3 |

| | Shadow X4 |

|======================|======================|

| 3 - Indomitable | Large Body X2 |

| | Green Requiem X6 |

|======================|======================|

| 2 - Wild Corps | Gauntlets X1 |

| | Hammerlegs X1 |

| | Powerwild X4 |

|======================|======================|

| 1 - Shadow Battalion | Armored Torso X1 |

| | Yellow Opera X4 |

| | Blue Rhapsody X4 |

'============================================='



After fighting through all 9 battles, you will receive the GRAVITY spell.



Talk to Phil again, and choose the Phil Cup. Now you have the choice of

fighting

through the tournament with just Sora. This is a little bit harder, but as long

as you bring plenty of Potions and make good use of your Cure spell, you should

be okay. For winning the Phil Cup with just Sora, you receive a MYTHRIL SHARD.

If you talk to Phil AGAIN, you can enter the tournament under a time limit.

Completing the Phil Cup in less than 3 minutes gets you an AP UP. This gets so

annoying that it makes me want to gouge my eyes out with a hot object. Here's a

tip: always go for the Powerwilds right at the beginning of the battle, when

they are still sluggish. It may help to unequip Vortex. Also, Counterattack

works well if you have it. It helps to look at it this way: you need to average

20 seconds a battle. If you feel that you aren't making this, just pause and

select Restart. I was level 24 before I could actually do this, and I had 00'

29" 23 seconds left.



After completing these three scenarios, you are free to choose single battles

from the Phil Cup any time you like.



You cannot enter the next cup until later, so head out the main gates and use

your new Warp-G to travel to Deep Jungle (select Deep Jungle, and press down on

the control pad to choose Warp Drive).





~=============================================================================~

| * DEEP JUNGLE [Z4] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Items: AP Up Orichalcum |

| Megalixir Defense Up |

| Power Up |

'-----------------------------------------------------------------------------'



Disembark at Jungle: Tunnel. A new mini-game has opened up, and you will get a

brief message about it. Jump in the log to begin. Basically, this is a five

stage mini-game where you have to gather fruit while avoiding dangerous

situations and taking the right path. You must collect all 50 pieces of fruit

in

one run to get the final prize. If you miss one, just select restart from the

pause menu. Also, you can't access the new area until you have gotten all 10

fruits in the previous area. After you get all 10 fruits, select restart and

try

the course again to enter the new area.



Stage #1 - Green Serpent

This one is fairly easy, and you've been on it before. The first 3 fruits are

on

the left side of the track, and the next three are on the right side of the

track, after you go around a curve. The next three fruits are kind of in the

middle of the track, and just after them, you will have to carefully jump over

two branches in a row (try attacking while in the air to make it over both) and

then over a third one. You should land right next to the tenth fruit, so hold

left after that to enter then new area. If you collect all 10 fruits, you get

an

AP UP.



Stage #2 - Splash Tunnel

This stage is a bit harder. The first three fruit appear almost immediately,

right in the middle of the track. A little ways on, the next three lie in the

middle as well. Dodge all the stalagmites until you get to a large open room.

The next three fruits require a bit of maneuvering, and after the third fruit,

take a sharp right to collect the last one behind a pillar. Now keep Sora to

the

left to enter the next area. You get an ORICHALCUM for getting all 20 pieces of

fruit.



Stage #3 - Jade Spiral

The first three fruits are easy enough to get. The next three are too, although

you'll have to stay to the left. Right after these three are the next set of

three, right in the middle of the track. The final fruit is easy to get as

well.

Stay to the right to enter the next area. You get a MEGALIXIR for getting all

30

pieces of fruit to this point.



Stage #4 - Panic Fall

There are four fruits right in the beginning of this area. The first three are

easy to see, but the fourth is hidden behind the branch. Don't worry about the

branch by the way, it won't hurt you. After a few sharp corners, you will

encounter six more fruits that require some tricky maneuvering to get. Take a

left at the fork to enter the new area. You get a DEFENSE UP for getting all 10

fruits in this area.



Stage #5 - Shadow Cavern

All ten pieces of fruit are immediately in front of you, but that doesn't mean

they're easy to get! In fact... it is incredibly frustrating if you miss even

one fruit because you'll have to start over! Try holding back on the control

stick to slow down and you should get it. You will receive a POWER UP as a

final

prize.



You'll land back in the Cavern that Kerchak threw you up to. From here, head

back to the Camp, and then into Hippo's Lagoon. Climb up the ivy on the tree

here to enter the Vines area. Talk to the nearby flower to start another game.

Vine Swinging is merely for fun, and you don't get any prizes for it. The

normal

course is just swinging on the vines until you get to the finish. The Trap

Course makes you swing on snakes (I think) and if you spend too much time on

them, you are dumped back into Hippo's Lagoon, so you need to hit X the first

time it says Jump Next. The Acrobatic Course is just like the Trap Course,

except the vines have been moved a bit. The Expert Course is just all snakes.

None of these courses should really give you that much trouble. You can return

with the Glide ability if you find that one of the courses is giving you

trouble

(in fact, I couldn't beat the Acrobatic Course because it doesn't even give you

the option of jumping off the last vine).



Once you are done with these frustrating mini-games, head back to the Gummi

Ship

and head to the new warp hole. When you get the chance, head into the warp

hole,

and you will end up in Agrabah.





~=============================================================================~

| H. AGRABAH [H0] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Enemies: Shadow Air Soldier |

| Yellow Opera Green Requiem |

| Bandit Fat Bandit |

| Pot Spider Black Fungus |

| Pot Centipede (Boss) Cave of Wonders (Boss) |

| Jafar (Boss) Genie Jafar (Boss) |

|-----------------------------------------------------------------------------|

| Items: Megalixir Cottage X3 |

| Shell-G X3 Elixir X2 |

| Mythril Shard X3 Defense Up |

| Thunder-G Mythril |

| Dispel-G Torn Page |

| Ansem's Report 1 Power Up |

| Mega-Ether X4 Dalmatians 52, 53, and 54 |

| Mega-Potion X4 Dalmatians 37, 38, and 39 |

|-----------------------------------------------------------------------------|

| Keyblades: Three Wishes |

|-----------------------------------------------------------------------------|

| Accessories: Fira Ring Ray of Light |

| Protera Chain Thundara Ring |

| Protega Chain |

|-----------------------------------------------------------------------------|

| Magic: Blizzara Fira |

|-----------------------------------------------------------------------------|

| Summons: Genie |

|-----------------------------------------------------------------------------|

| Abilities: Green Trinity |

'-----------------------------------------------------------------------------'



Agrabah is the home of Aladdin and Princess Jasmine, who just so happens to be

one of the Princesses of Heart. Looks like you have some work ahead of you!

Jafar and Maleficent are after the Princess, and Aladdin is nowhere to be seen

quite yet.



.=============================================================================.

| Bandit |

|-----------------------------------------------------------------------------|

| Stats | HP: 39 ATK: 18 |

| | EXP: 7 DEF: 15 |

| | |

| Drops (Defeated) | HP: 4 Small |

| | MP: -- |

| | Munny: 1 Small, 1 Big |

| | Items: Potion - 2% |

| | Blaze Gem - 4% |

| | Protera Chain - 0.5% |

|-----------------------------------------------------------------------------|

| Bandits are agile and skilled with their swords, though they tend to pause |

| before attacking. They are very skilled at blocking attacks, so equip |

| Counterattack if you have it. |

'============================================================================='



Defeat the enemies in this first area. There is a MEGA-POTION to the right of

one of the marketplace booths. The pot next to the chest contains munny, and

you

will find a lot of these on your journey through Agrabah. Across from the

alcove

with the chest is an alcove with a stack of crates. Climb up and open the chest

here for a MEGA-ETHER. There is a door in this area that leads to a Storage

room, so head in there. Break the barrels and pots in here for munny, and open

the chest for a MEGA-POTION. There is also a save point here that you may want

to remember.



Back outside, head into the Main Street area. Watch out while smashing pots in

this area, as some of them are Pot Spiders, and will grow legs and attack you.



.=============================================================================.

| Pot Spider |

|-----------------------------------------------------------------------------|

| Stats | HP: 21 ATK: 18 |

| | EXP: 2 DEF: 15 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: 8 Small |

| | Items: Tent - 1% |

| | Camping Set - 0.5% |

| | Mythril Shard - 1% |

|-----------------------------------------------------------------------------|

| What can I say? Other than tricking you into thinking they're a regular pot |

| (which only works a few times at the most), they don't do much, really. |

| Just attack them for lots of munny. |

'============================================================================='



Now locate the yellow pot with a board over it. Use this to jump up a series of

platforms until you are standing on one of the canopies. Jump across the street

below to another canopy, and from here, jump to down and to the right to reach

a

ledge with a MEGA-ETHER. Jump down and enter the Alley on the other side of the

area.



Jafar will release some Bandits on you, but they shouldn't be too much of a

problem. After dispatching them, use the nearby crates to get up to a higher

level. There is a chest here containing a MEGA-POTION. You can use the keyhole

to the right to open a door higher up. To reach it, jump over the nearby window

shutters to the other side. Be careful while on the shutters, as they will fall

if you stand on them too long. The door up here leads back to Main Street.



You didn't have to take this route back into Main Street, but remember that

it's

there for future reference, if you really want to. Jump down from the canopy

and

head to the small door with the pole inside it. This leads to Aladdin's House.

Other than the save point here, there are also two, count 'em, two chests. They

contain DALMATIANS 37, 38, and 39, and a MEGALIXIR. As you look around the

room,

you will see Carpet trying to escape from under a bureau. How he got there I

can

only guess. Free him from under it by selecting Move. There is also another

bureau to the left of the door that leads to the Plaza. Move this to reveal

another keyhole that you can use to unlock another door. Now take the door out

to the Plaza.



Use the window shutters to jump across to another platform, and jump to the

chest from here. Be careful though, there are a couple of Pot Spiders along the

way. Open the chest here for a COTTAGE. Jump back across the gap and enter the

newly opened door to Main Street. Jump on the crates here to reach a higher

platform, which you can jump to a chest from. The chest contains a SHELL-G.

That's about it for the items, so head back to the Plaza and exit to the

desert.

Carpet offers to give you a ride to where everything is going on. Take him up

on

his offer; you won't get very far if you don't.



We arrive at the scene just as Al is drowning in quicksand, and as more Bandits

appear to hinder you! Take 'em all out! After the fight, you are prompted to

change party members. It's up to you if you want to put Aladdin in your party,

but there is a Trinity Mark coming up soon.



Things have changed here in Agrabah. Many of the normal pots have turned into

Pot Spiders, the streets have been blocked off, and there are new enemies.



.=============================================================================.

| Fat Bandit |

|-----------------------------------------------------------------------------|

| Stats | HP: 240 ATK: 18 |

| | EXP: 20 DEF: 15 |

| | |

| Drops (Defeated) | HP: 10 Small, 5 Big |

| | MP: -- |

| | Munny: 1 Small, 2 Big |

| | Items: Hi-Potion - 4% |

| | Blaze Gem - 8% |

| | Firaga Ring - 1% |

|-----------------------------------------------------------------------------|

| Fat Bandits are much different than the little Bandits. Much like Large |

| Bodies, you cannot damage them from the front. They like to breathe fire at |

| you, and will turn around quickly to do so if you are behind them. They |

| also spit high velocity fireballs at you, but they aren't too hard to |

| dodge. They have a lot of HP, but persistence is the key to defeating them. |

| Gravity works particularly well in this case. |

'============================================================================='



In order to travel around effectively now, you will need to use the doorways on

top of many of the buildings. Some of them are locked, and require Sora to find

more of the keyholes on the walls. After destroying the enemies here, look for

the crates in the corner (they are to your right as you enter the town), and

use

these to jump up to the roof of the building. Looking across the street, you'll

see another door. Jump across to enter the Alley. You'll have to jump across

the

closing shutters again to reach another door that takes you to the Main Street.



Drop down off of the roof and destroy all the enemies in this area, just so

that

they don't bother you as you jump around this area. When you have cleared this

area out, look for the pot with the board on it near the blocked off entrance

to

the Plaza. Climb up the building until you reach the colored canopies in front

of Aladdin's house. Run all the way to the end where a big red one juts out,

and

use this to jump across to the lower door.



Here in the Bazaar, drop down to the center and destroy the enemies. After they

are cleared out, use the nearby Trinity Mark for a MEGA-ETHER and some munny.

Leap back up to the entrance, and across more shutters to reach a chest with a

SHELL-G. The other chest on the higher platform contains a FIRA RING. After you

have cleared out the area, look for the keyhole near the Fira Ring. This opens

another locked gate.



Back on Main Street, clear out any enemies that appear, and head up the pole

into Aladdin's House. Use the nearby Save Point, and equip your party with

curative items and the best equipment. After you've done that, head out of

Aladdin's house. Back on Main Street, use the pot with a board on it to reach

the awnings again. This time, jump from the blue one to the yellow one to reach

the door you just opened. Make sure you are around level 26 or so.



.=============================================================================.

| BOSS FIGHT: Pot Centipede [H1] |

|-----------------------------------------------------------------------------|

| Stats | HP: 600 ATK: 18 |

| | EXP: 250 DEF: 15 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: Ray of Light - 100% |

|-----------------------------------------------------------------------------|

| This is a pretty tough boss, even if you know how to defeat him. As soon as |

| the battle begins, use the auto lock feature. This will target the |

| creature's head, but you will want to take out the other pots roaming the |

| area, as they will form with the head and the tail to make a giant Pot |

| Centipede, and you definitely don't want that. Once a fair amount of the |

| Pot Spiders are gone, cast Aero on Sora and focus on the tail of the |

| creature. Without the annoying Spider Pots to bog you down, you should be |

| able to finish off the boss in no time at all. If, for any reason, the |

| centipede has a chance to get fully formed, try using Thunder on the pots |

| to break apart the creature's body. If you're really having trouble, try |

| this trick: equip Counterattack before the battle and hit the Centipede's |

| face repeatedly to restore MP. That means more magic use! |

'============================================================================='



You will receive a RAY OF LIGHT accessory for winning the battle. Return to

Aladdin's House to rest and save. The salesman from the movie will be in here

as

well, in case you need supplies. Drop down the hole to the left of him, and

jump

back across to the yellow awning to reach the Palace Gates area.



To the left of where you enter is a chest that you can reach by jumping from

the

awning. It contains a PROTERA CHAIN. Now head all the way back to the Plaza and

save in the Storage room if you want. As you head out into the Desert, Carpet

will take you to where you need to go.



.=============================================================================.

| BOSS FIGHT: Cave of Wonders [H2] |

|-----------------------------------------------------------------------------|

| Stats | HP: 380 ATK: 18 |

| | EXP: 400 DEF: 15 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: -- |

|-----------------------------------------------------------------------------|

| Compared to the battle with the Pot Spider, this battle should be a cinch. |

| As you walk forward, the Cave of Wonders rises from the sand. As the battle |

| starts, the tiger head will summon Bandits to attack you. This is a mixed |

| blessing, as you will find them annoying, yet they will give you HP balls |

| when defeated. |

| |

| Begin the battle by dodging attacks and destroying enemies. The Cave of |

| Wonders will shoot beams at you, but they are easy enough to avoid. When it |

| buries its head in the sand, take the opportunity to jump on the nose and |

| attack one of the eyes. Try not to fall off as you attack, because you |

| won't be attacked while standing on the nose. If you aren't able to stay |

| on, you will have to wait until the Cave of Wonders buries its head again. |

| This really shouldn't be a tough battle. |

'============================================================================='



After the battle, you are free to enter the Cave of Wonders. Try not to fall

off

the cliff as you deal with the enemies here, as the Walkthrough will continue

as

if you hadn't fallen. If you do fall, head up the nearby stairs to get back to

the Entrance. After the enemies are defeated, collect the MEGA-ETHER from the

chest on the platform. Now head through the door into the Hall.



Again, try not to fall when fighting the enemies here. When you reach the small

set of stairs with the three water spouts along its length, look first to the

left. The barrel here will allow you to get the ELIXIR on the ledge above, and

skip the stairway entirely, since the water jets are able to propel you off the

ledge. After dispatching of the enemies below, look for a ledge in the side of

the platform in the middle of the room. From here, you can jump to the chest to

the left of the door. It contains a MYTHRIL SHARD.



Back near the beginning of the chamber, look for a set of seemingly unreachable

stairs in the pit. If you look closely, however, you will see a platform

attached to the pillar. Use this to reach the stairs, and enter the Bottomless

Hall. Open the chest here for a MEGA-POTION, and then push the giant stone slab

off the cliff. Now return to the Hall, and jump across to the platform to your

left. To the right is the other door that leads to the Bottomless Hall.



Directly to the right when you enter is an ELIXIR on a pillar out in space. The

jump is tricky, but it is possible. Hop back across, and jump on the waterspout

to reach a higher platform. The chest here is a COTTAGE. Fight the remaining

enemies in the room, and enter the Treasure Room now.



More enemies abound in this room, so take care of them first, before you do

anything. Also, you may encounter White Mushrooms in here if you are lucky. Use

the Red Trinity Mark nearby to collect a MYTHRIL SHARD and a lot of munny. The

chest on top of the idol with the flame in it contains a DEFENSE UP. After

collecting that, turn around and jump to the next pile of gold for a chest with

another MYTHRIL SHARD. The chest on the walkway in front of you contains a

SHELL-G. Now it's finally time to go underground.



Return to the Hall area. Take the first set of stairs to your left (walk around

the platform) and ride the stone slab down. The Trinity Mark here contains a

THUNDER-G. Head back up the stairs and continue to the left. Take the wooden

stairs near the entrance to the, um, Entrance, and the stone slab will take you

down to the Dark Chamber. Use the Save Point here to switch Aladdin into your

party. You need him to do a few things. Head back up into the Hall, and enter

the Entrance area.



Deal with the enemies here, and take the stairs down into the Relic Chamber. At

the base of the stairs, you are given the option of Calling Abu, but only if

Aladdin is in the party. Do so, and he will run up to the monkey statue and

lower some stairs for you to use. If you pushed that stone down that I told you

to push down a while ago, you will be able to reach a MYTHRIL in a chest in the

corner. There is also an easy to reach chest containing a THUNDARA RING. After

getting these items, use the secret passageway that you just had Abu open.



In the Dark Chamber, you can now reach a chest containing a DISPEL-G. You can

actually swim up the waterfall from here. Use Abu from the water to lower a

platform containing a chest with a PROTEGA CHAIN. The next chest contains a

TORN

PAGE, and the one beyond that has a COTTAGE. Save here if you want, and head up

the nearby waterfall into the Silent Chamber.



Go down the waterfall to the right and use the monkey statue to open another

passage. You can't do anything with this... yet. Swim back up the waterfall and

head into the Hidden Room, beyond the steps. Jump at the pillar in this room

and

attack it to bring it down. This opens a passage in the Treasure Room and

prompts a cutscene. Return to the Treasure Room and save your game.



Use the monkey statue to the right to reach a chest with DALMATIANS 52, 53, and

54. The other monkey statue doesn't help much. When you are ready, enter the

Lamp Chamber.



.=============================================================================.

| BOSS FIGHT: Jafar [H3] |

|-----------------------------------------------------------------------------|

| Stats | HP: 500 ATK: 18 |

| | EXP: 600 DEF: 15 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: Blizzard Upgrade |

|-----------------------------------------------------------------------------|

| This battle is moderately difficult, but if you're around level 28, you |

| should be okay. Genie isn't much of a threat in this fight. He will hit you |

| against his will, but will apologize and spit out HP Balls. Your main |

| concern should be Jafar. |

| |

| As soon as the battle starts, run towards him and hide next to the platform |

| he's standing on. In these close quarters, his spells will be less |

| effective. Follow him as he floats to new platforms. Attack him when he |

| lands, and hide when he starts performing his incantations. If he starts |

| chanting in midair, immediately find a spot where you are out of his direct |

| line of sight. This will prevent his spells from hitting you again. If he's |

| creating an ice storm, take the opportunity to attack him from the air. |

| Fortunately, he has a pretty low amount of HP for such a powerful boss, so |

| the battle should end fairly quickly. |

'============================================================================='



After the battle, your Blizzard magic is upgraded to BLIZZARA. Now head over to

check on Jasmine and the Keyhole. Oops, it looks like Jafar wasn't done for

after all. Guess you'll have to fight him again. Jump down to begin the battle.



.=============================================================================.

| BOSS FIGHT: Genie Jafar [H4] |

|-----------------------------------------------------------------------------|

| Stats | HP: 750 ATK: 18 |

| | EXP: 730 DEF: 15 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: Fire Upgrade |

| | Ansem's Report 1 |

|-----------------------------------------------------------------------------|

| This battle is REALLY easy, trust me. Don't even look at Jafar. Find Iago |

| and chase him around the room, hitting the lamp as much as you can. Oh |

| yeah, and you'll have to deal with moving platforms and fireballs and |

| rocks from Jafar, but that's no big deal, right? |

'============================================================================='



Your Fire magic is upgraded to FIRA magic after the battle, and you get ANSEM'S

REPORT 1. Jasmine is missing, but Sora seals the keyhole to Agrabah.



I don't really understand the next part, as it is incredibly easy to get

through, even if you run into everything on the way. Okay, well maybe you need

to try a little, but not much. Use Carpet to fly out of the collapsing cave.



Anyway, after a couple of scenes, you are awarded with the THREE WISHES

keychain, which you should probably equip. Also, you will now be able to access

GREEN TRINITY marks. Finally, you will be able to summon GENIE from now on.

Sweet, eh?



Head back to the Plaza before you leave, and enter the Storage Room. The Green

Trinity Mark in here will net you a new POWER UP. Excellent. Use the nearby

Save

Point to return to the Gummi Ship.





~=============================================================================~

| * Traverse Town [Z6] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Items: Mythril Shard Postcard |

| Defense Up Dalmatians 7, 8, and 9 |

'-----------------------------------------------------------------------------'



First of all, hit the shops to stock up on any items you need. There are some

nifty new weapons you can pick up for Donald and Goofy. You should think about

picking up a Magus Staff for Donald and a Gigas Fist for Goofy.



Now head up to the Accessory Shop. You can finally use that Green Trinity mark

you've seen throughout the entire game! Use it, and a ladder will fall,

allowing

you access to the Moogle Synthesis Shop. The two chests in the back of the shop

contain DALMATIANS 7, 8, and 9, and a MYTHRIL SHARD. Also, check to the left of

the fireplace for a POSTCARD.



Talk to the Moogle on top of the desk for an explanation of how to synthesize

items. Talk to the one in front of the fireplace to start synthesizing. For

tips

on synthesizing, refer to the dedicated section after the walkthrough. Go ahead

and start synthesizing whatever you want right away. Try to get a Dark Ring if

you have enough ingredients.



Back outside, mail the Postcard for a DEFENSE UP. Now head into Merlin's Study.

To the right of the Save Point is the book that you delivered to Merlin. When

you check it, the Torn Page is automatically placed in the book. This opens up

a

new area on the map.





~=============================================================================~

| * 100 Acre Wood [Z7] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Items: Naturespark |

'-----------------------------------------------------------------------------'



Check the tree in the upper right corner of the book to enter a new area. Sneak

up on Piglet by going the opposite way he does. After talking to him, Pooh

shows

up. Talk to him to begin a mini-game where you have to keep the bees away from

Pooh until he gets his honey. Basically, just lock on and hit the bees as they

get close to Pooh. If you fall, use the Rush command to get back up. Try to get

at least a score of 100. Later, when all of the mini-games have been unlocked,

you can win a special ability if you meet certain prerequisites in each game.

This game requires that you get a score of at least 100 if you want the ability

later. After completing the mini-game (whether you get 100 or not) the torn

page

turns into the NATURESPARK. Use the compass rose to exit back to Traverse Town.





~=============================================================================~

| * Traverse Town [Z8] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Summons: Bambi |

'-----------------------------------------------------------------------------'



Back in Merlin's Study, talk to the Fairy Godmother in the corner (the little

pumpkin coach) and she will release BAMBI from the Naturespark that you just

acquired.





~=============================================================================~

| * Coliseum [Z9] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Items: Firaga-G Mythril |

'-----------------------------------------------------------------------------'



There's not much to do here yet, but if you use your new Blizzara spell on the

eight torches around the lobby, a chest with a FIRAGA-G will appear. Also, look

for the green Trinity Mark in the fireplace to get a MYTHRIL.



And uh, that's about it.





~=============================================================================~

| * Wonderland [Y0] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Items: Elixir Mythril Shard |

'-----------------------------------------------------------------------------'



Land in the Rabbit Hole and use the nearby green Trinity Mark to get an ELIXIR.

Enter Bizarre Room and use drink to shrink down to a smaller size. There is

another green Trinity Mark which gives a MYTHRIL SHARD.



And, that's it for here too.





~=============================================================================~

| * Deep Jungle [Y1] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Items: Mythril Shard |

'-----------------------------------------------------------------------------'



Land in the Tunnel area of Deep Jungle. Climb into the door above that leads to

the Treetop area. There is a green Trinity Mark here that is hard to see. This

one gives a MYTHRIL SHARD and a bunch of HP Balls.



And, yep, you guessed it, that's it.





~=============================================================================~

| I. Monstro [I0] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Enemies: Shadow Air Soldier |

| Green Requiem Yellow Opera |

| Large Body Search Ghost |

| Barrel Spider Rare Truffle |

| Parasite Cage (Boss) |

|-----------------------------------------------------------------------------|

| Items: Mega-Ether X2 Cottage X4 |

| Megalixir X2 Dalmatians 76, 77, and 78 |

| Dispel-G X2 Dalmatians 55, 56, and 57 |

| Torn Page Dalmatians 79, 80, and 81 |

| Mythril X3 Dalmatians 73, 74, and 75 |

| Mythril Shard Tornado-G X2 |

| Potion X2 Watergleam |

|-----------------------------------------------------------------------------|

| Magic: Stop |

'-----------------------------------------------------------------------------'



When you are ready, go to the battle level 5 world to the right of Agrabah. On

the way, Monstro will eat you, and there's not much you can do about it.



After the cutscenes, go to the back of Monstro's mouth and climb aboard

Geppetto's ship. Pinnochio will run away, so follow him down Monstro's throat

after saving.



.=============================================================================.

| Search Ghost |

|-----------------------------------------------------------------------------|

| Stats | HP: 45 ATK: 21 |

| | EXP: 10 DEF: 17 |

| | |

| Drops (Defeated) | HP: 1 Big |

| | MP: 1 Small, 2 Big |

| | Munny: -- |

| | Items: Hi-Potion - 2% |

| | Mega-Potion - 1% |

| | Bright Gem - 4% |

|-----------------------------------------------------------------------------|

| Search Ghosts don't have very many attacks. They charge at you and flail |

| their arms, and they can also phase out and appear behind you. When |

| defeated, they give out big HP Balls. |

'============================================================================='



In Chamber 1, destroy the enemies and head through the lower door into Chamber

3. There is a MEGA-ETHER in a chest here. Now go back to Chamber 1. Jump up the

ledge, and go through the door to Chamber 2. The chest here contains a COTTAGE.

Grab that and continue on to Chamber 3 again. This time, you are on a higher

ledge, so try not to fall off. Also, try not to break either barrel here. Use

one to reach a higher platform with DALMATIANS 76, 77, and 78. Then drop down

and use the other door that leads to Chamber 2. Again, try not to fall off as

you fight enemies on these raised platforms.



.=============================================================================.

| Barrel Spider |

|-----------------------------------------------------------------------------|

| Stats | HP: 24 ATK: 21 |

| | EXP: 3 DEF: 17 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: 3 Small, 4 Big |

| | Items: Camping Set - 1% |

| | Cottage - 0.5% |

| | Mythril Shard - 1% |

|-----------------------------------------------------------------------------|

| These are basically the same as the Pot Spiders you fought in Agrabah, |

| except these ones can charge into you and explode, so look out for that. |

| Just attack 'em for lots of munny. |

'============================================================================='



After dealing with the enemies here, jump across to the empty ledge, and then

to

the ledge with the chest. The chest contains a MEGALIXIR. Jump back to the main

ledge and enter the door to Chamber 5. Fight your way through this area to

Chamber 6. Take a left as you enter this room and drop down the ledges to reach

a chest containing a DISPEL-G. Now use the nearby door into Chamber 5. There

are

a lot of Heartless in this area, but once they are beaten, use the blue Trinity

Mark here to get a COTTAGE and munny. The chests in this room contain a MEGA-

ETHER and another DISPEL-G. Exit back out to Chamber 6, and then hop back up

the

ledges again and stop at the highest one. Use any remaining barrels to reach

the

blue ledge. The chest here contains a TORN PAGE. Now drop down and fall off the

highest step at the top. Enter the door to Chamber 3.



Open the chest here for DALMATIANS 55, 56, and 57. Also, use the barrel to

reach

a higher platform with a TORNADO-G in it. Now drop down from this ledge and

enter the door that takes you back to Chamber 1. From here, retrace your steps

back to Chamber 6.



Enter the door that leads to Chamber 5 (which is located in the middle of the

series of ledges; it's to your right as you enter the room). Use the barrel on

this ledge to reach the blue platform. The chest contains a MYTHRIL. Jump

across

another blue platform to a strip of land beyond. The chest on the barrel here

contains DALMATIANS 79, 80, and 81. After opening it, jump back across the blue

platforms and down to the narrow ledge that you came in on. Enter the door to

Chamber 4.



After the cutscene, save your game. Follow Pinocchio into the Bowels area. Be

sure to be about level 30 for this next encounter.



.=============================================================================.

| BOSS FIGHT: Parasite Cage [I1] |

|-----------------------------------------------------------------------------|

| Stats | HP: 450 ATK: 21 |

| | EXP: 500 DEF: 17 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: -- |

|-----------------------------------------------------------------------------|

| Riku is helping you out for this battle, which is nice of him. Start the |

| battle off by casting Aero on Sora and then using the rest of your MP on |

| Fira spells. This should take a fair chunk of his HP away. You can actually |

| stand on one of the ledges to the side of the Parasite Cage, summon Bambi, |

| and just keep shooting Fira spells as fast as you can. This way, you'll |

| take a huge chunk of life away from it before you need to get close and |

| personal. After that, hack away at the Parasite Cage until it is destroyed. |

| You may want to think about backing off and shooting Fira spells if you |

| regain enough MP. |

| |

| The Parasite Cage flails about a lot, so close range combat is tricky. |

| Flailing its limbs is really the extent of its abilities, however. |

'============================================================================='



Following the battle, Goofy learns CHEER. Jumping into the hole, you will find

yourself back near Geppetto. Save here, and then open the chest next to Cleo (I

think that's the fish's name, I haven't seen Pinocchio in a while) to get the

HIGH JUMP shared ability. Equip this immediately, as it's very helpful in

getting to those hard to reach places.



You can try this ability out immediately in this area. You can jump on top of

the roof-thing above Geppetto. But you'll have to stand on the higher ledge on

the very side of the ship to make it. There is a green Trinity Mark up here

that

gives you a MYTHRIL SHARD. Jump into the water in front of the ship, and swim

to

the platform on the wall to the left. Continue up to collect DALMATIANS 73, 74,

and 75 from the chest.



Look to the left-ish to see a pile of wood in the middle of the water (not

against any walls). Make a long leap to the platform jutting out. From here,

look back to the wood pile you just came from. Leap to the nearer ledge, and

continue upward to find a chest with a COTTAGE.



Jump back in the water, and swim over to the platform with the blue Trinity

Mark

on it. This one gives you 2 POTIONS, a COTTAGE, and some munny. Jump up the

series of platforms right near you to reach a chest containing a WATERGLEAM.

From the platform where you activated the Trinity, make a long jump across to a

platform. Jump up the series of ledges here to reach a chest with a TORNADO-G.

Follow the ledges up here to reach a door that leads to Monstro's Throat.



Before you go in, however, drop down below and enter the door here. Backtrack

to

Chamber 6. Jump up to the highest ledge again, and jump to the blue platform.

You don't need to worry about the barrel, as your new jumping abilities will do

quite nicely. Use a really long jump followed by a keyblade swing to reach the

other platform. Open the chest here for a MEGALIXIR. Jump again to another hard

to reach strip of land. The chest here contains a MYTHRIL. Use the door here to

return to Chamber 1, and from there, Monstro's Mouth.



Return to the Throat area (the door above the one that leads to Chamber 1) and

enter. You will probably encounter Rare Truffles the first time you enter here.

To find out what to do with these creatures, check out the section after the

Walkthrough that has to do with the Mushroom enemies in the game. Anyway, use

the Trinity Mark in the middle of the room for a MYTHRIL SHARD and munny. Use

the platforms here to climb up and into Monstro's Stomach (is it just me, or is

Monstro a REALLY screwed up whale, in terms of his anatomy...?)



.=============================================================================.

| BOSS FIGHT: Parasite Cage (2) [I2] |

|-----------------------------------------------------------------------------|

| Stats | HP: 900 ATK: 21 |

| | EXP: 1000 DEF: 17 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: -- |

|-----------------------------------------------------------------------------|

| Riku ditches you this time, so you're on your own. Parasite Cage has a new |

| attack now. It uses a blast of green gas to poison Sora. It goes without |

| saying that you want to avoid this at all costs, if that's even possible (I |

| find it hard to avoid). It can also throw its entire body at you to damage |

| you. It has a lot more HP this time around, too. |

| |

| You can and should use the Bambi trick described in the last battle, but |

| you'll want to make sure you still have MP by the time Bambi disappears. |

| Stick to mainly physical attacks at this point and conserve your MP for |

| healing. When the Parasite Cage keels over, hit the orb inside the cage for |

| HP balls. This is also a good time to inflict some damage, as well. Your |

| physical attacks seem more effective in this battle than in the first one, |

| so Parasite Cage should go down sooner than you would expect. |

'============================================================================='



After this battle, you receive Stop magic. There's a lot you can do before

attempting annoying Atlantica. Start off by heading back to Traverse Town.





~=============================================================================~

| * Traverse Town [Y2] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Items: Postcard Power Up |

| Mythril Shard Torn Page |

| Mythril |

|-----------------------------------------------------------------------------|

| Keyblades: Wishing Star Spellbinder |

|-----------------------------------------------------------------------------|

| Summons: Dumbo |

'-----------------------------------------------------------------------------'



As usual, hit the shops to restock any items you may need. Also, try

synthesizing more items. You're gonna need to synthesize each item at least

once

if you want Sora's ultimate weapon.



After you're set with all that, check out Geppetto's House, which recently

opened up just to the right of the Accessory Shop. Inside, talk to Geppetto,

and

he will be happy to talk about Gummi Ships and blueprints. If you want to start

collecting the blueprints, check out the Blueprint Locations Section after the

Walkthrough. There is also a chest in the corner of the room that contains a

WISHING STAR key chain. Also, check the shelf for the last POSTCARD. Mail this

outside for a POWER UP.



In the Second District, check in on the Dalmatians. They will give you a

MYTHRIL

SHARD, a TORN PAGE, and a MYTHRIL. Now head to Merlin's Study. Since you have

all of the level 1 spells at your disposal, Merlin will give you the

SPELLBINDER

key chain. It's up to you whether or not you want to equip any of your new

keyblades, but I prefer the Wishing Star key chain, since it deals critical

attacks. After you're done with Merlin, talk to the Fairy Godmother to unlock

DUMBO from the Watergleam. After that, check the book on the table again to use

your two new Torn Pages.





~=============================================================================~

| * 100 Acre Wood [Y3] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Items: Mythril Shard Potions (in Rabbit's garden) |

|-----------------------------------------------------------------------------|

| Magic: Stopra |

'-----------------------------------------------------------------------------'



The next mini-game takes place at Rabbit's House in the upper left corner of

the

map. In Rabbit's garden, you can pull up vegetables for items like POTIONS.

After you're done destroying Rabbit's garden, head around to the back of his

house. Apparently, Rabbit doesn't want company, so head in the house yourself

and talk to him. Now Pooh needs his honey, so you're going to have to search

for

some in here. Check the roots in the ceiling to find the honey pot. Examine it

to get it down. It seems things are peachy now, huh? Well, guess again, fool!

Pooh gets stuck in the window, and Tigger comes in at the last moment to ruin

everything!



This mini-game is moderately difficult. You have to block Tigger as he tries to

jump on the vegetables, or else they will get buried far into the ground. To

block him, just look for where his shadow is, and stand there. He will bounce

harmlessly off of Sora's head, missing the carrot entirely. If he bounces on a

carrot twice, it's buried in the ground permanently, and this will lower your

score. You can also use the Rush command again to block Tigger if you're facing

where he's going to land. Make good use of this. Your score is calculated by

the

amount of carrots saved times the number of times you blocked Tigger. Good luck

with this one, it's hard. Try to get a score of at least 150 if you want that

special ability later. After you unstick Pooh, the Torn Page will become

a MYTHRIL SHARD.



The next mini-game is quite uncomplicated and rather funny. Head to the lower

right hand corner of the book to find a tree on a cliff. You'll have to save

Eeyore from the river first off. Jump in next to him, and he will automatically

be saved. After that, head up the hill where the swing is. You'll have to

target

Pooh and walk slowly to make it up the hill with him. Pooh walks pretty funny

by

the way. Now you get to swing Pooh! You will need to press R1 when Owl opens

his

wings. The first time you do this mini-game, Pooh will land on Eeyore's House I

think. If not, keep trying until you do. You get the STOPRA spell for

completing

this mini-game. You should also try to get more than 40 yards on this mini-

game

to get the ability later. The best way to do this is to press R1 is after Owl

starts closing his wings and they are just reaching his sides. Any farther than

40 and Pooh will go skyrocketing into the distance, which is actually pretty

funny.





~=============================================================================~

| * Agrabah [Y4] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Items: Mythril Aeroga-G |

| Meteor-G Thundara-G |

'-----------------------------------------------------------------------------'



Fly back to Agrabah to collect a few items. Land in Aladdin's House first. From

Aladdin's House, exit down the hole to the right of the Save Point. Turn right

and jump across to the door that leads to the Palace Gates area. Use a high

jump

to reach a chest with a MYTHRIL. Now enter the door that leads to the Palace

Gates area. Don't go through this door. Turn right and use the High Jump to

reach a chest containing an AEROGA-G. Now head back to the Plaza and enter the

Desert from there. Enter the Cave of Wonders, and jump into the pit to enter

the

Relic Chamber. Swim up the waterfall into the Dark Chamber, head past the Save

Point, and swim up the next waterfall into the Silent Chamber. Climb up the

steps in front of you, and high jump to the ledge across the water. Touch the

monkey statue here to open a door with two treasure chests. They contain a

METEOR-G and a THUNDARA-G. Now head back to a Save Point and head to the

Coliseum.





~=============================================================================~

| * Coliseum [Y5] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Enemies: Search Ghost Bandit |

| Air Soldier Barrel Spider |

| Shadow Fat Bandit |

| Large Body Pot Spider |

| Yellow Opera Green Requiem |

| Black Fungus Leon (Boss) |

| Yuffie (Boss) |

|-----------------------------------------------------------------------------|

| Items: Mythril Defense Up |

|-----------------------------------------------------------------------------|

| Abilities: Strike Raid |

'-----------------------------------------------------------------------------'



.=============================================.

| PEGASUS CUP |

|=============================================|

| Seed # | Enemies |

|=============================================|

| 9 - Ghost Bandits | Search Ghost X2 |

| | Bandit X1 |

| | Air Soldier X3 |

|----------------------|----------------------|

| 8 - Marauders | Bandit X2 |

| | Barrel Spider X3 |

| | Shadow X4 |

|----------------------|----------------------|

| 7 - Sluggers | Fat Bandit X1 |

| | Large Body X2 |

| | Pot Spider X1 |

| | Barrel Spider X1 |

|----------------------|----------------------|

| 6 - Pots & Bolts | Pot Spider X5 |

| | Yellow Opera X3 |

| | Green Requiem X2 |

|----------------------|----------------------|

| 5 - The Big Combo | Fat Bandit X2 |

| | Search Ghost X4 |

|----------------------|----------------------|

| 4 - Toadstool | Black Fungus X3 |

|----------------------|----------------------|

| 3 - Pots & Barrels | Pot Spider X5 |

| | Barrel Spider X5 |

|----------------------|----------------------|

| 2 - Giant Impact | Fat Bandit X3 |

| | Large Body X2 |

|----------------------|----------------------|

| 1 - Leon & Yuffie | Leon |

| | Yuffie |

'---------------------------------------------'



.=============================================================================.

| BOSS FIGHT: Leon and Yuffie [Y6] |

|-----------------------------------------------------------------------------|

| Leon Stats | HP: 600 ATK: 21 |

| | EXP: 400 DEF: 18 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: -- |

|-----------------------------------------------------------------------------|

| Yuffie Stats | HP: 300 ATK: 21 |

| | EXP: 300 DEF: 18 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: -- |

| | Munny: -- |

| | Items: -- |

|-----------------------------------------------------------------------------|

| This fight is pretty tough, considering you have two targets to contend |

| with. You should probably deal with Yuffie first. She can jump into the air |

| and throw ninja stars at you, and she can also make a giant one that cuts |

| right through you and damages other part members. She's easy enough to get |

| into a corner, but watch out for Leon's attacks as you fight. Make sure |

| that you have Aero cast on Sora for most of the fight. |

| |

| Next, focus your attacks on Leon. He can still cast his Fire spell at you, |

| so watch out for that. Just keep hitting him now that Yuffie is out of the |

| way. When he yells power, he uses his Limit Break to create a giant sword |

| that you need to definitely avoid. You'll be disappointed to find that it's |

| nearly impossible to avoid. All you can do is keep Aero cast on Sora and |

| hope that you will be able to outlast his attacks. The best time to hit him |

| is right after he yells, "It's over!" Use a dodge roll to avoid the initial |

| attack and combo his back. You could easily win at this point if you only |

| hit him after he does this attack. |

'============================================================================='



For winning the Pegasus Cup as a team, Sora learns the STRIKE RAID ability. For

winning the Pegasus Cup with just Sora, you get a MYTHRIL. For completing it in

under 3 minutes, you get a DEFENSE UP. Good luck with that, but I suggest that

you come back later when you can kill the Fat Bandits much faster.





~=============================================================================~

| J. Atlantica [J0] |

~=============================================================================~

.-----------------------------------------------------------------------------.

| Enemies: Search Ghost Sea Neon |

| Screwdriver Sheltering Zone |

| Aquatank Shark (Boss) |

| Flotsam (Boss) Jetsam (Boss) |

| Ursula (Boss) |

|-----------------------------------------------------------------------------|

| Items: Mythril Shard X5 Mega-Ether X4 |

| Cottage X3 Elixir X3 |

| Mega-Potion X3 Mythril X3 |

| Torn Page Crystal Trident |

| Orichalcum Ansem's Report 3 |

|-----------------------------------------------------------------------------|

| Keyblades: Crabclaw |

|-----------------------------------------------------------------------------|

| Magic: Thundara |

|-----------------------------------------------------------------------------|

| Abilities: Mermaid Kick (shared) |

'-----------------------------------------------------------------------------'



The battle level 5 world just beyond Monstro is Atlantica, so head there now.

The first thing you need to do in this world is learn how to swim. It's easy to

learn the controls, but getting good at it is an entirely different matter. In

fact, I wouldn't be surprised if you never get the hang of it. The controls are

pretty bad. Just follow Flounder around the room and tag him a few times.



.=============================================================================.

| Sea Neon |

|-----------------------------------------------------------------------------|

| Stats | HP: 30 ATK: 22 |

| | EXP: 8 DEF: 19 |

| | |

| Drops (Defeated) | HP: -- |

| | MP: 1 Small, 2 Big |

| | Munny: 1 Medium |

| | Items: Ether - 1% |

| | Frost Gem - 4% |

| | Blizzaga Ring - 0.2% |

|-----------------------------------------------------------------------------|

| Sea Neons don't do much more than charge at you. Just hit them a few times |

| to get rid of them. |

'============================================================================='



After taking care of the enemies here, open the clamshell by hitting it and use

the Save Point. You can't use the only Trinity Mark in this world yet, so you

may want to keep Ariel in your party for the duration of this world. Then

again,

I didn't use her, and I was fine, so it's up to you. Follow the tridents into

the Undersea Valley.



In the large room beyond, you can search for treasure hidden in clams. From

where you start out, look in the distance for a red clam on a rock. After

defeating the enemies that surround it, cast a Fira spell at it. Inside is a

MYTHRIL SHARD. Now look towards the wall and find the blue shell in an alcove.

Hit this one with your keyblade for a MEGA-ETHER.



Turn around and head to the red shell again. Look towards the geyser in the

middle. To the right in the distance, you should see a waterspout and another

blue shell. Head over to this one and hit it to receive a COTTAGE. Look towards

the geyser again and you will see another shell in the foreground. Swim up to

this one and hit it for an ELIXIR. Return to the red shell again, and swim down

to the base of the pillar its resting on. The shell down here contains a MEGA-

POTION. The hole in the wall nearby leads to another shell with a MYTHRIL.



Now follow the tridents on the walls. They lead you down into a trench where

you

can enter the Calm Depths area. Go up to the edge of the current and turn the

camera so you can see downstream. The trident markers point to that cave on the

right, so hold right as you enter the current to reach a new area. Fight the

Search Ghosts here, but try not to get pushed up by the current. Follow the

trident to the Undersea Cave.



Enter the hole near the bottom of this area to find a shell with a COTTAGE. Now

swim up to enter the Undersea Gorge. Take a sharp left as you enter this area,

and descend into the trench to find a dark blue clam. Use Blizzara on it to get

a MYTHRIL SHARD. Turn around and stay at the bottom to come across a regular

clamshell containing a MEGA-ETHER. If you follow the tridents, you will see one

pointing into a tunnel. Before you enter, look to the left and enter the tunnel

there. In the Undersea Garden (recognize it?) hit the clam for a MEGA-POTION.

Now return to the previous room and follow the trident down the tunnel.



.=============================================================================.

| Screwdriver |

|-----------------------------------------------------------------------------|

| Stats | HP: 160 ATK: 11 |

| | EXP: 7 DEF: 10 |

| | |

| Drops (Defeated) | HP: 8 Small |

| | MP: -- |

| | Munny: 15 Small, 1 Big |

| | Items: Hi-Potion - 4% |

| | Spirit Shard - 12% |

| | Protera Chain - 1% |

|-----------------------------------------------------------------------------|



Screwdrivers are basically underwater Soldiers. They attack using their

spears, and have some pretty annoying charge attacks. Try to take care

of these guys first whenever fighting large groups of enemies.

Screwdrivers drop Thunder Gems and Hi-Potions, and will rarely drop

Thundaga Rings.



-----------------------------------------------------------------------



Fight the enemies scattered around the room before proceeding onward. From when

you enter, look down to your immediate left. On the ground is a clamshell that

contains a Cottage. To your immediate right from when you enter, there is

another clamshell with a Mega-Ether inside. After getting that, turn around and

look for the yellow clam in the distance. Open it using Thunder to get a

Mythril

Shard. From the yellow shell, turn and face the giant conch in the middle. Swim

to the right of it until you pass over the walkway that leads through it. Drop

down to find another shell that has an Elixir in it. Now head off to Triton's

Throne, which you can see in the distance.



After the cutscene, turn around and reenter the Throne area. Hit the clam here

to reveal a Save Point. I would suggest using it. Then again, I always do

suggest that. Now exit back into Triton's Palace area.



Now return to the Undersea Gorge. I think you have to ride the dolphin you find

here, so ride him for a while, and get off back at Ariel's Grotto. I believe it

triggers the appearance of another dolphin later, and you'll need that one.

Anyway, after that, check out the boulder blocking the Grotto.



----------------------------

-------Enemy Profile--------

------Sheltering Zone-------

----------------------------



These are just slow giant versions of the Sea Neons. They don't attack

often, and when they do, it's easy to avoid. When defeated, they split

into a bunch of Sea Neons. Try not to touch their bodies either, as this

will harm you. If you finish a Sheltering Zone with a Fira attack, it

won't split into Sea Neons, and you will get munny and MP Balls. They

drop the same items as Sea Neons.



-----------------------------------------------------------------------



Inside of Ariel's Grotto (peaceful music, huh?), sink to the bottom level to

find a chest with a Mega-Potion. Hitting the barrel on the other side of the

room gives you some MP Balls and sometimes an Ether. Head upward, looking for

chests you can open. One contains a Cottage and the one near the top has a Torn

Page. Head out of Ariel's Grotto when you're ready. From here head to the

Undersea Cave. The hole at the bottom of this area leads to the Calm Depths.

Use

the current to head upward into the Undersea Valley. Locate the dolphin here,

and ride him to a new area. Enter the door here to the Sunken Ship.



Before you enter the ship, swim straight down to find a different ship in much

worse condition than the big one in the middle. The hole in the hull leads to a

chest, containing an Elixir. Head left after you exit the hole to find another

chest behind a piece of the ship. This one contains a Mythril Shard. Now you

should head inside the ship.



Head a bit forward, and go for the chest. Suddenly, the shark comes right up

and

crashes through the window! Fortunately, he can't get you for the time being.

The chest contains the Crystal Trident. Turn around and look in the corner to

the left of the stairs. A chest here contains a Mythril Shard. Hit the debris

under the staircase to reveal an opening. The clam here contains a Mythril.



Boss Fight

Shark

==========



You don't even have to fight this battle, but you get some pretty good

items and experience for it. When you leave the ship, you'll find that

the shark is patrolling the area. He actually isn't that much of a boss.

Just stay away from his mouth and attack his side. If you can get him to

charge at you and hit a wall, he'll be stunned for a precious few

seconds, so let him have it! He'll go down in no time flat. It usually

drops an Ether, a Hi-Potion, and a Mega-Potion.



EXP. 100

=======================================================================



After the battle, look for the broken off front end of the ship to the left of

the boulder with the weird symbol on it. You'll see something behind it, but

unfortunately, Sora doesn't have much to say about it. Swim to the left, and

enter the hole that leads to the Undersea Gorge. Hit the geyser with your

keyblade to release a giant chest. Open it up for an Orichalcum. Now return to

Ariel's Grotto, which happens to be nearby. Inside, check the indentation on

the

wall where the trident you picked up would fit.



After the exciting cutscene, head back towards the Palace Area, and fight your

way to Triton's Throne. Make sure you save once you get there.



----------------------------

-------Enemy Profile--------

---------Aquatank-----------

----------------------------



Aquatanks are giant fish type creatures that hold Screwdrivers on their

undersides. They don't do much other than carry the Screwdrivers, but

will occasionally charge at you, which can be dangerous sometimes. When

you kill them, you get a lot of munny. They often drop Thunder Gems and

Mega-Potions, and will occasionally drop a Thundaga Ring.



-----------------------------------------------------------------------



Now head back to the Sunken Ship area. Enter through the hole next to Ariel's

Grotto. The Shark won't be around if you defeated it earlier, but if not,

you'll

have to defeat him now. Head back to the rock with the weird symbol on it. When

you check the thing behind the ship next to the rock again, Sebastian will help

you. Enter the Den of Tides area. Stay to the right as you pass the fork to

enter a room with a Save Point and a Mega-Ether. Make sure to equip any

abilities you may want, and any armor you feel is necessary. For Sora, put Fira

in his shortcut menu. Make sure you're around level 34 as well. Finally, make

sure everyone has plenty of Ethers, Potions, Mega-Potions, and Mega-Ethers.



When you're ready, head on out and take the other path in the fork to reach

Ursula.



Boss Fight

Ursula, Flotsam & Jetsam

========================



The two eels shouldn't be too much of a problem during this fight, and

you can knock them out by hitting them enough. What you have to do in

this fight to damage Ursula is hit her cauldron with spells. I'm still

not really sure how this fight is won, but keep casting rapid Fira

spells on her pot until it backfires and hits her. She will be stunned

for a little while, so you should use every last second of this

opportunity to beat the crap out of her.



EXP. 1150

=======================================================================



After the battle, you will learn the shared ability, Mermaid Kick. If you exit

this area and head back in, you can find a sea urchin floating near the

clamshell that contains a Mythril. Shoot a Fira spell at it a few times to

obtain it. Return to the Cavern Nook area and use the Save Point. Make sure you

have Aero as a shortcut for the next battle, it's absolutely a must. From the

Sunken Ship area, head into the Calm Depths area. Using the Mermaid Kick (be

sure to equip it!), head across the hall swimming against the current to the

hole on the other side. Enter the area labeled ???.



Boss Fight

Ursula

==========



Argh. Yes, this is a really tough battle. Start by casting Aero on Sora.

One of the worst attacks of Ursula's occurs when she opens her mouth

very wide. Immediately start swimming away from her using the Mermaid

Kick, because she's about to suck you in. She also shoots bubbles at you,

which are easier to avoid the farther away you are. Also, she will zap

you with energy beams every once in a while, but as you fight, you will

begin to recognize what attack she's using. She uses the energy beams

after she says, "Time to teach you some respect!"



There is a certain way you can easily defeat her, if you manage to get

stuck behind her head. This is hard, considering she tries to face you

at all times. The best time to get behind her is right after she shoots

the energy beam from her mouth and gets tired. She won't follow your

movement as she stops to take a breath. If you do somehow manage to get

behind her head, good job, you just made this boss fight bearable. Hit

her as much as you can before you get unstuck, and you'll be a happy

gamer. Don't worry if you don't win the first time, as this is one of

the toughest regular bosses in the game.



EXP. 1500

=======================================================================



After the battle, you get the Thundara spell and Ansem's Report 3 for your

Journal. Back in Ariel's Grotto, Sora seals the keyhole and gets the Crabclaw

keyblade. Return to a Save Point and head back into Traverse Town. There isn't

much to do there at this point, so head into Merlin's Study and use the next

Torn Page.



~==================~

| * 100 Acre Wood |

~==================~



Items

-----

Mythril X3

AP Up X2

Mythril Shard

Dispel-G

Thunder-G

Rare Nut X5

Power Up

Defense Up

Mythril Shard

Orichalcum



Enter Pooh's house again (the one right near you as you enter) and talk to

Pooh.

Light his fire with a Fira spell, and he'll give you a Mythril.



Back out on the map, enter the new area that opened up east of Pooh's house. Go

and talk to Tigger and Roo, and then follow them to the stump. Tigger asks you

to follow his lead as he jumps from stump to stump. Just use the same stumps he

uses in the same order to reach him. This is repeated three times, and the

third

time, you are required to make a tricky jump from a tree branch to a stump

below. It may take a few tries, but you'll get it eventually. This isn't even

the mini-game of the area. That comes next.



Talk to Tigger again, and then to Roo. You have to hit nuts back at the giant

pot to break it open. I'm not quite clear as to how the game calculates the

amount of nuts you have to hit at it, but there is a counter out of 20, and

once

it reaches 20, the pot breaks. Each nut is a different value, and I think they

actually increase in value if you don't miss any. You may want to try hitting

the nuts in midair for a faster time. You can also lock onto them. Try to beat

30 seconds if you want that special ability later on.



But wait, that's not all you can do here! There are a lot of items here as

well.

If you look in the tree trunk where the pot was, you can find an AP Up. Also,

there is a log on the ground nearby. Hit the middle of it to obtain a Mythril.

Find Tigger nearby and talk to him, so that he gets on the seesaw. Ask Tigger

to

bounce with you, and you'll land on a high branch. Jump up the branches to your

right when you land, and look for the tree with the hole in it. You can land on

the leafy canopy that surrounds the tree. From here, look to the left to spot a

red chest. Jump to it and open it for a Mythril Shard. Jump back to the tree

with a hole in it, and jump through. This knocks loose a Dispel-G. Now head

back

and use Roo as your partner for the seesaw. There is a branch under the one you

landed on that has a chest with a Thunder-G. You need to jump off this branch

and land on the one below. A bit tricky. If you can't find the hole, jump down

and search for it in first person view. Now it's time to collect Rare Nuts for

Owl, who is standing by the entrance.



Use Roo again to get to the same branch, and take one of the nuts here. Give

this one to Owl for a Power Up. Use Roo again, and take the remaining nut back

to Owl for a Defense Up. There is a tree stump in the back of the area, right

of

where Pooh is standing. Stepping on it causes the geyser near the seesaw to

raise. Use it to obtain a Rare Nut. Bring this one to Owl for a Mythril Shard.

Use Tigger on the seesaw again, and from here, jump to the branch to your

right.

You should be able to see the nut from here, so jump to it and return it to Owl

for an AP Up. Now go back towards the log that you broke earlier. The stump

here

raises a piece of bark on a geyser. Use the High Jump to reach it, and the last

Rare Nut. Owl will give you an Orichalcum for your hard work. As you exit, your

torn page will turn into a Mythril.



~===================~

| K. Halloween Town |

~===================~



Enemies

-------

Shadow

Search Ghost

Black Fungus

Wight Knight

Gargoyle

Lock (Boss)

Shock (Boss)

Barrel (Boss)

Oogie Boogie (Boss)

Oogie's Manor (Boss)



Items

-----

Torn Page

Dalmatians 67, 68, and 69

Elixir

Forget-Me-Not

Jack-in-the-Box

Dispel-G X3

Dalmatians 40, 41, and 42

Defense Up

Ether X2

Mega-Ether

Mythril Shard

Ansem's Report 7



Keyblades

---------

Pumpkinhead



Accessories

-----------

Holy Circlet



Magic

-----

Gravira



Set a course for the six star battle world to reach Halloween Town. Disembark,

and be ready for a visual treat. This is one of the best areas in the game as

far as graphics go, and the way Oogie Boogie is animated is really great. Also,

the costumes of your team members will change, making them look pretty neat.



Use the nearby Save Point and head through the gates into Guillotine Square.

The

Heartless here won't attack yet, so don't worry about them. If you head over

near the guillotine, a small cutscene will play. To the left of the guillotine

is Dr. Finkelstein's Lab, so enter the door. Upstairs in the lab, Jack is

trying

to experiment with the Heartless. After they start the experiment, you are

given

the chance to swap party members. Jack is really cool, so you should put him in

your party (YES, that's reason enough :p ). He has some pretty nifty attacks

too. After that's done, search the bookshelf for a Torn Page.



Outside, the Heartless have acted up because of Jack's failed experiment. To

the

right of the door to the lab is a gate that leads to Jack's house. Under the

stairs is a chest containing Dalmatians 67, 68, and 69. If you go up to the

doorbell and ring it three times, you get an Elixir. To the right of the gate

you just entered is another entrance which leads to the Graveyard.



----------------------------

-------Enemy Profile--------

-------Wight Knight---------

----------------------------



These tall lanky creatures are rather hard to hit. They jump around a

lot and block many of your attacks. They like to jump behind you and

attack, and will often attack in the air. They do yield a lot of HP

Balls, however. They drop Lucid Gems and Hi-Potions, and will rarely

drop Mega-Potions.



-----------------------------------------------------------------------



After defeating the Heartless in the graveyard, Sally will show up to give you

the Forget-Me-Not. Bring this back to Dr. Finkelstein. Unfortunately, you need

one more ingredient. Now head back to the Graveyard area. After defeating the

enemies again, search the casket near the back of the area (where Lock, Shock,

and Barrel came out of) to reach new area. Talk to the Mayor here and he'll

challenge you to a little game. Just check the gravestones in the order that

ghosts come out of to get the Jack-in-the-Box. Now head back through the door

to

the left and return to the Lab.



Well, the heart gets stolen, so it's your job to get it back. Follow Zero

through the Graveyard.



----------------------------

-------Enemy Profile--------

---------Gargoyle-----------

----------------------------



Gargoyles are flying enemies that don't pose too much of a threat. They

will usually try to dive bomb you, but you should be able to kill them

before they can even attack. They drop a lot of MP Balls when defeated.

They drop Ethers and Lucid Gems, and Mega-Ethers on rare occasions



-----------------------------------------------------------------------



Enter the casket again and go around the broken pumpkin to reach another door.

This is Moonlight Hill. As you head up the hill, examine the small gravestone

to

uncurl the hill.



First things first. Take care of all the enemies in the new area, and then jump

into the gorge. The chest under the bridge contains a Dispel-G. Climb back up

the stairs and jump from the blue platform to the chest on the other side of

the

gorge. This chest contains Dalmatians 40, 41, and 42. The chest on the other

side of the gorge is actually possible to get. If you jump towards the ledge

without quite landing on it, you'll land on a small ledge underneath that

doesn't look like it would hold you. From here, just jump to the chest, which

contains a Defense Up. Now head across the bridge to reach Oogie's Manor.



There are a lot of enemies in this new area, so if you fall off, look for the

bathtub to take you back up to the top. The chest outside of the door contains

an Ether. When you're ready, examine the door to enter. There is a red Trinity

Mark inside the entrance, but if you have Jack in your party, wait until you

reach a Save Point to switch him out. There is a Save Point coming up soon

anyway, so just wait. The chest here has an Ether. Shoot off a Fira spell at

the

platform to reach a higher platform.



Keep heading up the path until you reach a big blue broken tower where you have

the choice of going left or right. Take a left first. Head over to the jagged

mouthy type thing. If you jump on the roof of it, you can reach a cage. The

chest inside contains a Mega-Ether. Back at the broken tower, take a right. At

the top of the area, enter the Evil Playroom.



Boss Fight

Lock, Shock, & Barrel

=====================



I'm not sure how the experience points are counted for this fight, but I

know if you defeat Barrel last (the fat one), you get the most

experience points (260). If you defeat Shock last (the girl), you get

132. If you defeat Lock last (the red faced one) you get 114. As far as

strategy goes for this fight, just attack and heal, and it shouldn't be

too much of a problem. Barrel Spins around a lot, and can get quite

annoying, and Lock jumps around a bit.

=======================================================================



After the battle, use the nearby Save Point and switch your party so that you

can use the red Trinity Mark. First, though, search the room for a lever. Hit

it

to start up some machinery. Now head all the way down to the Red Trinity Mark.

Use it to get a Mythril Shard. Head back up to the first set of big blue block

stairs, and look to the right. You will see that one of the cages has been

lowered, so jump off to the wooden walkway that leads to it. Open the chest

inside for a Dispel-G. Now head down the walkway to reach a new entrance.



Sora should be around level 36. Equip Donald and Goofy with restorative items,

and enter the green door.



Boss Fight

Oogie Boogie

============



As the battle starts, Oogie Boogie starts throwing explosive dice at you.

Defeat the Gargoyles he sends your way before you do anything else.

After you've done that, get a lock on Oogie as he runs around the

perimeter. He'll start throwing regular dice to determine what type of

attack his giant roulette wheel will use. Some of the attacks include

spinning and dicing blades that you must jump or run from to avoid, toy

soldiers shooting guns, which you also must jump to avoid, and buzz saws,

which, you guessed it, you have to jump or run away from.



When the little symbols near the inside of the circle light up, step on

the one nearest Oogie. This creates a fenced in area in which the

platform rises and you are carried to Oogie Boogie. From here, it's just

a matter of hitting him with physical attacks. The battle will be over

after a few rounds of this. Also, although magic doesn't hurt him, you

can summon Genie to help anytime.



EXP. 2500

=======================================================================



After the battle, you get a Holy Circlet and Ansem's Report 7. But, another

battle is just around the corner!



Boss Fight

Oogie's Manor

=============



Jump down from the initial starting point to begin the assault. You must

focus on the dark orbs surrounding the Manor to bring this massive

structure down. There are seven orbs in all. Oogie's lanterns will be

shooting fire at you the whole time, but you can destroy all of them at

250 EXP a pop. Not too shabby. This is a fairly easy, albeit long battle.

Use your best jumping skills to find all the blobs! Also, watch out for

Gargoyles, they can mess you up. If you need MP, you can always fight

them down on ground level.



EXP. 2500

=======================================================================



After the battle, the keyhole reveals itself, and you get Gravira magic. Talk

to

Jack to receive the Pumpkinhead keychain. Before you head back to Traverse

Town,

return to where Oogie's Manor was to find a hole in the ground. There is a

chest

here containing a Dispel-G. Return to town through the river. Now head back to

Traverse Town.



Buy items, accessories, weapons, check in on Geppetto, synthesize, etc. You

might also think about seeing Cid to upgrade your Gummi Ship, if you have the

money. When you're done with all that, head into Merlin's Study to visit Pooh

again. This is the last mini game available.



~==================~

| L. 100 Acre Wood |

~==================~



Items

-----

Orichalcum



Abilities

---------

Cheer (Sora)



The last area to explore is in the lower left corner. Talk to Pooh when you

enter, who reveals that he is looking for his friends. Start by locking on to

Pooh, and leading him around the bush to where you can Examine the shrubs to

find Eeyore. First lead Pooh around the bush the other way, and walk under the

root to find Roo. Talk to him to get him in the central bush.



Use the windy well to rocket up to a log with Tigger. Talk to him to get him to

return to the bush.



Walk all the way to the back of the area with the holes in the wall. Rabbit

will

occasionally pop out of a hole, so talk to him then.



Use the air vent again to reach the log. Walk across and jump up some ledges to

find Owl. Talk to him too.



Finding Piglet is pretty hard. Return back up to the log and target the webs

inside the log. Use a Fira spell to burn them up. Jump down and target Pooh.

Bring him to the blue flowers, and he will float up to the next level. Use the

air vent again to get back up. Now target him so that he goes through the log

as

you walk over it. Lead Pooh to the next patch of flowers, and after he floats

up, to the hole in the tree containing Piglet. Talk to him after he goes

through

the hole and appears at the bottom level. Finishing this mini game in under 5

minutes is the prerequisite for getting that special ability later on. Your

Torn

Page turns into an Orichalcum.



After all this, the 100 Acre Wood is sealed.



If you meet the following requirements...



100+ points on Pooh's Hunny Hunt

150+ points on Tigger bouncing game

40+ yards on Pooh's swing

30 or less seconds on Tigger's Pot

and find all of Pooh's friends within five minutes



...then go talk to Owl at Pooh's House to get Sora's Cheer ability. Sweet.



~==============~

| M. Neverland |

~==============~



Enemies

-------

Shadow

Barrel Spider

Rare Truffle

Pirate

Shadow Sora

Air Pirate

Battleship

Antisora (Boss)

Captain Hook (Boss)



Items

-----

Dispel-G X2

Dalmatians 88, 89, and 90

Ansem's Report 9

Dalmatians 43, 44, and 45

Navi-G Piece

Dalmatians 82, 83, and 84

Shell-G



Keyblades

---------

Fairy Harp



Accessories

-----------

Raven's Claw

Protega Chain



Magic

-----

Cura



Summons

-------

Tinker Bell



Abilities

---------

Ars Arcanum

Glide (shared)



Head for the last remaining world on the map. This is Neverland, where people

never get older. Woohoo! Hook me up with some of that. Get it? Hook? Captain

Hook? Hahaha... sorry. Well, on the way to Neverland, you get captured by

Captain Hook himself, and you have to find your way out.



You may want to place Peter Pan in your party for now to see how he fights, and

whether you like him or not.



----------------------------

-------Enemy Profile--------

----------Pirate------------

----------------------------



Fighting Pirates is much the same as fighting Bandits in Agrabah. Use

the same tactics you used back then. They drop Hi-Potions, Power Gems,

and, on occasion, Mega-Potions.



-----------------------------------------------------------------------



----------------------------

-------Enemy Profile--------

--------Shadow Sora---------

----------------------------



You'll encounter these clones of Sora occasionally. They are able to fly

around the room even before you get the Glide ability, and they like to

kick you a lot. Defeating them shouldn't be too tough. If you get kicked

by one, Sora's munny will fly outward. You'll have to collect it again

if you want it back



-----------------------------------------------------------------------



Climb up the ladder in the next room and enter the door to the next room. Drop

down the hole here and fight the legions of Heartless that appear. When you are

finished fighting, head up the other ladder in the opposite corner. The chest

in

this room contains a Dispel-G. Above the ladder that you used to enter the room

is a shelf. Use it to reach a hole in the grate above. Use the hole to the

right. Use the Save Point in this room, and then use the green Trinity Mark

near

the door. This lowers a ladder to a new area.



Boss Fight

Antisora

==========



This fight is a bit unique in the fact that it's as if you are fighting

yourself. Cast Aero as soon as you start out, and start wailing away on

Antisora. He uses all the same attacks that you would expect Sora to use,

and he even uses an attack where he splits into three. You have to hit

the correct Antisora, as two of them are false. If you hit the wrong one,

it will simply vanish. Special Abilities are very useful in this battle

as well, so keep that in mind. Keep your HP up, and you will win this

battle.



EXP. 2000

=======================================================================



You receive a Raven's Claw for winning this battle. Open the green chest on the

bed to release Dalmatians 88, 89, and 90. Search for a door in the floor and

Examine it to open it. The chest down here contains a Protega Chain. Exit the

room into the hallway and enter the door on the same side of the hall. Climb up

the ladder here to return to the Captain's Cabin. This time, exit through the

door to go above deck. After the cutscene, your Cure spell is upgraded to Cura,

and you get the power to fly. You are also asked if you want to switch party

members. Make sure Sora is around level 40.



----------------------------

-------Enemy Profile--------

--------Battleship----------

----------------------------



These giant floating ships are a strange type of Heartless. They charge

at you pretty fast, and it goes without saying that you don't want to be

in the way when this happens. You can either attack the mast, or the

ship itself. They will also shoot their cannons at you, which is

especially annoying during the battle with Captain Hook. Attacking the

mast first will net you more EXP. Battleships will drop Power Gems and

Elixirs, and will rarely drop Element Rings if the mast is broken.



-----------------------------------------------------------------------



----------------------------

-------Enemy Profile--------

--------Air Pirate----------

----------------------------



These are flying versions of the Pirates you fought in the ship, though

they don't look much like their swashbuckling companions. They fly

around and attack with their fists, but they aren't much of a problem

now that you have the ability to fly. They drop Hi-Potions, Power Gems,

and Mega-Potions.



-----------------------------------------------------------------------



After fighting the enemies on the ship, Captain Hook himself will appear.



Boss Fight

Captain Hook

============



This fight is complicated due to the other enemies swarming around the

area. Your main concern should be Captain Hook, however. Casting Fira at

him will cause him to run around the ship's deck on fire, and if he runs

into you, you will take damage, so that's not your best option. Sora's

special abilities, however, work well. Just keep hitting him and flying

away when you need MP or HP. This should be a short lived battle.



EXP. 3400

=======================================================================



After the battle, you receive the Ars Arcanum ability and Ansem's Report 9.



After the cutscene, you will find yourself in jolly old England by Big Ben.

Anyway, fly upward from where you are now to reach a Save Point. Drop back down

and search along the perimeter for a chest containing Dalmatians 43, 44, and

45.

Talking to Wendy will reveal that one of the clocks if off. Find the clock face

that doesn't say midnight, and strike the tip of the minute hand until it does.

This reveals the world's keyhole, which is promptly sealed. You'll get a Navi-G

Piece as well. Finally, you get the Tinker Bell summon, the Fairy Harp

keychain,

and the shared ability Glide. Excellent. The Fairy Harp is an excellent weapon,

so be sure to equip it immediately.



Use the Save Point to board the Gummi Ship, and enter Neverland again. Choose

to

land in the ship's Hold. Go through the door into the large room beyond. The

chest near the ceiling contains Dalmatians 82, 83, and 84. The other one has a

Shell-G. If you return to the deck of the ship, you can fly to the crow's nest

to find a chest containing a Dispel-G.



~==================~

| * Traverse Town |

~==================~



Items

-----

Transform-G

Megalixir

Dalmatians 1, 2, and 3



First of all, take care of your usual shopping business, and then talk to Cid.

After a bunch of stuff happens, he gives you a Transform-G. If you enter the

Dalmatians' House at this point, you will get a Megalixir. Now head to Merlin's

Study, but don't enter. Instead, loop around to the back of his house and Glide

across the water to reach a chest that contains Dalmatians 1, 2, and 3. Now

enter the Study and use the Save Point to travel to Wonderland.



~===============~

| * Wonderland |

~===============~



Items

-----

Orichalcum

Dalmatians 19, 20, and 21

Aeroga-G

Mythril



Disembark at the Queen's Castle and enter the Lotus Forest. You can now reach a

chest that you weren't able to get before. It's on a mushroom above the fake

pond. You'll have to use Glide to reach it. It contains an Orichalcum. The door

nearby leads to the Tea Party Garden. The chest you land next to contains

Dalmatians 19, 20, and 21. The chest behind you contains an Aeroga-G. From

here,

you can see another chest. Glide to it to get a Mythril. Now head back to a

Save

Point and travel to Deep Jungle.



~================~

| * Deep Jungle |

~================~



Items

-----

Mythril



Accessories

-----------

Protera Chain



Return to the Tree House area to get some items. If you glide over to the

hanging boat, you can grab a Mythril. By climbing your way up the rest of the

tree house, you can find a Protera Chain. It's hard to find the ladder,

however.

It's hidden around the back of the house in the shade on a lower platform.



Also, if you weren't able to complete the vine jumping games before, you will

be

able to now that you have enhanced jumping and gliding abilities. Of course,

you

don't get anything for completing them, except an entry in your Journal, so

it's

up to you if you want to go back and do it. Now head to Agrabah.



~============~

| * Agrabah |

~============~



Items

-----

Dalmatians 46, 47, and 48

Dalmatians 49, 50, and 51



Start off in Aladdin's House, and return to the Palace Gates area. High Jump

your way up to the highest point you can go, and then Glide across to reach a

chest containing Dalmatians 46, 47, and 48. Now return to the Save Point and

exit the world. Reenter the world in the Dark Chamber. Head up the steps and

return to the Entrance area of the Cave of Wonders. Destroy the enemies and

jump

on the platform to Glide to a chest on a pillar. This contains Dalmatians 49,

50, and 51. Now head to Halloween Town.



~===================~

| * Halloween Town |

~===================~



Items

-----

Power Up

Elixir

Dalmatians 70, 71, and 72

Esuna-G

Dispel-G

Thunder-G

Dalmatians 64, 65, and 66



In Guillotine Square, look for the two big orange pumpkins in the wall. Use

first-person view to look up and to the right of the pumpkins. There is a small

ledge sticking out that you can grab on to. Jump up into the room to reach a

chest with a Power Up. From here, glide the to the giant mouth to the right.

The

chests contain an Elixir, and Dalmatians 70, 71, and 72.



Now head back to Moonlight Hill. Head to the right when you enter to reach a

door that wouldn't open before. Inside, you'll find an Esuna-G, a Dispel-G, and

a Thunder-G, as well as Dalmatians 64, 65, and 66. Now, go back to the Save

Point and head to Neverland again.



~==============~

| * Neverland |

~==============~



Land back in the Clock Tower area. The clock face shows a certain time, and a

corresponding door will open up according to what time it is. The time is

determined by what the in-game clock says. The door above the clock should be

lit up. Open it to receive a gift. Every hour, come back to open a new door.

For

example, if you had been playing for 33:00, then the clock would be at

midnight,

and you would get the gift for midnight. If you came back when the game clock

said 34:00, you would get the gift for 1:00. Here's the chart of what you get.



12:00 - Megalixir

1:00 - Orichalcum

2:00 - Power Up

3:00 - Mythril Shard

4:00 - Power Up

5:00 - AP Up

6:00 - Mythril

7:00 - AP Up

8:00 - Defense Up

9:00 - Orichalcum

10:00 - Defense Up

11:00 - Mythril Shard



~=============~

| N. Coliseum |

~=============~



Enemies

-------

Gargoyle

Shadow

Wight Knight

Air Pirate

Barrel Spider

Battleship

Rare Truffle

Cloud (Boss)

Hercules (Boss)



Items

-----

Orichalcum

Power Up



Keyblades

---------

Metal Chocobo

Olympia



Weapons

-------

Herc's Shield



Abilities

---------

Yellow Trinity



If you haven't finished the Pegasus Cup, you should do that now. The Black

Funguses may still be giving you trouble in the time trial though.



--------------

| Hercules Cup |

--------------



Seed 9 - Dusk Vanguard

Gargoyle X5

Shadow X3



Seed 8 - Minions of Horror

Wight Knight X4

Air Pirate X1

Barrel Spider X2



Seed 7 - Buccaneers

Battleship X1

Pirate X4



Seed 6 - Stray Phantom

Gargoyle X4

Wight Knight X3



Seed 5 - Mad Truffle

Rare Truffle X1



Seed 4 - Cloud

Cloud



Boss Fight

Cloud

==========



Refer to the previous Cloud strategy for details on how to defeat him.

Keep in mind that Cloud can fly this time around. You get the Metal

Chocobo keychain for defeating him.



EXP. 500

=======================================================================



Seed 3 - Dark Squadron

Wight Knight X1

Gargoyle X2

Pirate X2

Air Pirate X2



Seed 2 - Flying Pirates

Battleship X2

Pirate X2

Air Pirate X1



Seed 1- Hercules

Hercules



Boss Fight

Hercules

==========



Sora fights this tricky battle alone. Hercules starts out glowing yellow,

meaning he's invincible to your attacks. Just continue dodging him until

barrels start appearing. When he says something like "Hey, give up yet?"

He'll flex his muscles. Take this opportunity to huck a barrel at his

head. This causes the glow to disappear temporarily, and this is when

you should go in and attack.



He lunges and punches a lot, but a dodge roll should avoid this attack

easily. He also jumps into the air and slams into the ground, causing a

shock wave to radiate outward. Another attack he has is a spinning one

in which he spins about the battlefield.



EXP. 700

=======================================================================



You obtain Herc's Shield (for Goofy) after the battle. You also obtain the

Olympia keychain if you have beaten the Phil, Pegasus, and Hercules Cups (this

doesn't include the solo or timed matches). Finally, you learn the Yellow

Trinity ability.



For winning the solo match in the Hercules Cup, you win an Orichalcum. For the

time trial, you get a Power Up.



Now that you have the Yellow Trinity ability, there are a few things you can

do.

Start off by using the yellow trinity mark in the Lobby. This reveals the

Coliseum's keyhole, and Sora promptly seals it.



~============~

| * Agrabah |

~============~



Land in the Dark Chamber, and head up the stairs into the Hall. Look for the

yellow Trinity Mark near the idol. Using the Trinity Mark pushes the giant head

down into the pit, but this serves no purpose at this point, if you've already

used High Jump to reach the chests here. So, it was pretty pointless to come

here, other than to fill out your Journal.



~==============~

| * Neverland |

~==============~



Items

-----

Dispel-G

Orichalcum

Dalmatians 85, 86, and 87



Magic

-----

Aerora



This Trinity Mark is located in the ship's Hold. Head out the door into the

larger room beyond, and climb up the ladder (or fly up, I was just using the

ladder as a point of reference). The yellow Trinity Mark here leads to a room

with several chests. They contain a Dispel-G, an Orichalcum, Dalmatians 85, 86,

and 87, and an upgrade for your Aero spell, which becomes Aerora.



~==================~

| * Traverse Town |

~==================~



Items

-----

Orichalcum

Ultima-G

Power Up



Head into the Dalmatians' House again to pick up two new prizes, an Orichalcum

and an Ultima-G. Also, head to Merlin's Study, and head around to the back of

the house. Use the yellow Trinity Mark here to obtain a Power Up. This is the

fourth and final yellow Trinity Mark.



Now may be a good time to try some of the Mushroom side quests, or to obtain

new

Blueprints for your Gummi Ship. Check out the respective sections after the

Walkthrough.



When you feel you are ready, head to the final mystery world on the map.



~===================~

| O. Hollow Bastion |

~===================~



Enemies

-------

Shadow

Wyvern

Darkball

Defender

Wizard

Riku (Boss)

Maleficent (Boss)

Dragon (Boss)



Items

-----

Dalmatians 91, 92, and 93

Dispel-G X4

Megalixir X3

Mythril X3

Tornado-G X3

Esuna-G

Flare-G

Float-G X3

Power Up

Khama vol. 8

Theon vol. 6

Azal vol. 3

Mava vol. 6

Salegg vol. 6

Nahara vol. 5

Mava vol. 3

Hafet vol. 4

Elixir

Mega-Potion X2

AP Up

Ultima-G

Emblem Piece X4

Orichalcum X3

Mega-Ether

Cottage X3

Dalmatians 94, 95, and 96

Holy-G

Dalmatians 97, 98, and 99

Ansem's Report 5

Fireglow



Accessories

-----------

Blizzaga Ring

Firaga Ring

Thundaga Ring



Abilities

---------

White Trinity

Cheer (Donald)

Ragnarok



Hollow Bastion isn't from any specific Disney movie, but it's cool

nonetheless. If you walk off the first platform, you will find that you

can walk on the water. Behind the row of rocks is a chest containing

Dalmatians 91, 92, and 93. Back at the Save Point, head across the

floating platforms until you reach a moving one. This one takes you to a

big platform. Look for the nearby bubble, and jump into it. Open the

nearby chest for a Dispel-G before your time runs out and you are

returned to the surface. Now head up the platforms again.



After the cutscene, you're left with a crappy wooden sword, and Donald

and Goofy ditch you. Fortunately, Beast joins you for the time being.

Now, look back down towards where the Save Point is. There is a moving

platform to your left. Glide from platform to platform collecting the

three chests. They contain (in order) a Megalixir, a Blizzaga Ring, and

a Dispel-G. Now head back up to the platform with the white Trinity Mark,

and jump on the same moving platform. Use it to reach the entrance to

the grand castle in the distance.





----------------------------

-------Enemy Profile--------

----------Wyvern------------

----------------------------



Wyverns typically hover just out of your reach, or over pits that you

don't want to fall into. They will try to ram and dive bomb you, but

they aren't too much of a threat compared to the other monsters in

Hollow Bastion. They tend to drop Hi-Potions and Power Crystals, and on

occasion will drop Elixirs.



-----------------------------------------------------------------------



----------------------------

-------Enemy Profile--------

---------Darkball-----------

----------------------------



Darkballs can be quite annoying at first, especially without your

keyblade. They can charge at you and bite you, and they can also flip

out and move around really fast, which deflects your attacks. Watch out

when they disappear. They move around as smoke for a while, and when

they reform, the energy emitted can hurt you. They tend to target you

while reforming. Darkballs Drop Hi-Potions and Lucid Crystals.



-----------------------------------------------------------------------



----------------------------

-------Enemy Profile--------

---------Defender-----------

----------------------------



These large Heartless defend themselves with a large shield. The shield

itself can spit out fire and blizzard magic, and can also just launch

out and hit you. Glide over their heads and attack their backs to get

rid of them. Defenders drop Elixirs and Bright Crystals, and on very

rare occasions, they will drop Goofy's Defender shield.



-----------------------------------------------------------------------



----------------------------

-------Enemy Profile--------

----------Wizard------------

----------------------------



Wizards are the opposite of Defenders. They fly around the room casting

all different types of magic at you. When they use thunder magic, they

are impervious to attack, so watch out. They can also disappear and

reform somewhere else. Wizards drop Ethers and Shiny Crystals, and on

rare occasions, they will drop Donald's Wizard's Relic staff.



-----------------------------------------------------------------------



It is certainly best to run from the enemies that appear, because your

wooden sword is useless, and you cannot rely on Beast too heavily. Head

to the right as you enter this area, and head through the gates. Examine

the red shimmering crystal to activate a platform higher up. The

shimmering blue crystal brings you down to a different area.



Let Beast take care of the enemies in here, and then jump into the

higher bubble. Jump on the platform to reach a chest on a ledge with a

Mythril. From here, you can jump to another ledge (the one you just went

under) to get a Tornado-G. Use the spiky ice crystal nearby to make a

platform slide out. Jump to the blue ledge to your right, and from there,

Glide to another chest containing another Tornado-G. Return to where you

found the Mythril and push the platform so you can reach the floating

platform. Jump to the ledge and Release the other crystal to make the

other platform slide out. Jump across, and enter the door to the

Waterway.



To your left is a gate. Use the Call command to have Beast smash it open.

The chest in here contains an Esuna-G. Now go back to Base Level, and

jump down to where the bubbles are. Use the lower one this time to enter

the Waterway again. Utilize the nearby Save Point and open the chest for

a Firaga Ring. Turn around and use Beast again to break open the nearby

gate. Use Blizzara on the bubble to freeze it into a platform. Jump up

to the top of the wall that separates the areas. From here you can reach

a chest containing a Flare-G. Return to the bubble and use it.



Use Beast again to break the stone wall that is near where the bubble

deposits you. Let Beast take care of the Heartless, and open the chests

to find a Float-G in each. Now head back to the Waterway. Take a left as

you exit the Dungeon area, and take a sharp turn around the corner.

There, on the wall, press the switch. Head over to where the gate moved,

and press the switch near it. To the right is another switch. Press this

one too. Head down the new corridor you just made for yourself, and hit

the switch on the ground. Use the bubble to reach a new section. Hit yet

another switch to activate the elevator. Let Beast take care of the

Defender in this area, and then hit ANOTHER switch. That was the final

one, however. Now head back to the front of the castle, doing the

switch-pressing puzzle in reverse to get out.



Back at the front, head towards the castle gates. Enter the main double

doors, and be ready for a much expected encounter.



Boss Fight

Riku

==========



Thankfully, you get your keyblade back for this encounter, and Donald

and Goofy come to their senses. This battle is reminiscent of old times.

You'll want to use Dodge Roll to get behind him and combo his back. He

doesn't have any extra special attacks that you need to worry about, so

this should be a fairly straightforward battle. Keep your health up, and

you'll be fine.



EXP. 2000

=======================================================================



After the battle, you learn the White Trinity Ability. The pots around

the room contain HP Balls, and sometimes even Hi-Potions. Head into the

short hallway that leads to the door with the Heartless symbol, and look

at the pillar to the right. Jump up to grab onto the tiny ledge, and

jump up to the top of the pillar to reach a chest with a Power Up. Head

to the right as you exit the hallway to reach a set of double doors that

lead to the Library.



This is probably the biggest puzzle in the game. By moving around books

and placing them in the correct areas, you will open up passages and

obtain items. As you round the corner, pick up the red book on the

ground. This is Khama vol. 8. To the right is a row of red books with a

space in it. Place the book into the slot to open the passage. The

pillar to your left has a hole in it. Examine it until the chest is out

front. Open it for an Elixir. Now head up the nearby stairs and repeat

the process for the two pillars up here. These ones contain a Mythril

and a Mega-Potion.



On the desk near the Save Point is Theon vol. 6. The green Trinity Mark

near the Save Point gets you Azal vol. 3. Past the pillar that contained

the Mega-Potion is a bookshelf with a green book mixed up with the

orange ones. Take this one out to receive Mava vol. 6. Examine the same

spot again to insert Theon. The switch unlocks the door nearby. Turn

first though to see that you can now jump on top of the bookcases that

are on the lower level. The chest that you can see immediately contains

a Dispel-G. Follow this bookcase around the corner to reach another

pillar. Spin this one until you get an AP Up.



Walk off the ledge in front of the Save Point to drop into a small

sealed off area. Take the blue book from among the green ones. This is

Salegg vol. 6. Turn around and place it into its rightful place on the

bookshelf to reveal an exit. Return to where you entered the area and

place the yellow book on the shelf. Run around to the other side of the

bookshelf you just moved to find Nahara vol. 5. Head back up to the Save

Point and to the yellow books across from it. Place the book in the gap

and take the green book from behind the bookshelf. This is Mava vol. 3.

Drop down to the bottom level again and use the two green books in their

missing spaces. Take Hafet vol. 4 from the desk, and place it in the row

of books across from the Save Point. The library is a completely

different place now, isn't it?



Head through the door to the Lift Stop area. To the left of the glowing

crystal is a platform floating above Sora's head. Target it and use

Gravira to lower the platform. The chest contains a Tornado-G. Now use

the blue crystal to ride to a higher platform. Use Gravira on the next

floating platform for an Ultima-G. Now head back to the Library. Use the

Save Point to restore lost MP, and head through the nearby double doors.



Start out by heading to the right as you enter. Hit the two pots on

either side of the stone head to make a waterfall drop a piece of

something out. Don't drop down to get it yet, however. Continue along

the perimeter, and use Fira magic on the candles. Nothing happens yet,

you have to light more candles around the room. Pass up the red Trinity

Mark for now, and continue lighting candles. Once all eight are lit,

something appears on the central platform. To the left of the doors that

you entered the area from is a stone with a lightining bolt on it. Cast

Thundara to lower the platforms leading to the central area. Fly across

to grab an Emblem Piece.



On the side of the circle opposite the doorway is a statue. Push it

until it reveals a chest. Now head back to the red Trinity Mark, and use

it to reveal the last Emblem Piece. You may want to return to the

Library before jumping down and retrieving the pieces to restore your MP.

After that, jump down and collect the remaining three pieces. The chest

that appeared is to the right of the door with the Heartless symbol on

it. Now go to this door, and Examine it four times. The door will then

open.



After the cutscene, enter the door to the Lift Stop. Head first to the

red crystal to turn it blue. Return to the blue crystal to head up. Use

Gravira on the chest platform here to receive an Orichalcum. Now head

back down. Turn the other crystal back to red again, and ride the

platform down this time. Head into the Waterway. There are two platforms

you can take from here. Take the one to the right to get to the Lift

Stop area again. The red crystal here shoots out MP Balls and a Mythril

when you examine it. Head back down and take the other platform to the

Dungeon area. You've been here before, remember? Use the blue Trinity

Mark nearby to get a Mega-Potion, a Mega-Ether, and a Cottage, as well

as HP Balls.



Now head back up to the Waterway, and head through the door back to the

Lift Stop area. Ride the platform back down, and exit the area past the

red crystal to reach the Castle Gates. Be incredibly careful when

fighting in this area, as you don't want to fall off back into the

Waterway area again. Wait for the Wyverns to come to you before

attacking them. Head around the corner and activate the red crystal.

Wait for the newly activated platform to come by, and use it to cross

the gap to another chest. Use Gravira to bring it down, and open it for

Dalmatians 94, 95, and 96. Hop on the moving platform again, and ride it

all the way back to the opposite end of its track. Glide to the other

floating platform from here, and ride this one to a chest on a pillar.

It contains a Holy-G. Glide to the chest in the distance on a pillar to

get an Orichalcum. Now head back to the main platform, and use the blue

crystal to ride to a new area.



Continue up the steps to reach another red crystal. Use this to enter

the large platform nearby. When it stops moving, fight the enemies and

use the crystal to get it started again. Use the nearby blue Trinity

Mark to get MP Balls, a Megalixir, and two Cottages. You should have

done all the trinities now except for the white ones. Check your journal

in case you are missing any, and try to find them later on. They have

all been covered in my walkthrough, so you might want to give it a skim

if you've missed any. The nearby chest contains a Dispel-G. Head through

the door into the Lift Stop.



Use the blue crystal in here to reach a higher platform. Exit to the

Great Crest area. To the left is a chest with an Orichalcum. To the

right is a blue crystal which you can use to reach another area. After

the enemies out here are defeated, use Gravira on the chest to lower it

and obtain a Thundaga Ring. Head over to where the blue crystal is, but

jump off the ledge and turn right to glide along the wall. There is an

opening to the right as you glide under the giant yellow blocks. Enter

the door here. Using Gravira on the platform here gets you a Float-G.

Was it worth it? I dunno, probably not. Anyway, exit this area back out

to the High Tower area. From here, glide to the left towards the blue

line. You will automatically land on the platform below next to the blue

crystal. Use it to return to the area you were just at.



Use the red crystal in the corner to make the block lower itself. Turn

around and enter the nearby doorway to the Lift Stop. Head through the

other doorway to the High Tower area again. After defeating the enemies

out here, use Gravira on the chest to get Dalmatians 97, 98, and 99.

Only three more to go! Examining the red crystal lowers the other block.

Use the yellow crystal up here to raise the other block back up. Now you

can reach the Megalixir on the ledge. Use the red crystal to trigger a

change in the platform way back in the secret room of the Library. Go

back down the yellow blocks, and enter the Lift Stop. Head into the

Castle Chapel area.



Boss Fight

Maleficent

==========



As the battle starts, target the platform Maleficent is on, and cast

Gravira on it. This causes it to sink to the ground, where you have a

few good shots at Maleficent herself. While you are hitting her, she can

hit you away with her staff, and summon meteors to hit you. When you

hear her about to do this, run away or suffer a meteor to the face.

That's never too fun. Also, she will release many Defenders into the

room to mix things up a bit. You can focus on them when Maleficent is

busy with her meteor shower if you want the munny. This battle shouldn't

be too hard at this point.



EXP. 6000

=======================================================================



After the battle, Donald learns Cheer and you receive Ansem's Report 5.

Take the opportunity to save and restock items as well. I would suggest

being at least level 45 for the upcoming battle. Place a lot of Ethers

in Sora's shortcut menu.



Boss Fight

Dragon

==========



This battle is really tough, unless you know the Dragon's weak spot. As

the battle starts, glide around back of the Dragon and jump on its hind

leg. Walk on to its back and stay there. Now use Strike Raid over and

over again, using Ethers when you need to replenish your MP. If you get

thrown off, simply climb back up again and continue this process.



Attacks include green dragon breath that stays burning on the floor,

continuous shockwaves that cover the entire area EVERY time the Dragon

takes a step, claw swipes, devastating bite attacks, and homing fire.

This is a nasty battle, even for the well prepared gamer. If you see the

Dragon pause and lift its head up a little, be prepared to be launched

from its back, taking minor damage.



You could just stay on the Dragon's back until Goofy and Donald take

care of it, but that would take quite a long time.



EXP. 6000

=======================================================================



You obtain the Fireglow after the battle. Head out the glowing orb, and

a new passageway beyond the Save Point is revealed. Save here, and

restock your items once again. Fight the Shadows in the next room, and

enter the main hall.



Boss Fight

Riku (2)

==========



Argh, not another Boss Fight! Too bad this one is incredibly hard too.

Well, start the battle off by casting Aerora on Sora, and try to keep it

that way. If you have the Guard ability equipped, use it wisely and

deflect Riku's attacks. He will be stunned momentarily, giving you a few

quick hits. If you find you need to heal, fly away from him and cast

Cura. If he goes berserk, then you should fly around the room until he

calms down. If he starts throwing his keyblade at you, you can hit it

right back at him to cause damage, but this is risky. It's best just to

avoid this attack.



There is a certain pattern that you can get into that lets you take

enormous chunks of life from Riku. After using Guard to block his

jumping attack, you'll have just enough time to pull a full combo on him.

After your last blow, immediately block as he jump attacks you again.

This way, he won't be able to hit you, while you take big amounts of his

HP away. If you're lucky, you will be able to hold this pattern for

quite a while.



Also, take note that the faster you finish him off, the less likely he

will be to stay in his powered up form permanently. This is definitely a

great thing to remember.



If you can pull off using Ars Arcanum on him, that would be great.



EXP. 8500

=======================================================================



Sora receives the Ragnarok ability after this tough battle. After a few

touching scenes, you will suddenly find yourself in a new body. Head

through the door to the Lift Stop area. Just keep falling off ledges

until you are back at the Entrance Hall. Then get ready for some cool

stuff. Then, after the cool stuff, get ready to head to Traverse Town.



~==================~

| * Traverse Town |

~==================~



Items

-----

Orichalcum X3

Navi-Gummi

Comet-G X2

Thundaga-G

Meteor-G



Keyblades

---------

Oathkeeper

Lady Luck



Weapons

-------

Lord Fortune

Violetta



Accessories

-----------

Ribbon



Summons

-------

Mushu



It is important to note that everything from here on end will become

harder, due to the increase in the amount of Heartless in each world.

There are many Heartless like Darkballs and Defenders in places like

Traverse Town. Also, every type of enemy is much more difficult to

defeat, but they yield more EXP. The Gizmo Shop is now a great place to

level up and gain rare items. Also, the battle levels for each world

have increased a lot.



When you are done talking to people, head back to the First District to

talk to Cid. Okay, so you need to take a new route to Hollow Bastion. To

do that, you need a Navi-Gummi, and Cid says he stored one in the Secret

Waterway. Enter the Alleyway and head there now. Use the white Trinity

Mark here for an Orichalcum. Now talk to Kairi and head over to the

mural to receive the Navi-Gummi. Talk to Kairi again to receive the

Oathkeeper keychain.



Head up the stairs in the back of the area to Merlin's Study. Talk to

the Fairy Godmother, and have her release Mushu from the Fireglow.

Donald will obtain the Lord Fortune weapon if you have all of the other

summons by now. Now head to the Dalmatians' House to get a Ribbon for a

prize. This is a great Accessory, by the way. Check it out. Back in the

First District, speak with Cid again. He'll install the Gummi that

allows your ship to return to Hollow Bastion. First, we can use that

White Trinity Ability that we so recently got.



Wonderland:



Land in the Queen's Castle area. In Lotus Forest, head to the back of

the area and use the mushrooms to reach the branch with the acorn on it.

Use the nearby door to reach the wall of Bizarre Room. Check the

painting to return to a closed off area of Lotus Forest. Use the white

Trinity Mark here to get the Lady Luck keychain.



Coliseum:



Use the white Trinity Mark right in the middle of the Lobby to get

Donald's Violetta.



Deep Jungle:



Return to the cave that leads to the keyhole of Deep Jungle. The white

Trinity Mark right in front of the keyhole here reveals an Orichalcum.



Agrabah:



Return to the Cave of Wonders (the Entrance area) and look for the white

Trinity Mark. This one nets you a Comet-G.



Monstro:



Return to Chamber 6 to activate the white Trinity here. This one

contains a Thundaga-G.



Atlantica:



Return to Triton's Palace (the area right before Triton's Throne) and

check under the giant conch for the white Trinity of this area. Using it

reveals a chest with an Orichalcum.



Halloween Town:



Return to Moonlight Hill and look for the white Trinity Mark here. This

one gives you a Comet-G.



Neverland:



The white Trinity Mark in Neverland is located on the deck of the Pirate

Ship. Use it to gain a Meteor-G. Also, while you're here, check and see

if any new items have opened up for you at the Clock Tower.



~===================~

| P. Hollow Bastion |

~===================~



Enemies

-------

Shadow

Wyvern

Darkball

Defender

Wizard

Behemoth (Boss)



Items

-----

Firaga-G

Defense Up

Thundaga-G

Flare-G

Dalmatians 61, 62, and 63

Ansem's Report 2

Ansem's Report 4

Ansem's Report 6

Ansem's Report 10



Keyblades

---------

Divine Rose

Oblivion



Accessories

-----------

Omega Arts



Magic

-----

Firaga

Curaga



First off, hop up the platforms until you reach the last white Trinity

Mark. This one contains a Firaga-G. Also, if you turn around and jump

down to the stationary platform below you, there is a new bubble that

takes you to a Defense Up.



If you return to the Library at this point, Beast will be reunited with

Belle. If you talk to her after, she will give you the Divine Rose

keyblade. If you enter the Lift Stop area behind the Save Point, you

will reach that new area that I mentioned a while ago. The chest here

contains a Thundaga-G. Now head back to the Entrance Hall and make your

way back up to the Castle Chapel once again. Talk to the freed

Princesses here, and then head through the Lift Stop to the Grand Hall.



Head up the steps on the right to grab a chest with a Flare-G. From the

platform with the giant keyhole, look back across the room and look up.

The chest up here can easily be reached by jumping up on the ledge and

walking around the perimeter. It contains the Oblivion keychain. To the

left of the giant keyhole is a chest on a ledge containing Dalmatians 61,

62, and 63. Those should be your last three Dalmatians. Now head through

the giant keyhole.



Boss Fight

Behemoth

==========



This fight is similar to the Dragon Boss battle. Start out by jumping on

the Behemoth's back and attacking the horn. Any special abilities like

Ars Arcanum work well. You won't want to use this ability too much

though, as you need to conserve your MP for healing. When the horn is

brimming with energy, the Behemoth is about to attack in one way or the

other. In particular, watch out for lightning bolts. This shouldn't be a

tough battle compared to the ones you just fought through.



EXP. 16,000

=======================================================================



You receive an Omega Arts accessory for winning the battle. Also, your

Fira spell is upgraded to Firaga. Now head back to the Library. Find

Aerith on the bottom floor and speak to her to receive Ansem's Reports 2,

4, 6, and 10. Talk to her two more times to have your Cura spell

upgraded to Curaga. Now use the Save Point to fly back to Traverse Town.



~==================~

| * Traverse Town |

~==================~



Items

-----

Full Gummi set

Megalixir



Magic

-----

Aeroga



The Dalmatians have two surprises for you this time. The first is the

Aeroga spell upgrade, and the second is a complete Gummi collection! See,

wasn't it worth it to collect all the puppies? Now you can build a

really awesome Gummi Ship!



As a small side trip, you can return to Wonderland and fight new enemies

in the Rabbit Hole area and get a Megalixir.



Now, you have a choice at this point. Level up at the Coliseum to get

ready for the End of the World, or head to the End of the World to level

up and get rare items so that you are prepared for the Coliseum. This

walkthrough is going to take you through most of the End of the World so

that the player can acquire Sora's Ultima Weapon. Also, leveling up at

the End of the World will allow Sora to gain helpful (well, almost

necessary) abilities for fighting in the Hades Cup. Head there now.



~=====================~

| Q. End of the World |

~=====================~



Enemies

-------

Darkball

Invisible

Angel Star

Shadow

Behemoth

Chernabog (Boss)



Items

-----

Power Up X2

Defense Up X2

Megalixir X5

Haste2-G

Ultima-G

Esuna-G

Haste-G

Thundara-G

AP Up



Accessories

-----------

Omega Arts

Angel Bangle

Three Stars

Dark Ring

Brave Warrior

Ifrit's Horn

Inferno Band

White Fang

Ray of Light

Holy Circlet

Raven's Claw



Abilities

---------

Superglide (shared)



----------------------------

-------Enemy Profile--------

---------Invisible----------

----------------------------



These frightening new enemies are giant shadows with swords. They are

incredibly quick and agile, and it can be tough to hit them at times.

They have an attack where they float out of reach and rain energy down

on Sora. When you see one stick its sword in the ground, it turns into

smoke (much like the Darkballs) and follows you around. When you see the

smoke pause, use a Dodge Roll to move out of the constricting energy.

Invisibles drop Gales quite often (especially with Lucky Strike equipped)

and they also drop Orichalcums, but this is a rare occurrence.



-----------------------------------------------------------------------



----------------------------

-------Enemy Profile--------

--------Angel Star----------

----------------------------



These creatures fly around the room generating tornadoes and shooting

off energy. They aren't as tough as Invisibles, but when in a heated

battle with Darkballs and Invisibles, they can be more than just a

nuisance. They are also able to hide within their own wings and shield

themselves from any attacks. Angel Stars commonly drop Gales, but the

rarer items you will see dropped are Ethers and Mythrils.



-----------------------------------------------------------------------



Head through the door near the Save Point to enter a strange new world.

Rather, a multitude of broken worlds. Walk forward, towards the first

chest on the rock. Before you get there, you'll have to take care of

some Invisibles first. These are the enemies that drop Gales, which you

need for Sora's Ultima Weapon. Keep that in mind. After the battle, wait

until the screen fades, and open the chest for a Power Up. Now head

towards the chest to your right. When opened, you will be transported to

another battlefield. After the encounter, you get a Defense Up.



After you exit that area, look to your left and walk across to get this

chest. This one contains a Megalixir. Now turn to your right and head

for the next chest. After battling the Behemoth here, you receive an

Omega Arts again. Turn to the right and head for the next chest. You are

intercepted by Angel Stars this time around. These enemies drop Gales as

well. The chest nearby contains an Angel Bangle. Turn around and head

for the close chest. There is another Megalixir in this one.



There are four chests left in the area. First head to the one to your

right. This one triggers a battle and contains a Defense Up. The red

chest to your right contains a Three Stars. There are two chests left

all the way across the area, but there are invisible walls in your way.

Loop around the wall to the left to reach the first green chest. After

the battle, you receive a Dark Ring. The final chest is to the left.

Open it to trigger a battle, and receive a Power Up. From here, you can

reach the back of the area. You must fight another Behemoth to proceed

however.



In the new area, you can jump and glide from your starting point to

reach a platform with the big colored crystals on it. You should be able

to just grab onto the ledge. The chest here contains a Haste2-G. Keep in

mind that if you fall at any time, you'll have to use the various ice

ledges and green nasty webbing to make your way back up. You can inch

your way along the long narrow ice ledges, and use the tiny ones as

handholds. Anyway, from where you got the Haste2-G, fly to the platform

in front of you. Go to the upper left corner of the ledge and look down.

There, you should see a nasty webbed enclosure that can only be entered

by jumping in. So do that. After you destroy the enemies, drop down the

hole and open the chest for an Ultima-G.



Now, start flying back towards the entrance. The first chest you come

across contains an Esuna-G. Use the ice ledge to walk along the wall

upwards. After that, look across the room to see a series of little

ledges leading up to a platform. Fly across and use these as handholds

to reach a chest containing a Haste-G. Now, glide your way down the

chasm and look for another nasty webbed enclosure. Drop into it, defeat

the enemies, and drop through the hole. The chest here contains a

Thundara-G. Glide to the Save Point from here, and jump into the glowing

light.



Head to the glowing ball to be transported to a pillar of light.

Stepping in will take you to a walled off section of Traverse Town.

After the enemies have been defeated, open the chest for a Brave Warrior.

Now head out the double doors that normally lead to the First District.

Back at the End of the World, jump in the glowing light again. This

pillar takes you to Wonderland. The chest here contains an Ifrit's Horn.

Now exit through the door.



Repeat this process of jumping into the pillar for all the worlds.

Coliseum: Inferno Band

Deep Jungle: White Fang

Agrabah: Ray of Light (high up in Palace Gates area)

Atlantica: AP Up

Halloween Town: Holy Circlet

Neverland: Raven's Claw

100 Acre Wood (no enemies): Megalixir and Save Point



After you save your game, head out into the final glowing ball. Step

into the column of fire to be transported to a new area. Enter the door

to the left and take the Megalixir from the chest. After examining the

machine, defeat the enemies and head back out into the hall. Head back

through the burning hole you came from, and then back on the new hole

that appears.



Boss Fight

Chernabog

==========



You are granted the ability to fly during this battle. Chernabog has

some pretty nasty fire attacks and fire breath, but if you stay behind

its head for most of the battle, you should be fine. He can cause a

fiery inferno to surround himself, so watch out for this attack at all

costs. It keeps hitting Sora, and if you stay engulfed for too long, you

won't even get a chance to heal. If you have the Second Chance ability

equipped, this attack won't be able to kill you, but it will take you

down to 1 HP. He can also blow back Sora with a gust of wind. Simply fly

back up and hit him more.



EXP. 15,000

=======================================================================



After the battle, you obtain the Superglide shared ability. This is a

faster version of Glide, invaluable for tougher bosses to come. Descend

into the now dormant volcano. Continue your descent into the volcano.

Continue through a few rooms until you come to another Behemoth. After

defeating it, a part of the Heartless symbol breaks away. Defeat enemies

in this room until the door has totally disappeared. Jump through and

grab the Megalixir from the chest. You don't want to go any further just

yet, as the final Boss lies just around the corner. Use the Save Point

to return to Traverse Town.



Forge new items with your newfound synthesis items. You'll have to

synthesize at least one of every other item before you are given the

option to forge the Ultima Weapon, so get cracking! If you need any

ingredients, look to the Synthesis section after the Walkthrough. You're

going to want the Ultima Weapon before you tackle the Hades Cup. Also,

try for Goofy's Dream Shield by getting all the Mushroom Arts.



~=============~

| * Coliseum |

~=============~



Enemies

-------

Soldier

Shadow

Wight Knight

Powerwild

Hammerlegs

Pirate

Pot Spider

Rare Truffle

Yuffie

Bandit

Defender

Large Body

Fat Bandit

Behemoth

Search Ghost

Red Nocturne

Black Fungus

Green Requiem

Yellow Opera

Stealth Sneak

Guard Armor

Blue Rhapsody

Wizard

Angel Star

Cerberus

Air Pirate

Air Soldier

Gauntlets

Gargoyle

Opposite Armor

Darkball

Wyvern

Battleship

Cloud

Leon

Invisible

White Mushroom

Hades (Boss)

Rock Titan (Boss)



Items

-----

Holy-G

Orichalcum



Keyblades

---------

Lionheart



Weapons

-------

Genji Shield

Save the Queen

Save the King



Magic

-----

Blizzaga

Thundaga



Abilities

---------

Trinity Limit



By the time I was done searching for Sora's Ultima Weapon, I was at

level 68. There are certain abilities that are necessary for having an

easy run through the Hades Cup. Make sure to equip Sora with the MP

Haste ability, as well as two MP Rage abilities. This way, you'll always

be able to heal Sora after every battle, and regain your MP in the next.

Also, use any Power Ups you have on Sora. The following Accessories are

what I suggest you use.



Omega Arts

Omega Arts

Titan Chain



If you have all this and the Ultima Weapon, you should be able to tackle

the Hades Cup without even stopping. (Yes, you can take breaks from the

fighting and pick up where you left off; this occurs after every 10

battles).



-----------

| Hades Cup |

-----------



Seed 49 - Shadow Brothers

Soldier X3

Shadow X7



Seed 48 - Wild Dance

Wight Knight X3

Powerwild X4



Seed 47 - Terrible Feet

Hammerlegs X1

Pirate X4

Shadow X2



Seed 46 - Dirty Claws

Powerwild X1

Pot Spider X8



Seed 45 - Mad Truffle

Rare Truffle X1



Seed 44 - Yuffie

Yuffie



* You get 600 EXP for defeating Yuffie, and you receive Goofy's Genji

Shield



Seed 43 - Outlaws

Bandit X3

Pirate X4



Seed 42 - Dark Garrison

Defender X1

Wight Knight X3

Soldier X2



Seed 41 - Bad Union

Bandit X1

Powerwild X2

Large Body X1

Fat Bandit X1

Soldier X1



Seed 40 - Behemoth

Behemoth



* You get 600 EXP for defeating the Behemoth, and you receive an ice

upgrade to Blizzaga



Seed 39 - Red Legion

Search Ghost X1

Red Nocturne X8



Seed 38 - Blue Legion

Blue Rhapsody X7

Gargoyle X2



Seed 37 - Sorcerous Armor

Guard Armor X1

Blue Rhapsody X2

Red Nocturne X2



Seed 36 - Mad Fungus

Black Fungus X1

Green Requiem X4



Seed 35 - Spiders & Magic

Red Nocturne X3

Yellow Opera X3

Pot Spider X2



Seed 34 - Optical Trick

Stealth Sneak X1

Blue Rhapsody X2

Green Requiem X4



Seed 33 - Magic Force

Wizard X1

Red Nocturne X2

Yellow Opera X4

Blue Rhapsody X2



Seed 32 - Shadow Summoners

Wizard X3

Shadow X6



Seed 31 - Mystic Mages

Angel Star X1

Wizard X4



Seed 30 - Cerberus

Cerberus



* You get 1000 EXP for defeating Cerberus, and you receive a thunder

upgrade to Thundaga



Seed 29 - Sky Raiders

Air Soldier X4

Air Pirate X3



Seed 28 - Spookies

Search Ghost X6



Seed 27 - Terrible Fists

Gauntlets X1

Gargoyle X5



Seed 26 - Shadow Storm

Shadow X?



* Any time the amount of enemies is indicated by a question mark, they

will continuously spawn into battle as you fight



Seed 25 - Avengers

Bandit X1

Wight Knight X1

Pirate X1

Soldier X1

Powerwild X1



Seed 24 - Dark Knights

Opposite Armor X1

Darkball X6



Seed 23 - Black Flap

Gargoyle X2

Air Soldier X3

Air Pirate X2



Seed 22 - Night Soarers

Wyvern X3

Search Ghost X2

Wight Knight X2



Seed 21 - Air Corsairs

Battleship X1

Wyvern X2

Darkball X4



Seed 20 - Cloud & Leon

Cloud

Leon



* You get 1000 EXP for defeating Cloud, and 800 EXP for defeating Leon.

You also receive the Lionheart keyblade.



Seed 19 - The Large Trio

Large Body X3

Wight Knight X2



Seed 18 - Blaze Bandits

Fat Bandit X3

Red Nocturne X4



Seed 17 - False Angels

Angel Star X2

Wyvern X2

Large Body X2



Seed 16 - Dark Storm

Darkball X?



Seed 15 - Air Brigade

Wyvern X1

Air Pirate X1

Air Soldier X1

Gargoyle X1

Search Ghost X1



Seed 14 - Violent Bunch

Fat Bandit X2

Invisible X1

Wizard X2



Seed 13 - Heavy Warriors

Fat Bandit X2

Defender X1

Large Body X2



Seed 12 - Interceptors

Defender X3



Seed 11 - Elder Force

Invisible X3

Angel Star X2



Seed 10 - Hades

Hades



Boss Fight

Hades

==========



Hades is a big Fire user, so you'll constantly have to dodge his many

attacks. Of course, you could always blindly attack him regardless of

what he throws at you, and heal after (if you equipped those 3 MP

abilities, you'll be able to constantly attack and heal with little to

no use of MP). When he says, "Feel the heat," he shoots fire out of his

arms and spins in a circle. Lock onto him if you aren't already and

Dodge Roll in a circle around him. When the flames let up, let him have

it with a few combos. He is also vulnerable when shooting fireballs at

you. This isn't a tough battle, as Hades has a very low defense. His

life bar goes down faster than even Leon's or Cloud's.



EXP. 3000

=======================================================================



After the battle, your Gravira magic is upgraded to Graviga, and you

receive Ansem's Report 8.



Seed 9 - Night Rave

Shadow X5

Darkball X3

Invisible X1



Seed 8 - The Requiem

Red Nocturne X2

Blue Rhapsody X2

Yellow Opera X2

Wizard X2

Angel Star X1



Seed 7 - Invisible Fear

Stealth Sneak X1

Invisible X3



Seed 6 - Mad Mushroom

White Mushroom X3



Seed 5 - Black Storm

Shadow X?

Darkball X?



Seed 4 - Twin Mirage

Stealth Sneak X2



Seed 3 - Shadow Troopers

Wyvern X?

Wizard X?

Defender X?



Seed 2 - Final Battalion

Darkball X?

Angel Star X?

Invisible X?



Seed 1 - Rock Titan

Rock Titan



Boss Fight

Rock Titan

==========



Although this creature is massive, you'll find no difficulty in

defeating it. When the battle begins, lock onto its leg and start

attacking like crazy. When it lifts up its foot, jump over the small

shockwave. After a bunch of hits, it will fall on its back, giving you

time to run up to its heads and attack. Watch out, because this boss

bites. You'll notice that you aren't doing damage when you attack it,

but in reality, you really are, it's just that the life bar won't fit.

After a while, the purple bar will start going down. It is actually

possible to stay on the head longer after it gets up. Use Ars Arcanum a

few times on the head and the feet to end this battle quickly. That

wasn't so bad, was it?



EXP. 4000

=======================================================================



After the battle, you receive Sora's Trinity Limit. This is a great

ability, so equip it as soon as you can. For completing the Hades Cup

with Sora alone, you receive Donald's Save the Queen staff. For

completing the time trial for the Hades Cup, you receive Goofy's Save

the King shield.



Also, now that you have Blizzaga, go out to the Coliseum lobby and use

it on the torches to receive a Holy-G. Then check under one of the

statues to find a purple pot containing an Orichalcum.



When you are done with all you wanna do at the Colisuem (leave the two

mystery challenges alone... for now), head off to Neverland.



~==============~

| * Neverland |

~==============~



Enemies

-------

Phantom (Boss)



Weapons

-------

Dream Rod



Magic

-----

Stopga



You'll notice you can no longer land in the Clock Tower area, so head to

the Ship: Cabin area. Place Peter in your party and then talk to Tinker

Bell, who appears in the room. (Replace Goofy with Peter). Also, make

sure you put Firaga, Blizzaga, and Thundaga into Sora's shortcut menu.

You might also think about replacing one of these with the Stopra spell.



As you are on your way to the Clock Tower, a sinister figure appears and

challenges you to a battle.



Boss Fight

Phantom

==========



As soon as this battle begins, fly over to the clock and cast Stopra on

the minute hand. This causes the clock to stop for a short while. If the

clock reaches the 12, you can kiss one of your party members goodbye for

the rest of the battle. Needless to say, you don't want this to happen a

third time, or you lose the battle. When the Stopra spell wears off,

cast another one.



Anyway, you have to look under Phantom in order to find out how to hurt

it. If the orb under it is red, cast a Firaga spell. If the orb under it

is blue, cast a Blizzaga spell. Yellow is Thundaga, and white is a

physical attack. Once in a while, he'll fly in front of one of the clock

faces and shoot energy balls at you that deplete your HP, but this

shouldn't be a problem if you are flying away from it. To avoid this

attack, simply fly around to the other side of the Clock Tower when you

see it pause in front of the clock face. Follow the rules of this battle,

and you should emerge victorious (especially if you're around level 77).



EXP. 9999

=======================================================================



After the battle, your Stopra magic is upgraded to Stopga. You can now

return to Merlin to obtain Donald's Dream Rod (which isn't very useful

now that you have his Save the Queen staff).



~============~

| * Agrabah |

~============~



Enemies

-------

Kurt Zisa (Boss)



Return to Agrabah and land in Aladdin's House. Place Elixirs in

everyone's item slots. After saving, talk to Carpet, who is flipping out.

He takes you into the Desert where you find a strange mechanical

Heartless.



Boss Fight

Kurt Zisa

==========



As the battle starts, cast Aeroga quickly, because your magic is about

to get locked. Superglide over to Kurt Zisa and attack the glowing orbs

in his hands. After you kill each one, HP Balls will be released. When

it falls over, immediately start attacking its head. You should be able

to deplete its life to at least the orange bar.



When Kurt Zisa gets up again, it casts a protective barrier around it

which can only be destroyed by magic. Thundaga seems to be the most

damaging spell, but Firaga can be cast the quickest. It's up to you what

spell you use. When you hit the shield, MP Balls fall out, so try and

stay in close. When the shield is destroyed, continue hitting it again.

When it gets back up, it will start the pattern over again by sealing

your magic. To make the battle shorter, use special abilities on it

while it's stunned.



*TIP*



Here's a tip from my good friend Ryan. If you use Mushu during this

portion of the battle, the shield will fall a lot faster.



If you have two MP Rages and MP Haste equipped, then just follow Kurt

Zisa when it puts up the magic barrier. Donald will cast spells, making

it shoot out MP Balls, and if any of the attacks hit you, you will gain

MP and be able to heal. This is a good way to recharge.



The second time it seals your magic, it uses a spinning blade attack the

you can't dodge. You'll just have to use an Elixir or Hi-Potion halfway

through the flurry of attacks if you want to survive. Then continue

beating up the orbs.



Kurt Zisa should go down after he uses his barrier for the second time.



EXP. 20,000

=======================================================================



If you've defeated Kurt Zisa, you're definitely ready for the Ice Titan

and Sephiroth. Head back to the Coliseum.



~=============~

| * Coliseum |

~=============~



Enemies

-------

Ice Titan (Boss)

Sephiroth (Boss)



The first mystery match pits you against the fearsome Ice Titan. Be sure

to be around level 78.



Boss Fight

Ice Titan

===========



The trick to winning this battle is the MP trick I mentioned earlier.

Equip the MP Rages and the MP Haste abilities. This way, you can heal

whenever you get hurt. The Ice Titan has many attacks you should look

out for. The most basic attack it has is shooting icicles at you. If you

lock on to its head, you can hit the icicles back at it. USE THE GUARD

ABILITIY! It's so much easier than trying to use the keyblade to do this. This

is actually the only effective way to cause damage to this boss.



Another attack it uses early on involves it shoving its hand into the

ground. Icicles pop up all over the battlefield, and the first one will

usually target you automatically. Use Dodge Roll to avoid this attack.



It is important that you do not cast Aeroga during this battle. Doing so

will cause the icicles to become too big to hit back at it.



It can also summon three large ice boulders that fall on you. When you

see it spread its claws (you'll get familiar with the attack pattern)

run horizontal across the screen to avoid the boulders.



It can sweep the arena with its icy breath. If you are hit by this

attack, you'll freeze into and ice block. If you jump over it, be sure

to glide forward a little, so you don't slip on the icy residue. A

flurry of icicles always follows up this attack.



Oh yeah, and watch out for the shockwaves that emanate from the feet.



Use the icicles to cause small damage to the head (after locking on of

course). After a while, the Ice Titan will keel over for a few precious

seconds. Use special abilities sparingly, unless you have a lot of

Ethers in stock. After taking a chunk of health away, the Ice Titan will

rise once again.



After every time it gets knocked down, the Ice Titan will modify its

attack pattern. After it gets knocked down a second time, you'll want to

stand on the bleachers as far away as possible. It has an attack that

covers everything in its immediate range and then some. If you are far

enough away, you won't even be hit. If you are too close, prepare to be

frozen several times. A flurry of icicles (and later ice boulders)

always follows this attack.



And there you have it. This is a tricky battle, but the worst is yet to

come.



EXP. 5000

=======================================================================



And now for the last boss fight in the Coliseum... be sure to fill

Sora's item slots with Elixirs.



Boss Fight

Sephiroth

==========



Wow. Yeah, this is the infamous last boss of Final Fantasy VII and now he's

back, to challenge Sora to a one-on-one duel to the death... er, winning the

tournament, rather.



Sephiroth isn't a single strategy boss, so I'll break it up.



When the battle begins, target him and keep it that way. He will get many hits

on you during this phase (oh, it gets worse), so be ready to heal for every two

or so hits you take (jump away and quickly heal while in the air). To attack

Sephiroth, jump at him (no glide) and use your keyblade to close the distance.

If you glide towards him, it takes you longer to pull out your keyblade, and

it's much easier for him to hit you. As you close the distance with your

keyblade strike, finish up with a combo. This may or may not cause him to

disappear. If he does, quickly jump out of the way and target him again.



During this time, you'll also have to look out for his "Power" attacks. A

column

of fire surrounds him, and if you're caught in it, you'll get hit once or

twice.

He uses it if you don't finish up a combo while attacking him, or if he blocks

you with his sword. There's nothing to do other than heal after this onslaught.

If you happen to hit him and interrupt him during this time, don't be surprised

when he decides to use this attack again.



When you start depleting his pink bar, he changes strategy a little. You'll

know

when this happens if he just stands there taunting you. When you see him

teleport away, and not appear behind you, *very* quickly target him and

Superglide to him as he's saying "Descend Heartless Angel". If you feel that

you

aren't going to make it in time, head instead to the other side of the arena

and

get an Elixir ready to the point where it asks you who you are giving it to. As

soon as your MP depletes and your HP reaches one, press the button to use the

Elixir. This refills everything, but Sephiroth will probably hit you anyway.

You

will lose if you don't use an Elixir or even just a Potion and

Ether.



Also at this point in the battle, he starts teleporting a lot more, and running

around, making it extremely hard to hit him, except when he's using Descend

Heartless. It's easier to focus on avoiding the Descend Heartless attack if you

don't attack him AT ALL during this time EXCEPT during the Descend Heartless

attack. This gives you time to stay in the middle of the arena and easily be

close to wherever he appears.



When you start depleting his orange bar, he says something like, "Come, power!"

and the screen will darken. During this time, he is invulnerable to attack, and

he hits you unmercifully. Since it's extremely hard to pull off a Curaga spell

during this onslaught, use Aeroga before or during it to lessen the damage.

Continuously hit the Guard button and he won't even touch you (well, meybe once

or twice, but that's not a problem if you have Aeroga on). Be ready to stop

another Descend Heartless attack after this "Come Power" portion.



When you get him to his yellow bar, he changes his attack pattern yet AGAIN.

When green energy wells up around him, orbs appear, so try to avoid those.

After

he absorbs them, he summons meteors and is invulnerable to your attacks again.

Glide around Sephiroth to avoid the several meteors that create shockwaves as

they hit the ground. The meteors begin to spin around him, and they will

probably hit you unless you're very lucky or very good. Watch out for the giant

meteor that appears above his head. When it starts to fall towards you,

Superglide away to avoid it. That ends this portion of the battle.



At this point, you'll want to keep Aeroga cast. He uses a spinning tornado

attack at you, and it's pretty tough to dodge. You'll have to stay relatively

close if you want to attack. It's best to attack right after one of these

spinning attacks, but watch out for his teleport again, he still uses it, this

time in conjunction with the tornado attack. Using Ars Arcanum at this time can

pretty much seal the battle, depending on your strength and MP remaining, and

depending on Sephiroth's life bar.



This last part of the battle is actually a relief compared to the Descend

Hartless / "Come Power" portion. Just keep Aeroga on, and heal as often as you

are able, and you will finally win this frightening battle.



EXP. 18,000

=======================================================================



Now that you've done everything there is to do, it's finally time to

return to the End of the World and finish up some unfinished business

with Ansem. You don't even have to be a high level to finish the game.

Level 65 suffices, but if you've followed the guide, you should be

around level 81. Well that's fine too, heheh.



By the way, if you are missing any Trinity Marks, Dalmatians, Gummi

Blueprints, etc., now is the time to collect them. Check their

respective sections after the walkthrough.



~=====================~

| R. End of the World |

~=====================~



Enemies

-------

Ansem (Boss)

Darkside (Boss)

World of Chaos (Boss)



Return to the Final Rest area and save. Now, head through the final door.

Back on Destiny Islands, head to where the Secret Place is to trigger a

cutscene.



Boss Fight

Ansem

==========



Ansem's guardian shadow thing is a real nuisance in this battle. He can

get in front of Ansem and block any attacks coming from your end. IT

also shoots out blades and such, but after coming out of that battle

with Sephiroth alive, can you really complain? Sometimes, the demon

thingie goes into Sora and causes his attack command to mess up

occasionally. It instead says Freeze, and if you try attacking during

this time, the guardian will come out and deal some damage. This is a

good time to go after Ansem and give him all you've got, however.



EXP. 10,000

=======================================================================



After the battle, restock Sora's supply of items if need be. Sora fights

the next two battles alone.



Boss Fight

Darkside (3)

============



Darkside is back yet again, but he's no different (other than a larger

HP meter). You shouldn't have any trouble defeating him.



EXP. 8000

=======================================================================



Boss Fight

Ansem (2)

==========



Ansem uses a few new attacks in this battle. He charges at you back and

forth across the battlefield, which is a little tough to dodge, even

when using Superglide. He also likes to use a lightning attack, but it's

not very damaging.



When he says something like, "My strength returns..." the guardian will

pop up from the ground several times and try to hit you. Just use Dodge

Roll and you'll be fine.





He uses the guardian to possess you again. During this attack you should

use special abilities like Ragnarok.



EXP. 20,000

=======================================================================



Boss Fight

World of Chaos

==============



This strange floating ship is the giant series of battles between you

and the end of the game. You'll have to systematically take down the

ship and get your friends back. Go after Ansem first. He uses his staff

to knock you away and shoot energy beams at you, but you should be fine

if you just keep attacking. After you deplete his life bar, he protects

himself with a Heartless symbol, and Sora flies into a portal.



In the portal, attack the Shadows that appear, and look for the giant

floating nasty thing. Attacking this will cause a black portal to appear

in front of Ansem. Attack the weird blubbery things in front of it, then

fly over to it again and enter. Destroy the Darkballs and the nasty

thing here to release Goofy.



Now the face has opened up, but you'll want to take care of the blubbery

things under it first so that they don't distract you. Ignore the energy

and lightning damage, and attack the face, healing when necessary. You

get 3000 EXP for defeating the face. After that, it opens, and you can

enter a new portal. Destroy the Invisibles here and the final nasty

thing to free Donald and blow up the face.



That makes the shield around the core of the ship go away, but you'll

have to take care of more blubbery things before you can commence

attacking. The mound of blubber with the jack-o-lantern face is your

target. Attack it until it implodes. Or explodes. Or whatever.



Ansem is no longer protected by the Heartless shield, so go attack him

again. This is the last portion of the battle. Just watch out for the

incredible amount of lasers and he falls fast.



EXP. 20,000

=======================================================================



And that's it! Enjoy then ending sequence, you've certainly earned it.

If you have all the Dalmatians, sealed every keyhole, and beat the Hades

Cup, then you will get an extra special ending movie... it's a trailer

to Kingdom Hearts 2! Most excellent. Look for another guide when it

finally comes out, written by me, ElectroSpecter!



...Now try beating the game on Expert. The art at the end changes. Also,

if you unlock the movie trailer again, you get yet another art piece.

You also get a statistics screen every time you beat it on Expert.









o=============================================================================o

\ 4. Flowchart [flwc] /

o=========================================================================o



A. AWAKENING -------------------------------------> [A0]

~Boss Fight - Darkside ---------------------> [A1]

B. DESTINY ISLANDS -------------------------------> [B0]

~Duel - Wakka ------------------------------> [B1]

~Duel - Selphie ----------------------------> [B2]

~Duel - Tidus ------------------------------> [B3]

~Duel - Riku -------------------------------> [B4]

~Boss Fight - Darkside (2) -----------------> [B5]

C. TRAVERSE TOWN ---------------------------------> [C0]

~Boss Fight - Leon -------------------------> [C1]

~Boss Fight - Guard Armor ------------------> [C2]

D. WONDERLAND ------------------------------------> [D0]

~Boss Fight - Cards and Tower --------------> [D1]

~Boss Fight - Trickmaster ------------------> [D2]

* TRAVERSE TOWN ---------------------------------> [Z0]

E. COLISEUM --------------------------------------> [E0]

~Boss Fight - Cloud ------------------------> [E1]

~Boss Fight - Cerberus ---------------------> [E2]

* TRAVERSE TOWN ---------------------------------> [Z1]

* WONDERLAND ------------------------------------> [Z2]

F. DEEP JUNGLE -----------------------------------> [F0]

~Boss Fight - Sabor ------------------------> [F1]

~Boss Fight - Sabor (2) --------------------> [F2]

~Boss Fight - Clayton and Stealth Sneak ----> [F3]

G. TRAVERSE TOWN ---------------------------------> [G0]

~Boss Fight - Opposite Armor ---------------> [G1]

* 100 ACRE WOOD ---------------------------------> [Z2]

* COLISEUM - PHIL CUP ---------------------------> [Z3]

* DEEP JUNGLE -----------------------------------> [Z4]

H. AGRABAH ---------------------------------------> [H0]

~Boss Fight - Pot Centipede ----------------> [H1]

~Boss Fight - Cave of Wonders --------------> [H2]

~Boss Fight - Jafar ------------------------> [H3]

~Boss Fight - Genie Jafar ------------------> [H4]

* TRAVERSE TOWN ---------------------------------> [Z6]

* 100 ACRE WOOD ---------------------------------> [Z7]

* TRAVERSE TOWN ---------------------------------> [Z8]

* COLISEUM --------------------------------------> [Z9]

* WONDERLAND ------------------------------------> [Y0]

* DEEP JUNGLE -----------------------------------> [Y1]

I. MONSTRO ---------------------------------------> [I0]

~Boss Fight - Parasite Cage ----------------> [I1]

~Boss Fight - Parasite Cage (2) ------------> [I2]

* TRAVERSE TOWN ---------------------------------> [Y2]

* 100 ACRE WOOD ---------------------------------> [Y3]

* AGRABAH ---------------------------------------> [Y4]

* COLISEUM - PEGASUS CUP ------------------------> [Y5]

~Boss Fight - Leon & Yuffie ----------------> [Y6]

J. ATLANTICA -------------------------------------> [J0]

~Boss Fight - Shark ------------------------> [J1]

~Boss Fight - Ursula, Flotsam & Jetsam -----> [J2]

~Boss Fight - Ursula -----------------------> [J3]

* 100 ACRE WOOD ---------------------------------> [Y7]

K. HALLOWEEN TOWN --------------------------------> [K0]

~Boss Fight - Lock, Shock, & Barrel --------> [K1]

~Boss Fight - Oogie Boogie -----------------> [K2]

~Boss Fight - Oogie's Manor ----------------> [K3]

L. 100 ACRE WOOD ---------------------------------> [L0]

M. NEVERLAND -------------------------------------> [M0]

~Boss Fight - Antisora ---------------------> [M1]

~Boss Fight - Captain Hook -----------------> [M2]

* TRAVERSE TOWN ---------------------------------> [Y8]

* WONDERLAND ------------------------------------> [Y9]

* DEEP JUNGLE -----------------------------------> [X0]

* AGRABAH ---------------------------------------> [X1]

* HALLOWEEN TOWN --------------------------------> [X2]

* NEVERLAND -------------------------------------> [X3]

N. COLISEUM - HERCULES CUP -----------------------> [N0]

~Boss Fight - Cloud ------------------------> [N1]

~Boss Fight - Hercules ---------------------> [N2]

* AGRABAH ---------------------------------------> [X4]

* NEVERLAND -------------------------------------> [X5]

* TRAVERSE TOWN ---------------------------------> [X6]

O. HOLLOW BASTION --------------------------------> [O0]

~Boss Fight - Riku -------------------------> [O1]

~Boss Fight - Maleficent -------------------> [O2]

~Boss Fight - Dragon -----------------------> [O3]

~Boss Fight - Riku (2) ---------------------> [O4]

* TRAVERSE TOWN ---------------------------------> [X7]

P. HOLLOW BASTION --------------------------------> [P0]

~Boss Fight - Behemoth ---------------------> [P1]

* TRAVERSE TOWN ---------------------------------> [X8]

Q. END OF THE WORLD ------------------------------> [Q0]

~Boss Fight - Chernabog --------------------> [Q1]

* COLISEUM --------------------------------------> [X9]

~Boss Fight - Hades ------------------------> [W0]

~Boss Fight - Rock Titan -------------------> [W1]

* NEVERLAND -------------------------------------> [W2]

~Boss Fight - Phantom ----------------------> [W3]

* AGRABAH ---------------------------------------> [W4]

~Boss Fight - Kurt Zisa --------------------> [W5]

* COLISEUM --------------------------------------> [W6]

~Boss Fight - Ice Titan --------------------> [W7]

~Boss Fight - Sephiroth --------------------> [W8]

R. END OF THE WORLD ------------------------------> [R0]

~Boss Fight - Ansem ------------------------> [R1]

~Boss Fight - Darkside (3) -----------------> [R2]

~Boss Fight - Ansem (2) --------------------> [R3]

~Boss Fight - World of Chaos ---------------> [R4]









o=============================================================================o

\ 5. Dalmatians [dlma] /

o=========================================================================o



As you travel throughout different worlds, you will find Pongo and Perdita's

missing children (well, technically, not all of them are their actual children;

if you saw the movie you'd understand). For every 9-12 puppies you save

(starting at 12), you will receive a gift. The gifts get better and better, so

it is worth it to get all 99 puppies.



.=========.

| Puppies |====================================.

| Rescued | Prize |

|---------|------------------------------------|

| 12 | Curaga-G |

|---------|------------------------------------|

| 21 | Firaga-G |

|---------|------------------------------------|

| 30 | Thundara-G |

|---------|------------------------------------|

| 42 | Mythril Shard |

|---------|------------------------------------|

| 51 | Mythril, Torn Page |

|---------|------------------------------------|

| 60 | Megalixir |

|---------|------------------------------------|

| 72 | Orichalcum |

|---------|------------------------------------|

| 81 | Ultima-G |

|---------|------------------------------------|

| 90 | Ribbon |

|---------|------------------------------------|

| 99 | All Gummi blocks, Aero is upgraded |

'=============================================='





Dalmatian Locations

===================



Note: The "Availability" notes are the first time you can get the Dalmatians.

These aren't the only times, however; you can access the Dalmatians anytime

after the given events.



.=============================================================================.

| Dalmatians 1, 2, and 3 Traverse Town |

|-----------------------------------------------------------------------------|

| |

| Availability: After completing Neverland and obtaining the Glide ability. |

| |

| Location: When you're outside of the Mystical House (Merlin's place; |

| reached by heading through the door with the flame in the Third District), |

| head around to the back and use Glide to reach the platform with the chest. |

| |

|=============================================================================|

| Dalmatians 4, 5, and 6 Traverse Town |

|-----------------------------------------------------------------------------|

| |

| Availability: After completing Deep Jungle and obtaining the Red trinity |

| ability. |

| |

| Location: There is a Red trinity mark in the alley in the First district |

| that Sora first wakes up in. Use the Trinity Mark to reach an area with the |

| chest that contains the Dalmatians. |

| |

|=============================================================================|

| Dalmatians 7, 8, and 9 Traverse Town |

|-----------------------------------------------------------------------------|

| |

| Availability: After completing Agrabah and obtaining the Green trinity |

| ability. |

| |

| Location: There is a Green trinity mark in the Accessory Shop in the First |

| district. Use the Trinity Mark to reach the Moogle Synthesis Shop. There's |

| a chest that contains the Dalmatians in the back. |

| |

|=============================================================================|

| Dalmatians 10, 11, and 12 Traverse Town |

|-----------------------------------------------------------------------------|

| |

| Availability: After completing Deep Jungle and obtaining the Red trinity |

| ability. |

| |

| Location: In the Alley (you can reach the Alley from the Second District), |

| use the Red trinity mark in the water near the gate to enter the Secret |

| Waterway. Near the stairs here is a chest with the Dalmatians. |

| |

|=============================================================================|

| Dalmatians 13, 14, and 15 Wonderland |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Wonderland. |

| |

| Location: Make your way to the Tea Party Garden and head through the door |

| to the Bizarre Room. From here, find the latch on the wall and open it. The |

| newly opened door leads to the Queen's Castle area on a hedge where the |

| chest with the Dalmatians sits. |

| |

|=============================================================================|

| Dalmatians 16, 17, and 18 Wonderland |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Wonderland. |

| |

| Location: In the Lotus Forest, head to the back and jump on the short |

| mushroom. From there, jump left to a tall one, and jump to the chest that |

| contains the Dalmatians. |

| |

|=============================================================================|

| Dalmatians 19, 20, and 21 Wonderland |

|-----------------------------------------------------------------------------|

| |

| Availability: After obtaining High Jump from Monstro and Glide from |

| Neverland. |

| |

| Location: Head into the Lotus Forest and jump up to the mushroom above the |

| fake pond. From here, glide to a chest with an Orichalcum. Enter the nearby |

| door to the Tea Party Garden. You'll land next to the chest. |

| |

|=============================================================================|

| Dalmatians 22, 23, and 24 Coliseum |

|-----------------------------------------------------------------------------|

| |

| Availability: Avaiable from when you first visit the Coliseum. |

| |

| Location: When you first enter the Coliseum, head underneath the giant |

| statue on the right. The Trinity mark here will allow you to get the chest. |

| |

|=============================================================================|

| Dalmatians 25, 26, and 27 Deep Jungle |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Deep Jungle. |

| |

| Location: From the camp area, enter the green foresty area near the |

| chemistry equipment (Hippo's Lagoon). Use the hippos as stepping stones to |

| reach an island with the chest. |

| |

|=============================================================================|

| Dalmatians 28, 29, and 30 Deep Jungle |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Deep Jungle. |

| |

| Location: Head through Hippo's Lagoon and then through the first Vines area |

| to reach Vines 2. Swing across the series of vines to land on the opposite |

| ledge. Follow this ledge left and jump across to the chest. |

| |

|=============================================================================|

| Dalmatians 31, 32, and 33 Deep Jungle |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Deep Jungle. |

| |

| Location: After entering the Climbing Trees area (one way is to enter |

| through the Vines 2 area), find the Blue Trinity mark and use it to find |

| the puppies. |

| |

|=============================================================================|

| Dalmatians 34, 35, and 36 Deep Jungle |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Deep Jungle. |

| |

| Location: In the Camp area, find this Trinity mark behind a table. Use it |

| to find the puppies. |

| |

|=============================================================================|

| Dalmatians 37, 38, and 39 Agrabah |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Agrabah. |

| |

| Location: From Main Street, locate Aladdin's House (there's a pole you can |

| climb up to get there) and find the chest inside. |

| |

|=============================================================================|

| Dalmatians 40, 41, and 42 Halloween Town |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Halloween Town. |

| |

| Location: After using the curly hill at Moonlight Hill, you'll be in an |

| area with a gorge. If you look into the gorge, you should see a blue ledge |

| that you can jump from to reach a chest. It contains the puppies. |

| |

|=============================================================================|

| Dalmatians 43, 44, and 45 Neverland |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Neverland. |

| |

| Location: After defeating Captain Hook, you'll appear at the Clock Tower. |

| There's a ledge with a Save Point, and a ledge below that one. Drop down |

| from the Save Point to land on this ledge and search the perimeter for the |

| chest. |

| |

|=============================================================================|

| Dalmatians 46, 47, and 48 Agrabah |

|-----------------------------------------------------------------------------|

| |

| Availability: After obtaining High Jump from Monstro and Glide from |

| Neverland. |

| |

| Location: Disembark from the Gummi Ship at Aladdin's House. Enter the |

| Palace Gates area from here. Keep High Jumping upward until you are as high |

| as you can go. From here, look for the chest and glide to it. |

| |

|=============================================================================|

| Dalmatians 49, 50, and 51 Agrabah |

|-----------------------------------------------------------------------------|

| |

| Availability: After obtaining High Jump from Monstro and Glide from |

| Neverland. |

| |

| Location: Disembark from the Gummi Ship at the Dark Chamber. Head up the |

| steps to return to the Entrance area of the Cave of Wonders. There's a |

| platform you can use to glide to the chest, which is on a pillar. Use the |

| first-person view to find it. |

| |

|=============================================================================|

| Dalmatians 52, 53, and 54 Agrabah |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Agrabah. |

| |

| Location: Jump on one of the monkey statues in the Treasure Room of the |

| Cave of Wonders to reach this chest. |

| |

|=============================================================================|

| Dalmatians 55, 56, and 57 Monstro |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for Pinocchio in Monstro. |

| |

| Location: Enter Chamber 1, jump up to the ledge and enter Chamber 2, and |

| from there to Chamber 3. Enter the other door here to get back to Chamber 2 |

| on a higher level. Staying up on this ledge, continue through the door to |

| Chamber 5, and from there enter Chamber 6. Head up the giant steps in this |

| area and drop down to the door that leads to the top section of Chamber 3. |

| The chest here contains the Dalmatians. |

| |

|=============================================================================|

| Dalmatians 58, 59, and 60 Wonderland |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Wonderland (after |

| defeating the Cards and Tower). |

| |

| Location: After growing big from feeding the flower a Potion, make sure the |

| branch of the big tree in the middle of the area is facing away from you by |

| hitting it. In the alcove where you found your first piece of evidence, |

| jump up the mushrooms and follow them to a hole in the wall (the one you |

| used to find the fourth piece of evidence). On the wall of the Bizarre |

| Room, hit the faucet to make the pot real. Jump in and you'll end up in the |

| Queen's Castle area on a hedge with the chest. |

| |

|=============================================================================|

| Dalmatians 61, 62, and 63 Hollow Bastion |

|-----------------------------------------------------------------------------|

| |

| Availability: Second trip to Hollow Bastion after defeating Dragon and |

| Riku. |

| |

| Location: Find this chest in the area where you fought Riku for the second |

| time (after defeating Maleficent in Dragon form). It's to the right of the |

| giant keyhole. |

| |

|=============================================================================|

| Dalmatians 64, 65, and 66 Halloween Town |

|-----------------------------------------------------------------------------|

| |

| Availability: After sealing Neverland's keyhole. |

| |

| Location: Return to Moonlight Hill (the big curly one) and head to the |

| right when you enter to find a door that wouldn't open previously. Head |

| through to find the chest. |

| |

|=============================================================================|

| Dalmatians 67, 68, and 69 Halloween Town |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Halloween Town. |

| |

| Location: Under the stairs of Jack's house in Guillotine Square. |

| |

|=============================================================================|

| Dalmatians 70, 71, and 72 Halloween Town |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Halloween Town. |

| |

| Location: In Guillotine Square, look for the two big orange pumpkins in the |

| wall. Use first-person view to look up and to the right of the pumpkins. |

| There is a small ledge sticking out that you can grab on to. Jump up into |

| the room to reach a chest with a Power Up. From here, glide the to the |

| giant mouth to the right. The chest is up here. |

| |

|=============================================================================|

| Dalmatians 73, 74, and 75 Monstro |

|-----------------------------------------------------------------------------|

| |

| Availability: After defeating Parasite Cage the first time and getting |

| the High Jump ability from Gepetto. |

| |

| Location: If you're just entering Monstro, the pile of debris you see to |

| the right is what the chest is sitting on. High jump to the top to reach |

| it. |

| |

|=============================================================================|

| Dalmatians 76, 77, and 78 Monstro |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for Pinocchio in Monstro. |

| |

| Location: Enter Monstro. From Chamber 1, jump up to the ledge and enter |

| Chamber 2, and from there to Chamber 3. Jump onto a barrel here and jump to |

| a ledge with the chest containing the Dalmatians. |

| |

|=============================================================================|

| Dalmatians 79, 80, and 81 Monstro |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for Pinocchio in Monstro. |

| |

| Location: Enter Chamber 1, jump up to the ledge and enter Chamber 2, and |

| from there to Chamber 3. Enter the other door here to get back to Chamber 2 |

| on a higher level. Staying up on this ledge, continue through the door to |

| Chamber 5, and from there enter Chamber 6. Head down giant steps in this |

| area and enter the lowest door. Use a barrel to jump up to the higher |

| platform in this area. From here, find the outcropping on the wall and use |

| a barrel to jump to it. Keep jumping up until you reach a barrel with a |

| chest on top of it. Break the barrel and open the chest for the Dalmatians. |

| |

|=============================================================================|

| Dalmatians 82, 83, and 84 Neverland |

|-----------------------------------------------------------------------------|

| |

| Availability: Any time after sealing Neverland's keyhole. |

| |

| Location: Choose to land in the ship's Hold. Go through the door into the |

| large room beyond. The chest is near the ceiling on the beam. |

| |

|=============================================================================|

| Dalmatians 85, 86, and 87 Neverland |

|-----------------------------------------------------------------------------|

| |

| Availability: After receiving the Yellow Trinity ability for beating the |

| Hercules Cup. |

| |

| Location: There is a Trinity Mark located in the ship's Hold. Head out the |

| door into the larger room beyond, and climb up the ladder (or fly up, I'm |

| just using the ladder as a point of reference). The yellow Trinity Mark |

| here leads to a room with several chests. One of them contains the puppies. |

| |

|=============================================================================|

| Dalmatians 88, 89, and 90 Neverland |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Neverland. |

| |

| Location: After defeating Antisora, check the chest in the corner to find |

| the Dalmatians (Captain's Cabin, reached by using the Green Trinity Mark in |

| the Cabin area). |

| |

|=============================================================================|

| Dalmatians 91, 92, and 93 Hollow Bastion |

|-----------------------------------------------------------------------------|

| |

| Availability: Anytime after traveling to Hollow Bastion for the first time. |

| |

| Location: After landing at Hollow Bastion, jump down to land on the water. |

| Ahead of you behind the rocks is the chest with the Dalmatians. |

| |

|=============================================================================|

| Dalmatians 94, 95, and 96 Hollow Bastion |

|-----------------------------------------------------------------------------|

| |

| Availability: After defeating Riku at Hollow Bastion for the first time. |

| |

| Location: Head through the door in the Entrance Hall that you put the |

| emblem pieces in. In the Lift Stop area, ignore the crystals and head |

| through the other door to the Castle Gates area. Find the red crystal and |

| activate it. Use the now moving platform to reach an area with a chest |

| floating on a platform. Use Gravity magic to bring it down to get the |

| puppies. |

| |

|=============================================================================|

| Dalmatians 97, 98, and 99 Hollow Bastion |

|-----------------------------------------------------------------------------|

| |

| Availability: After defeating Riku at Hollow Bastion for the first time. |

| |

| Location: Head through the door in the Entrance Hall that you put the |

| emblem pieces in. In the Lift Stop area, ignore the crystals and head |

| through the other door to the Castle Gates area. One of the crystals in |

| area takes you up to a higher level. From here, use the crystal to hop onto |

| the big floating platform and ride it across. Enter the Lift Stop area |

| here, ride up one level, and go back outside. Use another crystal to go up |

| another level. Enter the Lift Stop yet again, and go through the other door |

| here. Finally you'll reach the chest which is on a platform. Use Gravity |

| magic to lower it. |

| |

'============================================================================='











o=============================================================================o

\ 6. Trinity Marks [trma] /

o=========================================================================o





Trinity Marks are small colored marks that are scattered throughout the various

worlds you'll travel to. When you see one, you'll want to be ready to use it.

If you already have the correct Trinity ability and you have Donald and Goofy

in your party, you can activate the mark and reap the rewards. If you haven't

obtained the correct Trinity ability yet, you won't be able to activate it.

Also, if you don't have either Donald or Goofy in your party (or neither one),

you won't be able to activate it. So be ready!



.=============================================================================.

| Blue Trinity Ability -----------------> Learned after defeating Guard Armor |

| Red Trinity Ability --------------------> Learned after locking Deep Jungle |

| Green Trinity Ability ----------------------> Learned after locking Agrabah |

| Yellow Trinity Ability -------------------------> Complete the Hercules Cup |

| White Trinity Ability -------> Defeat Riku the first time in Hollow Bastion |

'============================================================================='



==============

BLUE TRINITIES

==============



.=============================================================================.

| Blue Trinity #1 Traverse Town |

|-----------------------------------------------------------------------------|

| |

| Availability: After defeating Guard Armor. |

| |

| Location: First District near the cafe. |

| |

| Event: Postcard |

| |

|=============================================================================|

| Blue Trinity #2 Traverse Town |

|-----------------------------------------------------------------------------|

| |

| Availability: After defeating Guard Armor. |

| |

| Location: First District near the World Exit door. |

| |

| Event: Munny |

| |

|=============================================================================|

| Blue Trinity #3 Traverse Town |

|-----------------------------------------------------------------------------|

| |

| Availability: After defeating Guard Armor. |

| |

| Location: Third District on the ramp behind the Lady and the Tramp statue. |

| |

| Event: Camping Set and some munny |

| |

|=============================================================================|

| Blue Trinity #4 Traverse Town |

|-----------------------------------------------------------------------------|

| |

| Availability: After defeating Guard Armor. |

| |

| Location: Cast a Fire spell on the door with a flame in the Third District |

| to gain access to the Mystical House area. Once inside, find the mark by |

| Save Point. |

| |

| Event: Mega-Ether and some munny |

| |

|=============================================================================|

| Blue Trinity #5 Wonderland |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Wonderland |

| |

| Location: Enter the Lotus Forest, head forward, and head right into the |

| alcove to find the mark. |

| |

| Event: Potion, Ether, Tent, and MP Balls |

| |

|=============================================================================|

| Blue Trinity #6 Wonderland |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Wonderland (After |

| defeating the Cards and Tower). |

| |

| Location: Grow big by feeding the flower a Potion. Push the nearby rock |

| into the "lake" to raise two mushrooms. Jump up them and land in the small |

| area to reach it. |

| |

| Event: Camping Set and some MP balls |

| |

|=============================================================================|

| Blue Trinity #7 Coliseum |

|-----------------------------------------------------------------------------|

| |

| Availability: Accessible from the first time you land here. |

| |

| Location: Look for this mark forward and to the left of where you land at |

| the Coliseum. Look under the statue of the gladiator. |

| |

| Event: Mythril Shard |

| |

|=============================================================================|

| Blue Trinity #8 Coliseum |

|-----------------------------------------------------------------------------|

| |

| Availability: Accessible from the first time you land here. |

| |

| Location: Look for this mark forward and to the right of where you land at |

| the Coliseum. Look under the statue of the gladiator. |

| |

| Event: Dalmatians 22, 23, and 24 |

| |

|=============================================================================|

| Blue Trinity #9 Deep Jungle |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Deep Jungle. |

| |

| Location: Look near the table with the lab equipment in the Camp area. |

| |

| Event: Dalmatians 34, 35, and 36 |

| |

|=============================================================================|

| Blue Trinity #10 Deep Jungle |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Deep Jungle. |

| |

| Location: Find this mark just sittin' there in the Climbing Trees area |

| (accessible from the Treetop or Treehouse area). |

| |

| Event: Dalmatians 31, 32, and 33 |

| |

|=============================================================================|

| Blue Trinity #11 Agrabah |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Agrabah. |

| |

| Location: First you have to reach the Bazaar area. To do this, jump up to |

| the red awning just outside of Aladdin's house. You'll see a doorway in the |

| corner to the right. Enter the door and drop down in the next area to reach |

| the mark. |

| |

| Event: Mega-Ether and some munny |

| |

|=============================================================================|

| Blue Trinity #12 Agrabah |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Agrabah. |

| |

| Location: When in the Hall of the Cave of Wonders, look into the pit. The |

| steps that lead into it on the left are what you're looking for. Walk down |

| the steps and ride the stone down to a platform with the mark on it. |

| |

| Event: Thunder-G |

| |

|=============================================================================|

| Blue Trinity #13 Monstro |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for Pinocchio in Monstro. |

| |

| Location: Enter Chamber 1, jump up to the ledge and enter Chamber 2, and |

| from there to Chamber 3. Enter the other door here to get back to Chamber 2 |

| on a higher level. Staying up on this ledge, continue through the door to |

| Chamber 5, and from there enter Chamber 6. Head down giant steps in this |

| area and enter the lowest door. In the new area, defeat the enemies and use |

| the mark. |

| |

| Event: Cottage and some munny |

| |

|=============================================================================|

| Blue Trinity #14 Monstro |

|-----------------------------------------------------------------------------|

| |

| Availability: After getting the High Jump ability from Geppetto. |

| |

| Location: In Monstro's Mouth, find the mark on the pile of wood in the |

| middle of the water. |

| |

| Event: 2 Potions, a Cottage, and some munny |

| |

|=============================================================================|

| Blue Trinity #15 Monstro |

|-----------------------------------------------------------------------------|

| |

| Availability: After getting the High Jump ability from Geppetto. |

| |

| Location: In Monstro's Throat, find the mark in the middle of the room. |

| |

| Event: Mythril Shard and some munny |

| |

|=============================================================================|

| Blue Trinity #16 Hollow Bastion |

|-----------------------------------------------------------------------------|

| |

| Availability: During the first trip to Hollow Bastion. |

| |

| Location: From the Grand Hall, head through the door that you opened with |

| the Emblem Pieces to the Lift Stop. Use the blue crystal and head down. |

| Head into the Waterway and take the lift to the left down. The mark is |

| here. |

| |

| Event: Mega-Potion, Mega-Ether, Cottage, and some HP Balls |

| |

|=============================================================================|

| Blue Trinity #17 Hollow Bastion |

|-----------------------------------------------------------------------------|

| |

| Availability: During the first trip to Hollow Bastion. |

| |

| Location: Head through the door in the Entrance Hall that you put the |

| Emblem Pieces in. In the Lift Stop area, ignore the crystals and head |

| through the other door to the Castle Gates area. One of the crystals in |

| area takes you up to a higher level. From here, use the crystal to hop onto |

| the big floating platform and ride it across. The mark should be in front |

| of you. |

| |

| Event: 2 Cottages, Megalixir, and some MP Balls |

| |

'============================================================================='



=============

RED TRINITIES

=============



.=============================================================================.

| Red Trinity #1 Traverse Town |

|-----------------------------------------------------------------------------|

| |

| Availability: After sealing the keyhole in Deep Jungle. |

| |

| Location: In the alley where you started your adventure in Traverse Town |

| (behind the Accessory Shop). |

| |

| Event: Access to chest with Dalmatians 4, 5, and 6 |

| |

|=============================================================================|

| Red Trinity #2 Traverse Town |

|-----------------------------------------------------------------------------|

| |

| Availability: After sealing the keyhole in Deep Jungle. |

| |

| Location: In the Alley, find the grate with water pouring out. The mark is |

| slightly hidden underwater. |

| |

| Event: Access to Secret Waterway |

| |

|=============================================================================|

| Red Trinity #3 Traverse Town |

|-----------------------------------------------------------------------------|

| |

| Availability: After delivering the Old Book to Merlin. |

| |

| Location: Enter the Gizmo Shop and exit through the other door. Climb the |

| ladder up here and the mark is to the right. |

| |

| Event: Access to bell. |

| |

|=============================================================================|

| Red Trinity #4 Agrabah |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Agrabah. |

| |

| Location: Tucked away in the Treasure Room of the Cave of Wonders. |

| |

| Event: Mythril Shard and some munny |

| |

|=============================================================================|

| Red Trinity #5 Halloween Town |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Halloween Town |

| (accessible from when you first reach the Manor, but make sure you use it |

| before sealing the keyhole or you'll never be able to access it; this is |

| the only mark that you need to get immediately). |

| |

| Location: Lowest room of Oogie's Manor. |

| |

| Event: Mythril Shard |

| |

|=============================================================================|

| Red Trinity #6 Hollow Bastion |

|-----------------------------------------------------------------------------|

| |

| Availability: During the first trip to Hollow Bastion. |

| |

| Location: Upper portion of the Grand Hall accessed by the Library. |

| |

| Event: Emblem Piece |

| |

'============================================================================='



===============

GREEN TRINITIES

===============



.=============================================================================.

| Green Trinity #1 Agrabah |

|-----------------------------------------------------------------------------|

| |

| Availability: After locking the keyhole in Agrabah. |

| |

| Location: Enter the Storage Room from the Plaza area to find the mark. |

| |

| Event: Power Up |

| |

|=============================================================================|

| Green Trinity #2 Traverse Town |

|-----------------------------------------------------------------------------|

| |

| Availability: After locking the keyhole in Agrabah. |

| |

| Location: Accessory Shop. |

| |

| Event: Access to Synthesis Shop |

| |

|=============================================================================|

| Green Trinity #3 Coliseum |

|-----------------------------------------------------------------------------|

| |

| Availability: After locking the keyhole in Agrabah. |

| |

| Location: When you land at the Coliseum, turn left to find this mark. |

| |

| Event: Mythril |

| |

|=============================================================================|

| Green Trinity #4 Wonderland |

|-----------------------------------------------------------------------------|

| |

| Availability: After locking the keyhole in Agrabah. |

| |

| Location: Land and look for it in the Rabbit Hole. |

| |

| Event: Elixir |

| |

|=============================================================================|

| Green Trinity #5 Wonderland |

|-----------------------------------------------------------------------------|

| |

| Availability: After locking the keyhole in Agrabah. |

| |

| Location: Shrink in the Bizarre Room and look for it in the fireplace. |

| |

| Event: Mythril Shard |

| |

|=============================================================================|

| Green Trinity #6 Deep Jungle |

|-----------------------------------------------------------------------------|

| |

| Availability: After locking the keyhole in Agrabah. |

| |

| Location: Land in the Tunnel area and enter the door above that leads to |

| the Treetop area. Find the hard-to-see mark in the middle of the area. |

| |

| Event: Mythril Shard and HP balls |

| |

|=============================================================================|

| Green Trinity #7 Monstro |

|-----------------------------------------------------------------------------|

| |

| Availability: After getting the High Jump ability from Geppetto. |

| |

| Location: Use your new ability to jump to the top of the ship and find it. |

| |

| Event: Mythril Shard |

| |

|=============================================================================|

| Green Trinity #8 Neverland |

|-----------------------------------------------------------------------------|

| |

| Availability: During the search for the keyhole in Neverland. |

| |

| Location: You'll use this mark automatically during your adventure. |

| |

| Event: Lowers ladder |

| |

|=============================================================================|

| Green Trinity #9 Hollow Bastion |

|-----------------------------------------------------------------------------|

| |

| Availability: During the first trip to Hollow Bastion. |

| |

| Location: Near the Save Point in the Library. |

| |

| Event: Azal vol. 3 |

| |

'============================================================================='



================

YELLOW TRINITIES

================



.=============================================================================.

| Yellow Trinity #1 Coliseum |

|-----------------------------------------------------------------------------|

| |

| Availability: After winning the Hercules Cup. |

| |

| Location: In front of the pillar in the Lobby. |

| |

| Event: Seals world keyhole |

| |

|=============================================================================|

| Yellow Trinity #2 Agrabah |

|-----------------------------------------------------------------------------|

| |

| Availability: After winning the Hercules Cup. |

| |

| Location: Land in the Dark Chamber, and head up the stairs into the Hall. |

| Look for the yellow Trinity Mark near the idol. |

| |

| Event: Pushes giant head into pit so you can reach a chest |

| |

|=============================================================================|

| Yellow Trinity #3 Neverland |

|-----------------------------------------------------------------------------|

| |

| Availability: After winning the Hercules Cup. |

| |

| Location: This Trinity Mark is located in the ship's Hold. Head out the |

| door into the larger room beyond, and climb up the ladder (or fly up, I was |

| just using the ladder as a point of reference). |

| |

| Event: Opens a room with several chests |

| |

|=============================================================================|

| Yellow Trinity #4 Traverse Town |

|-----------------------------------------------------------------------------|

| |

| Availability: After winning the Hercules Cup. |

| |

| Location: Behind Merlin's Study. |

| |

| Event: Power Up |

| |

'============================================================================='



===============

WHITE TRINITIES

===============



.=============================================================================.

| White Trinity #1 Traverse Town |

|-----------------------------------------------------------------------------|

| |

| Availability: After defeating Riku the first time. |

| |

| Location: Secret Waterway. |

| |

| Event: Orichalcum |

| |

|=============================================================================|

| White Trinity #2 Wonderland |

|-----------------------------------------------------------------------------|

| |

| Availability: After defeating Riku the first time. |

| |

| Location: Head up the mushrooms in the back of the Lotus Forest. Jump to |

| the branch with the acorn and jump to the door in the leafy canopy. On the |

| wall of the Bizarre Room, examine the picture to end up in the secret |

| alcove. The mark is here. |

| |

| Event: Lady Luck Keychain |

| |

|=============================================================================|

| White Trinity #3 Coliseum |

|-----------------------------------------------------------------------------|

| |

| Availability: After defeating Riku the first time. |

| |

| Location: Smack dab in the middle of the Coliseum Gates area. |

| |

| Event: Violetta Staff |

| |

|=============================================================================|

| White Trinity #4 Deep Jungle |

|-----------------------------------------------------------------------------|

| |

| Availability: After defeating Riku the first time. |

| |

| Location: Area where you sealed the keyhole (past the Waterfall Cavern). |

| |

| Event: Orichalcum |

| |

|=============================================================================|

| White Trinity #5 Agrabah |

|-----------------------------------------------------------------------------|

| |

| Availability: After defeating Riku the first time. |

| |

| Location: Head to the Entrance area of the Cave of Wonders and there it is. |

| |

| Event: Comet-G |

| |

|=============================================================================|

| White Trinity #6 Monstro |

|-----------------------------------------------------------------------------|

| |

| Availability: After defeating Riku the first time. |

| |

| Location: Enter Chamber 1 jump up to the ledge and enter Chamber 2, and |

| from there to Chamber 3. Enter the other door here to get back to Chamber 2 |

| on a higher level. Staying up on this ledge, continue through the door to |

| Chamber 5, and from there enter Chamber 6. Head up the giant steps in this |

| area and drop down into the lower area. You'll land near the mark. |

| |

| Event: Thundaga-G |

| |

|=============================================================================|

| White Trinity #7 Atlantica |

|-----------------------------------------------------------------------------|

| |

| Availability: After defeating Riku the first time. |

| |

| Location: Return to Triton's Palace (the area right before Triton's Throne) |

| and check under the giant conch for the mark. |

| |

| Event: Orichalcum |

| |

|=============================================================================|

| White Trinity #8 Halloween Town |

|-----------------------------------------------------------------------------|

| |

| Availability: After defeating Riku the first time. |

| |

| Location: Moonlight Hill. |

| |

| Event: Comet-G |

| |

|=============================================================================|

| White Trinity #9 Neverland |

|-----------------------------------------------------------------------------|

| |

| Availability: After defeating Riku the first time. |

| |

| Location: Deck of the pirate ship. |

| |

| Event: Meteor-G |

| |

|=============================================================================|

| White Trinity #10 Hollow Bastion |

|-----------------------------------------------------------------------------|

| |

| Availability: After defeating Riku the first time. |

| |

| Location: Land at Hollow Bastion and jump up the platforms in the beginning |

| area to find this mark. |

| |

| Event: Firaga-G |

| |

'============================================================================='













o=============================================================================o

\ 7. Postcards [pscd] /

o=========================================================================o



Postcards are items that are found exclusively in Traverse Town. They can be

mailed at the mailbox in the First District. There are 10 in all and each one

gives you an item when mailed. It's a good idea to get them all and benefit

from the items gained by doing so!



.===========.

| Postcards |====================================.

| Found | Prize |

|-----------|------------------------------------|

| 1 | Cottage |

|-----------|------------------------------------|

| 2 | Mythril Shard |

|-----------|------------------------------------|

| 3 | Mega-Potion |

|-----------|------------------------------------|

| 4 | Mega-Ether |

|-----------|------------------------------------|

| 5 | Mythril |

|-----------|------------------------------------|

| 6 | Elixir |

|-----------|------------------------------------|

| 7 | Megalixir |

|-----------|------------------------------------|

| 8 | Orichalcum |

|-----------|------------------------------------|

| 9 | Defense Up |

|-----------|------------------------------------|

| 10 | Power Up |

'================================================'



Postcard Locations

==================



Note: The "Availability" notes are the first time you can get the Postcard.

These aren't the only times, however; you can access the Postcard anytime

after the given events.



.=============================================================================.

| Postcard #1 Item Shop |

|-----------------------------------------------------------------------------|

| |

| Availability: Always. |

| |

| Location: Enter the Item Shop. Target one of the duck kids and switch |

| targets until you target the fan. Jump from the counter and hit the fan to |

| get the Postcard. |

| |

|=============================================================================|

| Postcard #2 First District |

|-----------------------------------------------------------------------------|

| |

| Availability: Always. |

| |

| Location: In an alcove to the right of the Accessory shop are a bunch of |

| crates. Push a big crate over to the side of the building so you can get |

| onto the roof. Once up here, look to the left to see the chest with the |

| Postcard. |

| |

|=============================================================================|

| Postcard #3 Second District |

|-----------------------------------------------------------------------------|

| |

| Availability: Always. |

| |

| Location: When entering the Second District from the First, look to the |

| right to see a chest on an awning. Jump from the raised corner of the wall |

| to reach it. |

| |

|=============================================================================|

| Postcard #4 First District |

|-----------------------------------------------------------------------------|

| |

| Availability: After Yuffie teaches you to unlock things with the keyblade. |

| |

| Location: When entering the First District from the Second, look to the |

| right to see a blue safe in an alcove. Jump over the raised wall to reach |

| it. |

| |

|=============================================================================|

| Postcard #5 First District |

|-----------------------------------------------------------------------------|

| |

| Availability: After learning the Blue Trinity ability. |

| |

| Location: You'll find the Trinity Mark near the cafe. Use it to be |

| transported up a ledge with the chest containing the Postcard. |

| |

|=============================================================================|

| Postcard #6 Third District |

|-----------------------------------------------------------------------------|

| |

| Availability: After defeating Guard Armor. |

| |

| Location: Enter the Gizmo Shop and exit through the other door. Climb the |

| ladder that's outside and look to the left once you're at the top to spot |

| the roof of a building that you can leap to. Travel down the length of the |

| brown building and enter the hole that leads to the Third District. Turn |

| right when you enter and walk into the corner. Press R1 to lock onto an |

| invisible object in the corner. This is the Postcard. |

| |

|=============================================================================|

| Postcard #7 Gizmo Shop |

|-----------------------------------------------------------------------------|

| |

| Availability: After getting Thunder magic. |

| |

| Location: In the Third District, locate the broken pipe behind the barriers |

| and cast Thunder on it. Now enter the Gizmo Shop and kill all the enemies |

| in here. Now that the platforms around the room are moving up and down, you |

| can reach the higher areas of the shop. Step on the three switches up here |

| to start the lower clock. Hop down and wait until it stops. Examine it for |

| Postcard 7 and 8. |

| |

|=============================================================================|

| Postcard #8 Gizmo Shop |

|-----------------------------------------------------------------------------|

| |

| Availability: After getting Thunder magic. |

| |

| Location: In the Third District, locate the broken pipe behind the barriers |

| and cast Thunder on it. Now enter the Gizmo Shop and kill all the enemies |

| in here. Now that the platforms around the room are moving up and down, you |

| can reach the higher areas of the shop. Step on the three switches up here |

| to start the lower clock. Hop down and wait until it stops. Examine it for |

| Postcard 7 and 8. |

| |

|=============================================================================|

| Postcard #9 Synthesis Shop |

|-----------------------------------------------------------------------------|

| |

| Availability: After learning the Green Trinity ability. |

| |

| Location: Enter the Accessory Shop and use the Green Trinity Mark on the |

| floor. Now you'll be able to enter the Synthesis Shop. Once inside, check |

| to the left of the fireplace for the Postcard. |

| |

|=============================================================================|

| Postcard #10 Geppetto's House |

|-----------------------------------------------------------------------------|

| |

| Availability: After completing Monstro. |

| |

| Location: To the right of the Accessory Shop is where Geppetto's House is. |

| Enter and check the shelf for the Postcard. |

| |

'============================================================================='









o=============================================================================o

\ 8. Torn Pages [trnp] /

o=========================================================================o



Throughout the game, you'll collect Torn Pages from the book in Merlin's Shop.

For every page you collect, a new mini-game is opened up in the Hundred Acre

Wood. Finding them is also the only way to lock the Hundred Acre Wood keyhole.

Finally, Torn Pages turn into items when used to restore the book.



.===========.

| Torn Page |==========================================.

| Found | Game Unlocked | Prize |

|-----------|---------------------|--------------------|

| 1 | Pooh's Hunny Hunt | Naturespark |

|-----------|---------------------|--------------------|

| 2 | Block Tigger | Mythril Shard |

|-----------|---------------------|--------------------|

| 3 | Pooh's Swing | Stop Magic upgrade |

|-----------|---------------------|--------------------|

| 4 | Tigger's Giant Pot | Mythril |

|-----------|---------------------|--------------------|

| 5 | Pooh's Muddy Path | Orichalcum |

'======================================================'



Torn Page Locations

===================



Note: The "Availability" notes are the first time you can get the Torn Page.

These aren't the only times, however; you can access the Torn Page anytime

after the given events.



.=============================================================================.

| Torn Page #1 Agrabah |

|-----------------------------------------------------------------------------|

| |

| Availability: Available from the first time you enter Agrabah. |

| |

| Location: Enter the Cave of Wonders and head through the Entrance area to |

| the Hall. Turn right and jump into the abyss. Climb up the steps in front |

| of you and open the chest for the Torn Page. |

| |

|=============================================================================|

| Torn Page #2 Monstro |

|-----------------------------------------------------------------------------|

| |

| Availability: Available from the first time you enter Monstro. |

| |

| Location: Enter Chamber 1 jump up to the ledge and enter Chamber 2, and |

| from there to Chamber 3. Enter the other door here to get back to Chamber 2 |

| on a higher level. Staying up on this ledge, continue through the door to |

| Chamber 5, and from there enter Chamber 6. Head up the giant steps in this |

| area and stop at the top step. There should be a platform just above you. |

| Use a barrel to reach it. |

| |

|=============================================================================|

| Torn Page #3 Traverse Town |

|-----------------------------------------------------------------------------|

| |

| Availability: Prize for rescuing 51 Dalmatians. |

| |

| Location: Dalmatian's House. Walk inside to get it. |

| |

|=============================================================================|

| Torn Page #4 Atlantica |

|-----------------------------------------------------------------------------|

| |

| Availability: Available from the first time you enter Atlantica. |

| |

| Location: Located in a chest near the top of Ariel's Grotto. |

| |

|=============================================================================|

| Torn Page #5 Halloween Town |

|-----------------------------------------------------------------------------|

| |

| Availability: Available from the first time you enter Halloween Town. |

| |

| Location: Located on a shelf in Dr. Finkelstein's Lab. |

| |

'============================================================================='









o=============================================================================o

\ 9. Mushrooms [mshr] /

o=========================================================================o



The Mushroom sidequest in this game deals with three types of Mushrooms that

you may encounter during your journeys, and the rare items that they drop. The

trick to getting these itmes is knowing how to fight them. It is very hard to

find any specific types of Mushroom, but there is a trick you can use to

greatly increse your chances, which I will detail later.



White Mushrooms

===============



White Mushrooms are friendly Mushrooms, though you can still hit them with your

weapon. Doing so will cause it to flee, however. White Mushrooms do not attack

you, but instead they show what they are feeling through their actions, and you

should cast a spell to suit their needs. If you cast the wrong spell, or do it

too late, the Mushroom will get mad and run away. If you correctly use the

right spells three times, you will be rewarded with rare items! Here is a chart

of the Mushroom's actions, and what spell you should cast accordingly.



.========================================.

| Action | Spell |

|--------------------------|-------------|

| Hot, fanning itself | Blizzard |

| Cold, shivering | Fire |

| Light appears above head | Thunder |

| Spinning | Aero |

| Pleading (on the ground) | Cure |

| Stops moving | Stop |

| Floats into air | Gravity |

'========================================'



You will get specific items depending on which spell you cast last. Here is a

chart of what you can receive from the Mushrooms. It is possible to get all

three items at once.



.=========================================.

| Last spell | Items dropped | % chance |

|-------------|----------------|----------|

| Blizzard | Frost Shard | 100% |

| | Frost Gem | 10% |

| | Mystery Goo | 10% |

|-------------|----------------|----------|

| Fire | Blaze Shard | 100% |

| | Blaze Gem | 10% |

| | Mystery Goo | 10% |

|-------------|----------------|----------|

| Thunder | Thunder Shard | 100% |

| | Thunder Gem | 10% |

| | Mystery Goo | 10% |

|-------------|----------------|----------|

| Aero | Spirit Shard | 100% |

| | Spirit Gem | 10% |

| | Mystery Goo | 10% |

|-------------|----------------|----------|

| Cure | Bright Shard | 100% |

| | Bright Gem | 10% |

| | Mystery Goo | 10% |

|-------------|----------------|----------|

| Stop | Power Shard | 100% |

| | Power Gem | 10% |

| | Mystery Goo | 10% |

|-------------|----------------|----------|

| Gravity | Lucid Shard | 100% |

| | Lucid Gem | 10% |

| | Mystery Goo | 10% |

'========================================='



If you cast the same spell three times in a row, then the items you receive

will change. Any shard item automatically becomes an Arts item for the specific

spell you used (collect all 7 Arts items and talk to Merlin for Goofy's Dream

Shield), and the percentage that you will get a Gem item or a Mystery Goo goes

up to 40% and 20% respectively.



When casting a spell three times in a row, you will have to wait until the

Mushroom uses the desired action. Don't worry about skipping one or two of its

actions; just wait for the one you want.



.====================================================.

| White Mushrooms appear in the following locations: |

|----------------------------------------------------|

| Traverse Town -----------> Red Room (in the Hotel) |

| Wonderland -------------------------> Lotus Forest |

| Coliseum ----------------------> Hades Cup, Seed 6 |

| Deep Jungle --------------------------------> Camp |

| Deep Jungle ---------------------------> Treehouse |

| Agrabah ---------------------------> Treasure Room |

| Atlantica -------------------------> Undersea Cave |

| Atlantica ---------------------------> Sunken Ship |

| Halloween Town ------------------------> Graveyard |

| End of the World ---------------------> Final Rest |

'===================================================='



Most of the Mushrooms perform the gestures for the basic spells (Fire, Thunder,

Blizzard, and Cure), but you'll have to search for the specific Mushrooms that

use some of the later spells. For Stop Arts, find the Mushrooms in the Undersea

Cave in Atlantica. For the Aero Arts, seek out the Mushrooms in the graveyard

of Halloween Town. For the Gravity Arts, check out the White Mushrooms in the

Final Rest area of the End of the World.



Rare Truffles

=============



Much like the White Mushrooms, the Rare Truffles don't attack. The secret to

getting the rare items from these guys is by hitting them up in the air and

keeping them that way. If they touch the ground even once, they get angry and

disappear. The easiest way to do this is to lock onto it and hit it up in the

air the first time, and then hit O and X in a steady pattern, tapping each

button lightly. Sora will jump in the air and hit the Truffle back up every

time. Having Sora's Aerial Sweep ability equipped complicates things when

trying to satisfy a Rare Truffle, so make sure you take it off. You get 1 Tech

Point for the first hit, 2 for the second, 3 for the third, and so on. As you

can imagine, this adds up to a lot of experience, especially if you hit it 100

times. It totals up to almost 6000 experience points!



Another trick is to cast Aeroga on Sora so that the Truffle bounces off his

head, but it's hard to constantly stay under the Truffle.



You get prizes depending on how many times you hit the Rare Truffle into the

air.



.=======================================.

| # of hits | Item dropped | % chance |

|---------------------------------------|

| 10 | Elixir | 100% |

| | Mystery Goo | 20% |

|-----------|----------------|----------|

| 50 | Elixir | 100% |

| | Shiitake Rank | 100% |

| | Mystery Goo | 40% |

|-----------|----------------|----------|

| 100 | Megalixir | 100% |

| | Matsutake Rank | 100% |

| | Mystery Goo | 100% |

'---------------------------------------'





.==================================================.

| Rare Truffles appear in the following locations: |

|--------------------------------------------------|

| Coliseum -----------------> Hercules Cup, Seed 6 |

| Coliseum -------------------> Hades Cup, Seed 46 |

| Monstro --------------------------------> Throat |

| Halloween Town -------------------------> Bridge |

| Neverland -------------------------> Ship's Deck |

| End of the World -------------------> Final Rest |

'=================================================='



Black Fungi

===========



Black Fungus enemies are tough to defeat for a few reasons. They have an

incredibly high defense, forcing you to attack it many times before you can

even see a dent in its tiny life bar, they attack with a poison cloud that

poisons any character that comes in contact with it, and they will turn to

stone if you don't defeat them in time. You can't hit them while they are

stone, and you have to wait until they turn back to resume your attack.

Unfortunately, they attack even while they are stone, and Donald and Goofy

often try to attack even at this point.



These creatures yield a fair amount of experience points, especially if you are

fighting them early on the game. The main reason you should fight them,

however, is that they drop Mystery Goos (used for synthesizing) and Mystery

Molds (used for selling, at 9,999 munny each!). Unfortunately, simply defeating

them wont give you an item. You have to finish them off with a critical hit at

the end of a combo to get anything. This can prove to be difficult, especially

when there are other Black Fungi around and they have turned to stone. If you

do manage to do this, you'll know because munny will shoot everywhere, and your

item will pop out. If small munny balls pop out, then you will always get the

Mystery Goo, but there is a small (10%) chance that you will get the Mystery

Mold. If big munny balls appear, you will automatically get both items.



.================================================.

| Black Fungi appear in the following locations: |

|------------------------------------------------|

| Coliseum ----------------> Pegasus Cup, Seed 4 |

| Coliseum -----------------> Hades Cup, Seed 36 |

| Agrabah ------------------------------> Bazaar |

| Halloween Town ---------------> Moonlight Hill |

| Hollow Bastion ----------------------> Dungeon |

| End of the World -----------------> Final Rest |

'================================================'



*Secret*



If you are having trouble making certain Mushroom types appear, do this: Go to

the Final Rest area in the End of the World, and save your game. Do a soft

reset (L1, R1, L2, R2, Start, Select), and reload your game. When you exit back

out to where you fought the Behemoth, there is a very high chance that you will

see one of the three types of Mushrooms. After you have what you want from the

mushrooms, head back to the Save Point, save your game, soft reset, and repeat

the process all over again! This is the fastest way to encounter any three oof

the Mushrooms types, with small exception to the Black Fungus. The best place

to find the Black Fungus (I've found) is in Hollow Bastion. Ride the platform

down into the Dungeon area, and fight whatever appears (hopefully the Black

Fungus), and then head back up, and take the elevator to your left up again.

When you head back down to the Dungeon, the enemies should have respawned. I

find that the Black Fungus enemies appear a lot here.









o=============================================================================o

\ 10. Synthesis Shop [snth] /

o=========================================================================o



After using the green Trinity Mark in the Accessory shop, the moogles will

allow you synthesize items if you bring them materials. This is the only way to

get Sora's ultimate weapon, and many strong Accessories. You won't be able to

synthesize anything you want right away, however. You will need to synthesize a

certain number of items before the Moogles will be skilled enough to make

better items.



.===============.

| Level 1 Items |

.=============================================.

| Item | Materials Required |

'============================================='

| Cottage | Bright Shard X2 |

| | Blaze Shard X3 |

|-------------------|-------------------------|

| Elixir | Blaze Shard X2 |

| | Frost Shard X2 |

| | Thunder Shard X2 |

| | Mythril Shard X4 |

|-------------------|-------------------------|

| Energy Bangle | Power Shard X2 |

| | Frost Shard X1 |

|-------------------|-------------------------|

| Power Chain | Spirit Shard X2 |

| | Power Shard X2 |

|-------------------|-------------------------|

| Guard Earring | Spirit Shard X2 |

| | Thunder Shard X1 |

|-------------------|-------------------------|

| Dark Ring | Lucid Shard X2 |

| | Bright Shard X1 |

| | Mythril Shard X2 |

'============================================='



Synthesize four items to get the Level 2 Item list.



.===============.

| Level 2 Items |

.=============================================.

| Item | Materials Required |

'============================================='

| Mega Potion | Blaze Gem X1 |

| | Frost Gem X1 |

| | Thunder Gem X1 |

| | Mythril Shard X2 |

|-------------------|-------------------------|

| AP Up | Spirit Shard X3 |

| | Spirit Gem X2 |

| | Mythril X3 |

|-------------------|-------------------------|

| Angel Bangle | Spirit Shard X3 |

| | Power Shard X3 |

| | Bright Gem X3 |

|-------------------|-------------------------|

| Magic Armlet | Blaze Shard X3 |

| | Frost Shard X3 |

| | Thunder Shard X3 |

| | Mythril X2 |

|-------------------|-------------------------|

| Golem Chain | Power Shard X3 |

| | Power Gem X1 |

| | Lucid Gem X1 |

|-------------------|-------------------------|

| Master Earring | Lucid Shard X3 |

| | Lucid Gem X2 |

| | Spirit Gem X2 |

'============================================='



Synthesize ten items to get the Level 3 Item list.



.===============.

| Level 3 Items |

.=============================================.

| Item | Materials Required |

'============================================='

| Mega Ether | Blaze Gem X3 |

| | Frost Gem X3 |

| | Thunder Gem X3 |

| | Bright Shard X5 |

| | Bright Crystal X1 |

|-------------------|-------------------------|

| Defense Up | Lucid Shard X5 |

| | Lucid Gem X3 |

| | Lucid Crystal X1 |

| | Mystery Goo X1 |

|-------------------|-------------------------|

| Gaia Bangle | Power Shard X5 |

| | Power Gem X3 |

| | Bright Crystal X1 |

|-------------------|-------------------------|

| Rune Armlet | Blaze Gem X2 |

| | Frost Gem X2 |

| | Thunder Gem X2 |

| | Mythril X3 |

|-------------------|-------------------------|

| Heartguard | Spirit Shard X3 |

| | Power Shard X3 |

| | Power Crystal X1 |

|-------------------|-------------------------|

| Three Stars | Blaze Shard X3 |

| | Frost Shard X3 |

| | Thunder Shard X3 |

| | Orichalcum X1 |

| | Shiny Crystal X1 |

'============================================='



Synthesize fifteen items to get the Level 4 Item List.



.===============.

| Level 4 Items |

.=============================================.

| Item | Materials Required |

'============================================='

| Megalixir | Bright Shard X5 |

| | Bright Gem X3 |

| | Bright Crystal X1 |

| | Shiny Crystal X1 |

| | Gale X2 |

|-------------------|-------------------------|

| Power Up | Power Shard X5 |

| | Power Gem X3 |

| | Power Crystal X1 |

| | Mystery Goo X1 |

| | Orichalcum X2 |

|-------------------|-------------------------|

| Titan Chain | Spirit Shard X5 |

| | Spirit Gem X3 |

| | Lucid Crystal X1 |

|-------------------|-------------------------|

| Atlas Armlet | Shiny Crystal X2 |

| | Mystery Goo X1 |

| | Orichalcum X3 |

| | Gale X1 |

|-------------------|-------------------------|

| Crystal Crown | Lucid Crystal X3 |

| | Power Crystal X3 |

| | Shiny Crystal X3 |

| | Bright Crystal X3 |

|-------------------|-------------------------|

| Ribbon | Blaze Gem X5 |

| | Frost Gem X5 |

| | Thunder Gem X5 |

| | Bright Gem X5 |

| | Gale X3 |

'============================================='



Synthesize all of the previous items to get the Level 5 Item list.



.===============.

| Level 5 Items |

.=============================================.

| Item | Materials Required |

'============================================='

| Ultima Weapon | Lucid Gem X5 |

| | Power Gem X5 |

| | Thunder Gem X5 |

| | Mystery Goo X3 |

| | Gale X3 |

'============================================='



Once you have emptied most of the game's chests, you will have to rely on

enemies dropping synthesis items. The best way to obtain these items is to

equip the entire party with the Lucky Strike ability. This increases your

chance of getting rare items by a lot.



% = Chance that the item is dropped.



.================.

| Item Locations |

.=============================================================================.

| Item | Dropped By | Location |

'============================================================================='

| Mythril Shard | Barrel Spider 1% | Neverland, Monstro |

| | Behemoth 20% | End of the World |

| | Pot Spider 1% | Agrabah |

|-----------------|----------------------|------------------------------------|

| Mythril | Angel Star 1% | End of the World |

| | Behemoth 20% | End of the World |

|-----------------|----------------------|------------------------------------|

| Blaze Shard | Red Nocturne 6% | Traverse Town, Wonderland |

|-----------------|----------------------|------------------------------------|

| Blaze Gem | Bandit 4% | Agrabah |

| | Fat Bandit 8% | Agrabah |

|-----------------|----------------------|------------------------------------|

| Frost Shard | Blue Rhapsody 12% | Traverse Town |

|-----------------|----------------------|------------------------------------|

| Frost Gem | Sea Neon 4% | Atlantica |

| | Sheltering Zone 8% | Atlantica |

|-----------------|----------------------|------------------------------------|

| Thunder Shard | Yellow Opera 8% | Traverse Town, Agrabah, Monstro |

|-----------------|----------------------|------------------------------------|

| Thunder Gem | Aquatank 8% | Atlantica |

| | Screwdiver 4% | Atlantica |

|-----------------|----------------------|------------------------------------|

| Spirit Shard | Large Body 12% | Traverse Town, Wonderland, Monstro |

| | Soldier 8% | Traverse Town, Wonderland |

|-----------------|----------------------|------------------------------------|

| Spirit Gem | Air Soldier 4% | Traverse Town, Agrabah, Monstro |

|-----------------|----------------------|------------------------------------|

| Power Shard | Bouncywild 12%* | Deep Jungle |

| | Powerwild 8%** | Deep Jungle |

|-----------------|----------------------|------------------------------------|

| Power Gem | Air Pirate 4% | Neverland |

| | Pirate 4% | Neverland |

| | Battleship 8%*** | Neverland |

|-----------------|----------------------|------------------------------------|

| Power Crystal | Wyvern 2% | Hollow Bastion |

|-----------------|----------------------|------------------------------------|

| Lucid Shard | Shadow 6% | All worlds |

|-----------------|----------------------|------------------------------------|

| Lucid Gem | Gargoyle 4% | Halloween Town |

| | Wight Knight 4% | Halloween Town |

|-----------------|----------------------|------------------------------------|

| Lucid Crystal | Darkball 1% | Hollow Bastion, End of the World |

|-----------------|----------------------|------------------------------------|

| Bright Shard | Green Requiem 10% | Traverse Town, Agrabah, Monstro |

|-----------------|----------------------|------------------------------------|

| Bright Gem | Search Ghost 4% | Monstro, Atlantica, Halloween Town |

|-----------------|----------------------|------------------------------------|

| Bright Crystal | Defender 2% | Hollow Bastion |

|-----------------|----------------------|------------------------------------|

| Shiny Crystal | Wizard 2% | Hollow Bastion |

|-----------------|----------------------|------------------------------------|

| Gale | Angel Star 6% | End of the World |

| | Invisible 6% | End of the World |

|-----------------|----------------------|------------------------------------|

| Orichalcum | Behemoth 20% | End of the World |

| | Invisible 1% | End of the World |

|-----------------|----------------------|------------------------------------|

| Mystery Goo | Black Fungus 20% | Agrabah, Halloween Town, |

| | | Hollow Bastion, End of the World |

| | Rare Truffle **** | Monstro, Halloween Town, |

| | | Neverland, End of the World |

'============================================================================='



* Changes to 24% if slips on a banana peel.

** Changes to 16% if slips on a banana peel.

*** Changes to 16% if mast is broken.

**** 20% when juggled 10 times, 40% when juggled 50 times, and 100% when

juggled 100 times.





You can get many of these items from White Mushrooms as well. White Mushrooms

do not attack you, but instead they show what they are feeling through their

actions, and you should cast a spell to suit their needs. If you cast the wrong

spell, or do it too late, the Mushroom will get mad and run away. If you

correctly use the right spells three times, you will be rewarded with rare

items! Here is a chart of the Mushroom's actions, and what spell you should

cast accordingly.





.========================================.

| Action | Spell |

|--------------------------|-------------|

| Hot, fanning itself | Blizzard |

| Cold, shivering | Fire |

| Light appears above head | Thunder |

| Spinning | Aero |

| Pleading (on the ground) | Cure |

| Stops moving | Stop |

| Floats into air | Gravity |

'========================================'





You will get specific items depending on which spell you cast last. Here is a

chart of what you can receive from the Mushrooms. It is possible to get all

three items at once.





.=========================================.

| Last spell | Items dropped | % chance |

|-------------|----------------|----------|

| Blizzard | Frost Shard | 100% |

| | Frost Gem | 10% |

| | Mystery Goo | 10% |

|-------------|----------------|----------|

| Fire | Blaze Shard | 100% |

| | Blaze Gem | 10% |

| | Mystery Goo | 10% |

|-------------|----------------|----------|

| Thunder | Thunder Shard | 100% |

| | Thunder Gem | 10% |

| | Mystery Goo | 10% |

|-------------|----------------|----------|

| Aero | Spirit Shard | 100% |

| | Spirit Gem | 10% |

| | Mystery Goo | 10% |

|-------------|----------------|----------|

| Cure | Bright Shard | 100% |

| | Bright Gem | 10% |

| | Mystery Goo | 10% |

|-------------|----------------|----------|

| Stop | Power Shard | 100% |

| | Power Gem | 10% |

| | Mystery Goo | 10% |

|-------------|----------------|----------|

| Gravity | Lucid Shard | 100% |

| | Lucid Gem | 10% |

| | Mystery Goo | 10% |

'========================================='





If you cast the same spell three times in a row, then the items you receive

will change. Any shard item automatically becomes an Arts item for the specific

spell you used collect all 7 Arts items and talk to Merlin for Goofy's Dream

Shield, and the percentage that you will get a Mystery Goo or a Gem item goes

up a bit.



When casting a spell three times in a row, you will have to wait until the

Mushroom uses the desired action. Don't worry about skipping one or two of its

actions; just wait for the one you want.









o=============================================================================o

\ 11. Gummi Ship [gmmi] /

o=========================================================================o



There are bigger and better in-depth FAQs about Gummi Ship creating out

there, but I'm going to attempt a small section on how to acquire the

blueprints for the sake of convenience. The Blueprints awarded for

defeating the Heartless can be picked up after you save Geppetto and he

returns to the First District. Talk to him inside his house to get any

of these Blueprints. The other Blueprints are left behind after you

defeat its respective ship while flying in between worlds. Once you have

a Blueprint of a specific ship, you won't be able to get more of the

same one.



.=============================================================================.

| Name | DEF | SPD | ATK | Obtained |

|-----------------------------------------------------------------------------|

| Kingdom | *** | * | * | Default blueprint |

|-------------|-----|-----|-----|---------------------------------------------|

| Hyperion | *** | *** | *** | Defeat 5000 Heartless and learn all summons |

|-------------|-----|-----|-----|---------------------------------------------|

| Geppetto | *** | * | * | Talk to Geppetto in his house |

|-------------|-----|-----|-----|---------------------------------------------|

| Cid | *** | * | | Defeat 500 Heartless |

|-------------|-----|-----|-----|---------------------------------------------|

| Leon | *** | ** | ** | Defeat 4000 Heartless |

|-------------|-----|-----|-----|---------------------------------------------|

| Yuffie | *** | * | | Defeat 1500 Hearltess |

|-------------|-----|-----|-----|---------------------------------------------|

| Aerith | *** | * | ** | Defeat 3000 Heartless |

|-------------|-----|-----|-----|---------------------------------------------|

| Cactuar | *** | * | | Defeat 1000 Heartless |

|-------------|-----|-----|-----|---------------------------------------------|

| Chocobo | *** | * | | Enter Geppetto's house 30 times and talk to |

| | | | | Pinocchio |

|-------------|-----|-----|-----|---------------------------------------------|

| Cindy | ** | * | * | Between Wonderland and Deep Jungle |

|-------------|-----|-----|-----|---------------------------------------------|

| Shiva | *** | * | * | Between Deep Jungle and Coliseum |

|-------------|-----|-----|-----|---------------------------------------------|

| Lamia | ** | * | | Between Atlantica and Neverland |

|-------------|-----|-----|-----|---------------------------------------------|

| Sandy | *** | * | | Between Halloween Town and Agrabah |

|-------------|-----|-----|-----|---------------------------------------------|

| Sylph | *** | * | * | Between Wonderland and Deep Jungle |

|-------------|-----|-----|-----|---------------------------------------------|

| Carbuncle | ** | * | | Between Halloween Town and Agrabah |

|-------------|-----|-----|-----|---------------------------------------------|

| Mindy | *** | ** | ** | Between Agrabah and Atlantica |

|-------------|-----|-----|-----|---------------------------------------------|

| Goblin | *** | * | * | Between Traverse Town and Coliseum |

|-------------|-----|-----|-----|---------------------------------------------|

| Bomb | ** | * | | Between Atlantica and Neverland |

|-------------|-----|-----|-----|---------------------------------------------|

| Remora | ** | * | * | Orange colored Warp Hole |

|-------------|-----|-----|-----|---------------------------------------------|

| Ahriman | *** | ** | | Purple colored Warp Hole |

|-------------|-----|-----|-----|---------------------------------------------|

| Imp | ** | * | | Orange colored Warp Hole |

|-------------|-----|-----|-----|---------------------------------------------|

| Siren | ** | * | | Orange colored Warp Hole |

|-------------|-----|-----|-----|---------------------------------------------|

| Stingray | * | * | | Between Atlantica and Neverland |

|-------------|-----|-----|-----|---------------------------------------------|

| Catoblepas | ** | * | | Between Atlantica and Neverland |

|-------------|-----|-----|-----|---------------------------------------------|

| Adamant | *** | * | * | Between Agrabah and Atlantica |

|-------------|-----|-----|-----|---------------------------------------------|

| Serpent | *** | ** | * | Between Hollow Bastion and Neverland |

|-------------|-----|-----|-----|---------------------------------------------|

| Ifrit | *** | * | * | Purple colored Warp Hole |

|-------------|-----|-----|-----|---------------------------------------------|

| Odin | *** | * | ** | Purple colored Warp Hole |

|-------------|-----|-----|-----|---------------------------------------------|

| Atomos | *** | * | * | Between Agrabah and Halloween Town |

|-------------|-----|-----|-----|---------------------------------------------|

| Golem | *** | * | * | Between Agrabah and Halloween Town |

|-------------|-----|-----|-----|---------------------------------------------|

| Diablos | *** | *** | *** | Between Agrabah and Atlantica |

|-------------|-----|-----|-----|---------------------------------------------|

| Deathguise | *** | ** | * | Between Agrabah and Atlantica |

|-------------|-----|-----|-----|---------------------------------------------|

| Typhoon | *** | ** | * | Between Agrabah and Halloween Town |

|-------------|-----|-----|-----|---------------------------------------------|

| Alexander | *** | * | * | Between Traverse Town and Wonderland |

|-------------|-----|-----|-----|---------------------------------------------|

| Leviathan | *** | *** | *** | Blue colored Warp Hole |

|-------------|-----|-----|-----|---------------------------------------------|

| Ramuh | *** | *** | * | Between Deep Jungle and Coliseum |

|-------------|-----|-----|-----|---------------------------------------------|

| Omega | *** | * | | Between Hollow Bastion and the End of the |

| | | | | World |

'============================================================================='



Most of the locations for these Blueprints are just suggestions. You'll

find that you'll encounter these ships in many different locations other

than the ones listed here. Also note that it doesn't matter which world

you're flying from and which one you're flying to, as long as you fly in

between the specified worlds.









o=============================================================================o

\ 12. Magic [magc] /

o=========================================================================o



.=============================================================================.

| Spell | MP use | Location |

|-----------|----------|------------------------------------------------------|

| Fire | * | Traverse Town, after defeating Guard Armor (1) |

| Fira | * | Agrabah, after defeating Genie Jafar |

| Firaga | * | Hollow Bastion, after defeating Behemoth |

|-----------|----------|------------------------------------------------------|

| Blizzard | * | Wonderland, collect all 4 evidence pieces |

| Blizzara | * | Agrabah, after defeating Jafar |

| Blizzaga | * | Coliseum, defeat Behemoth in Hades Cup |

|-----------|----------|------------------------------------------------------|

| Thunder | 1 MP | Coliseum, speak to Phil after passing preliminaries |

| Thundara | 1 MP | Atlantica, after defeating Ursula |

| Thundaga | 1 MP | Coliseum, after defeating Cerberus in Hades Cup |

|-----------|----------|------------------------------------------------------|

| Cure | 1 MP | Deep Jungle, after defeating Clayton & Stealth Sneak |

| Cura | 1 MP | Neverland, before battle with Captain Hook |

| Curaga | 1 MP | Hollow Bastion, defeat Behemoth, talk to Aerith |

|-----------|----------|------------------------------------------------------|

| Gravity | 1 MP | Coliseum, complete the Phil Cup |

| Gravira | 1 MP | Halloween Town, after defeating Oogie's Manor |

| Graviga | 1 MP | Coliseum, after defeating Hades in Hades Cup |

|-----------|----------|------------------------------------------------------|

| Aero | 2 MP | Traverse Town, after defeating Opposite Armor |

| Aerora | 2 MP | Neverland, use yellow Trinity mark |

| Aeroga | 2 MP | Traverse Town, find all 99 Dalmatians |

|-----------|----------|------------------------------------------------------|

| Stop | 2 MP | Monstro, after defeating Parasite Cage twice |

| Stopra | 2 MP | 100 Acre Wood, Torn Page turns into it |

| Stopga | 2 MP | Neverland, after defeating the Phantom |

'============================================================================='



* This is a little weird. If you've been charging your magic up and there's one

or more yellow chunks (equal to a blue chunk, or 1 MP), use of this spell will

take away a yellow chunk. Otherwise 1 MP will be used. It does NOT use 0.5 MP

as other sources suggest.



Magic by type

=============



Fire Type - Fire spells are quite useful in the early parts of the game when

you're facing lone enemies or bosses. A successfully cast spell will follow a

targeted enemy until it hits or veers too far off course.



Blizzard Type - Blizzard spells are useful for clustered enemies. Think of it

as a shotgun: From far away, it will spread and do less damage, but at close

range it's quite a good weapon.



Thunder Type - There's nothing thundery about this spell (looks like lightning

to me) but I digress. Thunder spells are highly effective for wiping out large

groups of weaker enemies in one or two castings. It's a slight waste to use on

bosses unless you're having a hard time casting Fire or Blizzard.



Cure Type - This is a wonderful spell, especially during later battles. Much

faster than pulling out a healing item, Cure spells will serve as a quick way

to recover from an attack. The best way that I've found to use Cure is to

assign it to a shortcut and use it while in the air. This prevents some delay

from casting the spell.



Gravity Type - An interesting spell. Using Gravity creates a ball of energy

that flattens foes and takes a certain percent of HP away from them. On enemies

that can be killed with a few regular attacks, it's not very useful. But on

enemies like Large Bodies, this spell can quickly drain HP.



Aero Type - Aero is a defensive type spell. When used, a shield of air will be

created around the targeted character. Aero is a vital spell in later parts of

the game during battles where you'll have a hard time pulling off a Cure type

spell. Damage inflicted on the character is reduced, effectively lowering the

number of Cure spells you'll need to use.



Stop Type - This spell is useful against enemies that you have a hard time

hitting. For example, getting around Defenders can be tough sometimes, so use a

Stop spell to stop them in time. Any enemies hit during the spell duration

won't take any damage, but as soon as time starts for them again, the damage

will catch up. This is also useful during the time trials in the Coliseum.

Stopped enemies can't dodge your attacks, can they?







o=============================================================================o

\ 13. Summon Spells [smsp] /

o=========================================================================o



============

Simba - 2 MP

============



You obtain Simba when you bring the Earthshine Gem to the Fairy Godmother. The

gem is found in the Secret Waterway, and you need to talk to Leon to get it.



When summoned, Simba appears and is ready to attack. Select Charge Up in the

command menu, and hold the button to charge. The longer you hold, the more

devastating Simba's attack will be.



============

Bambi - 1 MP

============



You obtain Bambi after releasing him from the Naturespark Gem when you give it

to the Fairy Godmother. After you win Pooh's Hunny Hunt, the Torn Page will

turn into the Naturespark.



When summoned, Bambi jumps around the room shooting MP Balls out all over the

place. As you defeat enemies, the blue charge bar will fill, causing Bambi to

shoot out more MP Balls.



============

Genie - 2 MP

============



After sealing the Agrabah keyhole, Aladdin sets Genie free with his final wish.

Genie then joins Sora and his companions.



When summoned, Genie floats behind you until you order him to attack. Just use

the Showtime command at the bottom of the command menu. His attack can hit more

than one enemy as well. The enemies that he will hit have a Genie face on them.



============

Dumbo - 3 MP

============



You obtain Dumbo after giving the Fairy Godmother the Watergleam Gem. This Gem

is found in the Mouth area of Monstro. You need the High Jump ability to get

it.



When summoned, Dumbo appears and Sora jumps on him. Using Dumbo's ability makes

him squirt water at enemies. Dumbo can be controlled, as well. Also, you cannot

be hurt by enemies when on Dumbo.



==================

Tinker Bell - 3 MP

==================



After you lock the Neverland keyhole, Tinker Bell gets a bit jealous and

decides

to travel with Sora.



Tinker Bell flies around the battle as you fight, healing you constantly. If

you

get knocked out, she will revive you once and then disappear.



============

Mushu - 3 MP

============



After defeating the Dragon in Hollow Bastion, you get the Fireglow Gem. The

Fairy

Godmother releases Mushu from this.



Mushu sits on Sora and shoots out fire. Increasing his flame output consumes

more

of his MP.









o=============================================================================o

\ 14. Items [itms] /

o=========================================================================o



.=============================================================================.

| Item | Description |

'============================================================================='

| Potion | Restores 30 HP (single) |

|-----------------|-----------------------------------------------------------|

| Hi-Potion | Restores 60 HP (single) |

|-----------------|-----------------------------------------------------------|

| Mega-Potion | Restores 30 HP (all members) |

|-----------------|-----------------------------------------------------------|

| Ether | Restores 3 MP (single) |

|-----------------|-----------------------------------------------------------|

| Mega-Ether | Restores 3 MP (all members) |

|-----------------|-----------------------------------------------------------|

| Elixir | Fully restores HP and MP (single) |

|-----------------|-----------------------------------------------------------|

| Megalixir | Fully restores HP and MP (all members) |

|-----------------|-----------------------------------------------------------|

| Tent | Fully restores HP (all members, use in menu) |

|-----------------|-----------------------------------------------------------|

| Camping Set | Fully restores HP and 3 MP (all members, use in menu) |

|-----------------|-----------------------------------------------------------|

| Cottage | Fully Restores HP and MP (all members, use in menu) |

|-----------------|-----------------------------------------------------------|

| Power Up | Raises max. Strength by 1 (use in menu) |

|-----------------|-----------------------------------------------------------|

| Defense Up | Raises max. Defense by 1 (use in menu) |

|-----------------|-----------------------------------------------------------|

| AP Up | Raises max. AP by 1 (use in menu) |

|-----------------|-----------------------------------------------------------|

| Pretty Stone | Sell it for 30 munny |

|-----------------|-----------------------------------------------------------|

| Mythril Shard | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Mythril | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Lucid Shard | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Lucid Gem | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Lucid Crystal | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Spirit Shard | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Spirit Gem | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Power Shard | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Power Gem | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Power Crystal | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Shiny Crystal | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Bright Shard | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Bright Gem | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Bright Crystal | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Blaze Shard | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Blaze Gem | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Frost Shard | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Frost Gem | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Thunder Shard | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Thunder Gem | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Gale | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Mystery Goo | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Orichalcum | Synthesis item |

|-----------------|-----------------------------------------------------------|

| Empty Bottle | Fill it up with Drinking Water |

|-----------------|-----------------------------------------------------------|

| Log | Material used to build a raft |

|-----------------|-----------------------------------------------------------|

| Cloth | Material used to build a raft |

|-----------------|-----------------------------------------------------------|

| Rope | Material used to build a raft |

|-----------------|-----------------------------------------------------------|

| Drinking Water | Supplies for a sea voyage |

|-----------------|-----------------------------------------------------------|

| Seagull Egg | Supplies for a sea voyage |

|-----------------|-----------------------------------------------------------|

| Fish | Supplies for a sea voyage |

|-----------------|-----------------------------------------------------------|

| Mushroom | Supplies for a sea voyage |

|-----------------|-----------------------------------------------------------|

| Coconut | Supplies for a sea voyage |

|-----------------|-----------------------------------------------------------|

| Matsutake Rank | Juggle a Rare Truffle 50 times |

|-----------------|-----------------------------------------------------------|

| Shiitake Rank | Juggle a Rare Truffle 100 times |

|-----------------|-----------------------------------------------------------|

| Mystery Mold | Sell for 9,999 Munny |

|-----------------|-----------------------------------------------------------|

| Fire Arts | Cast a fire spell on a White Mushroom 3 times |

|-----------------|-----------------------------------------------------------|

| Blizzard Arts | Cast a blizzard spell on a White Mushroom 3 times |

|-----------------|-----------------------------------------------------------|

| Thunder Arts | Cast a thunder spell on a White Mushroom 3 times |

|-----------------|-----------------------------------------------------------|

| Cure Arts | Cast a cure spell on a White Mushroom 3 times |

|-----------------|-----------------------------------------------------------|

| Gravity Arts | Cast a gravity spell on a White Mushroom 3 times |

|-----------------|-----------------------------------------------------------|

| Stop Arts | Cast a stop spell on a White Mushroom 3 times |

|-----------------|-----------------------------------------------------------|

| Aero Arts | Cast an aero spell on a White Mushroom 3 times |

|-----------------|-----------------------------------------------------------|

| Navi-G Piece | Collect these to travel to new worlds |

|-----------------|-----------------------------------------------------------|

| Old Book | Give to Merlin to unlock the 100 Acre Wood |

|-----------------|-----------------------------------------------------------|

| Emblem Piece | Used to unlock a door in Hollow Bastion |

|-----------------|-----------------------------------------------------------|

| Crystal Trident | Used to reveal the keyhole to Atlantica |

|-----------------|-----------------------------------------------------------|

| Postcard | Mail these in Traverse Town to receive items |

|-----------------|-----------------------------------------------------------|

| Torn Page | Missing pages from Pooh's storybook |

|-----------------|-----------------------------------------------------------|

| Slide 1-6 | Jane's slides that she wants to show Tarzan |

|-----------------|-----------------------------------------------------------|

| Footprints | Evidence used in Alice's trial |

|-----------------|-----------------------------------------------------------|

| Claw Marks | Evidence used in Alice's trial |

|-----------------|-----------------------------------------------------------|

| Antenna | Evidence used in Alice's trial |

|-----------------|-----------------------------------------------------------|

| Stench | Evidence used in Alice's trial |

|-----------------|-----------------------------------------------------------|

| Forget-Me-Not | The "memory" of a heart |

|-----------------|-----------------------------------------------------------|

| Jack-in-the-Box | The "surprise" of a heart |

|-----------------|-----------------------------------------------------------|

| Hero License | Proves that you are a "Junior Hero" |

|-----------------|-----------------------------------------------------------|

| Entry Pass | Allows you to enter the Coliseum games |

|-----------------|-----------------------------------------------------------|

| Azal vol. 3 | Book used to open passages in Hollow Bastion |

|-----------------|-----------------------------------------------------------|

| Hafet vol. 4 | Book used to open passages in Hollow Bastion |

|-----------------|-----------------------------------------------------------|

| Khama vol. 8 | Book used to open passages in Hollow Bastion |

|-----------------|-----------------------------------------------------------|

| Mava vol. 3 | Book used to open passages in Hollow Bastion |

|-----------------|-----------------------------------------------------------|

| Mava vol. 6 | Book used to open passages in Hollow Bastion |

|-----------------|-----------------------------------------------------------|

| Nahara vol. 5 | Book used to open passages in Hollow Bastion |

|-----------------|-----------------------------------------------------------|

| Salegg vol. 6 | Book used to open passages in Hollow Bastion |

|-----------------|-----------------------------------------------------------|

| Theon vol. 6 | Book used to open passages in Hollow Bastion |

|-----------------|-----------------------------------------------------------|

| Watergleam | Stone used to acquire the Dumbo summon |

|-----------------|-----------------------------------------------------------|

| Naturespark | Stone used to acquire the Bambi summon |

|-----------------|-----------------------------------------------------------|

| Earthshine | Stone used to acquire the Simba summon |

|-----------------|-----------------------------------------------------------|

| Fireglow | Stone used to acquire the Mushu summon |

'============================================================================='









o=============================================================================o

\ 15. Weapons [weps] /

o=========================================================================o



.======.

| Sora |

|=============================================================================.

| Name | ATK | STR | MP | How it's obtained / special notes |

|=============================================================================|

| Kingdom Key | 3 | +0 | +0 | Sora starts with it |

|---------------|-----|-----|----|--------------------------------------------|

| Spellbinder | 4 | +1 | +2 | Merlin gives it to you when you learn all |

| | | | | of the first level spells |

|---------------|-----|-----|----|--------------------------------------------|

| Jungle King | 5 | +2 | +0 | Complete Deep Jungle |

| | | | | Note: Seldom deals critical blows |

|---------------|-----|-----|----|--------------------------------------------|

| Wishing Star | 5 | +2 | +0 | Found in Gepetto's house |

| | | | | Note: Deals critical blow at the end of |

| | | | | every combo |

|---------------|-----|-----|----|--------------------------------------------|

| Three Wishes | 6 | +3 | +0 | Complete Agrabah |

|---------------|-----|-----|----|--------------------------------------------|

| Crabclaw | 6 | +3 | +1 | Complete Atlantica |

| | | | | Note: Increases magic and summon power |

|---------------|-----|-----|----|--------------------------------------------|

| Pumpkinhead | 7 | +4 | +0 | Complete Halloween Town |

| | | | | Note: Can deal a string of critical blows |

|---------------|-----|-----|----|--------------------------------------------|

| Fairy Harp | 8 | +5 | +1 | Complete Neverland |

| | | | | Note: Increases magic and summon power |

| | | | | and may deal a powerful critical blow |

|---------------|-----|-----|----|--------------------------------------------|

| Lady Luck | 8 | +5 | +2 | White Trinity mark in Wonderland |

| | | | | Note: Increases magic and summon power |

|---------------|-----|-----|----|--------------------------------------------|

| Olympia | 9 | +6 | +0 | Win the Hercules Cup |

| | | | | Note: Very strong critical blows |

|---------------|-----|-----|----|--------------------------------------------|

| Oathkeeper | 9 | +6 | +1 | Receive from Kairi in Traverse Town |

| | | | | Note: Increases magic and summon power, |

| | | | | and can deal a string of critical blows |

|---------------|-----|-----|----|--------------------------------------------|

| Metal Chocobo | 10 | +7 | -1 | Defeat Cloud (Hercules Cup) |

| | | | | Note: Good reach, critical blows are rare |

|---------------|-----|-----|----|--------------------------------------------|

| Divine Rose | 10 | +7 | +0 | Receive from Belle in Hollow Bastion |

| | | | | Note: Can deal string of critical blows |

|---------------|-----|-----|----|--------------------------------------------|

| Lionheart | 10 | +7 | +1 | Defeat Leon and Cloud (Hades Cup) |

| | | | | Note: Enhances magic and summon power |

|---------------|-----|-----|----|--------------------------------------------|

| Oblivion | 11 | +8 | -1 | Found in Hollow Bastion |

|---------------|-----|-----|----|--------------------------------------------|

| Ultima Weapon | 12 | +9 | +2 | Level five synthesize item |

| | | | | Note: All attributes |

'============================================================================='





.========.

| Donald |

.=============================================================================.

| Name | ATK | STR | MP | How obtained |

|=============================================================================|

| Mage's Staff | 1 | +0 | +0 | Donald comes equipped with it |

|----------------|-----|-----|----|-------------------------------------------|

| Morning Star | 2 | +1 | +0 | Purchase at Item Shop for 150 munny |

|----------------|-----|-----|----|-------------------------------------------|

| Magus Staff | 3 | +2 | +1 | Purchase at Item Shop for 1000 munny |

|----------------|-----|-----|----|-------------------------------------------|

| Warhammer | 4 | +3 | -1 | Purchase at Item Shop for 250 munny |

|----------------|-----|-----|----|-------------------------------------------|

| Shooting Star | 4 | +3 | +0 | Purchase at Item Shop for 750 munny |

|----------------|-----|-----|----|-------------------------------------------|

| Wisdom Staff | 5 | +4 | +1 | Purchase at Item Shop for 4000 munny |

|----------------|-----|-----|----|-------------------------------------------|

| Wizard's Relic | 5 | +4 | +2 | Dropped by Wizard Heartless enemies |

|----------------|-----|-----|----|-------------------------------------------|

| Lord Fortune | 6 | +5 | +1 | Get all summons then talk to the Fairy |

| | | | | Godmother |

|----------------|-----|-----|----|-------------------------------------------|

| Silver Mallet | 7 | +6 | -1 | Purchase at Item Shop for 1000 munny |

|----------------|-----|-----|----|-------------------------------------------|

| Dream Rod | 8 | +7 | +2 | Get highest level in ALL spells then |

| | | | | speak to Merlin |

|----------------|-----|-----|----|-------------------------------------------|

| Grand Mallet | 9 | +8 | -1 | Purchase at Item Shop for 4000 munny |

|----------------|-----|-----|----|-------------------------------------------|

| Violetta | 9 | +8 | -1 | White Trinity mark at Coliseum gates |

|----------------|-----|-----|----|-------------------------------------------|

| Save the Queen | 9 | +8 | +2 | Win Hades tournament only using Sora |

'============================================================================='





.=======.

| Goofy |

.=============================================================================.

| Name | ATK | STR | MP | How obtained |

|=============================================================================|

| Knight's Shield | 1 | +0 | +0 | Goofy starts with it |

|-----------------|-----|-----|----|------------------------------------------|

| Stout Shield | 1 | +0 | +0 | Purchase at Item Shop for 250 munny |

|-----------------|-----|-----|----|------------------------------------------|

| Smasher | 3 | +2 | +0 | Purchase at Item Shop for 250 munny |

|-----------------|-----|-----|----|------------------------------------------|

| Golem Shield | 3 | +2 | +0 | Purchase at Item Shop for 1000 munny |

|-----------------|-----|-----|----|------------------------------------------|

| Mythril Shield | 4 | +3 | +0 | Purchase at Item Shop for 750 munny |

|-----------------|-----|-----|----|------------------------------------------|

| Adamant Shield | 5 | +4 | +0 | Purchase at Item Shop for 4000 munny |

|-----------------|-----|-----|----|------------------------------------------|

| Onyx Shield | 6 | +5 | +0 | Purchase at Item Shop for 2800 munny |

|-----------------|-----|-----|----|------------------------------------------|

| Dream Shield | 6 | +5 | +2 | Get seven spell Arts from the White |

| | | | | Mushrooms and speak to Merlin |

|-----------------|-----|-----|----|------------------------------------------|

| Gigas Fist | 7 | +6 | +0 | Purchase at Item Shop for 1000 munny |

|-----------------|-----|-----|----|------------------------------------------|

| Genji Shield | 8 | +7 | +0 | Defeat Yuffie in the Hades Cup |

|-----------------|-----|-----|----|------------------------------------------|

| Herc's Shield | 9 | +8 | +0 | Defeat Hercules in the Hercules Cup |

|-----------------|-----|-----|----|------------------------------------------|

| Defender | 10 | +9 | +1 | Dropped by Defender Heartless enemies |

|-----------------|-----|-----|----|------------------------------------------|

| Save the King | 10 | +9 | +2 | Beat the Hades Cup in the time limit |

'============================================================================='









o=============================================================================o

\ 16. Accessories [accs] /

o=========================================================================o



* - Increases summon and magic power

D - Reduces dark damage

L - Reduces lightning damage

F - Reduces fire damage

I - Reduces ice damage



.=============================================================================.

| Name |DEF | HP | MP | AP |STR | How obtained |

|=============================================================================|

| Ability Stud | +0 | +0 | +0 | +2 | +0 | Buy (200 munny) |

|-------------------|----|----|----|----|----|--------------------------------|

| Angel Bangle | +2 | +6 | +0 | +0 | +0 | Synthesize, chest in End of |

| | | | | | | the World |

|-------------------|----|----|----|----|----|--------------------------------|

| Atlas Armlet (*) | +2 | +0 | +2 | +0 | +0 | Synthesize |

|-------------------|----|----|----|----|----|--------------------------------|

| Blizzard Ring | +1 | +0 | +0 | +0 | +0 | Buy (250 munny), take from |

| (I) | | | | | | Beast |

|-------------------|----|----|----|----|----|--------------------------------|

| Blizzara Ring | +2 | +0 | +0 | +0 | +0 | Buy (1000 munny), dropped by |

| (I) | | | | | | Blue Rhapsody |

|-------------------|----|----|----|----|----|--------------------------------|

| Blizzaga Ring | +3 | +0 | +0 | +0 | +0 | Buy (4000 munny), dropped by |

| (I) | | | | | | Sea Neon and Sheltering Zone |

|-------------------|----|----|----|----|----|--------------------------------|

| Brave Warrior | +0 | +3 | +0 | +0 | +1 | Dropped by Guard Armor, |

| | | | | | | chest in End of the World |

|-------------------|----|----|----|----|----|--------------------------------|

| Chaos Ring (D) | +1 | +0 | +0 | +0 | +0 | Buy (600 munny) |

|-------------------|----|----|----|----|----|--------------------------------|

| Crystal Crown (*) | +2 | +6 | +1 | +3 | +2 | Synthesize |

|-------------------|----|----|----|----|----|--------------------------------|

| Dark Ring (D) | +3 | +0 | +0 | +0 | +0 | Synthesize, chest in End of |

| | | | | | | the World |

|-------------------|----|----|----|----|----|--------------------------------|

| Element Ring | +2 | +0 | +0 | +0 | +0 | Buy (4800 munny), synthesize, |

| (F,I,L) | | | | | | dropped by Battleship |

|-------------------|----|----|----|----|----|--------------------------------|

| Energy Bangle | +1 | +3 | +0 | +0 | +0 | Synthesize |

|-------------------|----|----|----|----|----|--------------------------------|

| Fire Ring (F) | +1 | +0 | +0 | +0 | +0 | Buy (250 munny), take from |

| | | | | | | Aladdin and Jack |

|-------------------|----|----|----|----|----|--------------------------------|

| Fira Ring (F) | +2 | +0 | +0 | +0 | +0 | Buy (1000 munny), dropped by |

| | | | | | | Red Nocturne |

|-------------------|----|----|----|----|----|--------------------------------|

| Firaga Ring (F) | +3 | +0 | +0 | +0 | +0 | Buy (4000 munny), dropped by |

| | | | | | | Fat Bandit, chest in Hollow |

| | | | | | | Bastion |

|-------------------|----|----|----|----|----|--------------------------------|

| Gaia Bangle | +3 | +0 | +0 | +0 | +0 | Synthesize |

|-------------------|----|----|----|----|----|--------------------------------|

| Golem Chain | +1 | +0 | +0 | +0 | +3 | Synthesize |

|-------------------|----|----|----|----|----|--------------------------------|

| Guard Earring | +1 | +0 | +0 | +3 | +0 | Synthesize |

|-------------------|----|----|----|----|----|--------------------------------|

| Heartguard (D) | +4 | +3 | +0 | +0 | +0 | Synthesize |

|-------------------|----|----|----|----|----|--------------------------------|

| Holy Circlet | +0 | +0 | +0 | +3 | +0 | Dropped by Oogie Boogie, chest |

| (F,I,L) | | | | | | in End of the World |

|-------------------|----|----|----|----|----|--------------------------------|

| Ifrit's Horn (F) | +1 | +0 | +0 | +1 | +0 | Dropped by Trickmaster, chest |

| | | | | | | in End of the World |

|-------------------|----|----|----|----|----|--------------------------------|

| Inferno Band | +2 | +0 | +0 | +0 | +0 | Dropped by Cerberus, chest in |

| (F,D) | | | | | | End of the World |

|-------------------|----|----|----|----|----|--------------------------------|

| Magic Armlet (*) | +0 | +0 | +1 | +0 | +0 | Synthesize |

|-------------------|----|----|----|----|----|--------------------------------|

| Master Earring | +2 | +0 | +0 | +4 | +0 | Synthesize |

|-------------------|----|----|----|----|----|--------------------------------|

| Omega Arts | +3 | +3 | +0 | +0 | +3 | Dropped by Behemoth, chest in |

| | | | | | | End of the World |

|-------------------|----|----|----|----|----|--------------------------------|

| Power Chain | +0 | +0 | +0 | +0 | +2 | Synthesize |

|-------------------|----|----|----|----|----|--------------------------------|

| Protect Chain | +1 | +0 | +0 | +0 | +0 | Buy (150 munny), dropped by |

| | | | | | | Soldier, chest on the Destiny |

| | | | | | | Islands, take from Aladdin, |

| | | | | | | Ariel, Jack, and Peter Pan |

|-------------------|----|----|----|----|----|--------------------------------|

| Protera Chain | +2 | +0 | +0 | +0 | +0 | Buy (750 munny), dropped by |

| | | | | | | Green Requiem, Large Body, |

| | | | | | | Bandit, and Powerwild, chest |

| | | | | | | in Deep Jungle and Agrabah |

|-------------------|----|----|----|----|----|--------------------------------|

| Protega Chain | +3 | +0 | +0 | +0 | +0 | Buy (2800 munny), chest in |

| | | | | | | Agrabah and Neverland |

|-------------------|----|----|----|----|----|--------------------------------|

| Raven's Claw | +2 | +0 | +0 | +0 | +2 | Dropped by Antisora, chest in |

| (D) | | | | | | End of the World |

|-------------------|----|----|----|----|----|--------------------------------|

| Ray of Light (*) | +0 | +3 | +1 | +0 | +0 | Dropped by Pot Centipede, |

| | | | | | | chest in End of the World |

|-------------------|----|----|----|----|----|--------------------------------|

| Ribbon | +3 | +0 | +0 | +0 | +0 | Synthesize, find all 99 |

| (F,I,L,D) | | | | | | Dalmatians |

|-------------------|----|----|----|----|----|--------------------------------|

| Rune Armlet (*) | +1 | +0 | +1 | +0 | +0 | Synthesize |

|-------------------|----|----|----|----|----|--------------------------------|

| Three Stars | +3 | +0 | +0 | +0 | +0 | Synthesize, chest in End of |

| (F,I,L) | | | | | | the World |

|-------------------|----|----|----|----|----|--------------------------------|

| Thunder Ring (L) | +1 | +0 | +0 | +0 | +0 | Buy (250 munny), take from |

| | | | | | | Ariel |

|-------------------|----|----|----|----|----|--------------------------------|

| Thundara Ring | +2 | +0 | +0 | +0 | +0 | Buy (1000 munny), dropped by |

| (L) | | | | | | Yellow Opera, chest in Agrabah |

|-------------------|----|----|----|----|----|--------------------------------|

| Thundaga Ring | +3 | +0 | +0 | +0 | +0 | Buy (4000 munny), dropped by |

| (L) | | | | | | Screwdriver and Aquatank, |

| | | | | | | chest in Hollow Bastion |

|-------------------|----|----|----|----|----|--------------------------------|

| Titan Chain | +2 | +0 | +0 | +0 | +4 | Synthesize |

|-------------------|----|----|----|----|----|--------------------------------|

| White Fang | +1 | +0 | +0 | +1 | +1 | Dropped by Sabor, chest in End |

| | | | | | | of the World |

'============================================================================='









o=============================================================================o

\ 17. Abilities [abls] /

o=========================================================================o



As you gain levels in Kingdom Hearts, you will learn new abilities that you can

use by equipping them in the menu. Sora, Donald, and Goofy will gain abilities

throughout the game, whereas, world specific characters like Ariel or Jack will

already know a number of abilities.



The order in which Sora learns abilities depends on what weapon you chose at

the beginning of the game.



.======.

| Sora |

.===================================================================.

| Gained Abilities |

|===================================================================|

| Lv. | Picked Sword | Picked Sheild | Picked Staff |

|===================================================================|

| 9 | Combo Plus | Guard | Scan |

| 12 | Vortex | Scan | Treasure Magnet |

| 15 | Scan | Lucky Strike | MP Haste |

| 18 | Blitz | Second Chance | Counterattack |

| 21 | Berserk | Counterattack | Critical Plus |

| 24 | Counterattack | Jackpot | Guard |

| 27 | Air Combo Plus | Treasure Magnet | Aerial Sweep |

| 30 | Aerial Sweep | -- | Treasure Magnet |

| 33 | Treasure Magnet | Blitz | MP Rage |

| 36 | Guard | MP Rage | Berserk |

| 39 | -- | Treasure Magnet | Lucky Strike |

| 42 | -- | Combo Plus | -- |

| 45 | MP Haste | Vortex | -- |

| 48 | Critical Plus | Berserk | Second Chance |

| 51 | Second Chance | Critical Plus | MP Rage |

| 54 | -- | -- | Jackpot |

| 57 | MP Rage | Air Combo Plus | Vortex |

| 60 | Treasure Magnet | Aerial Sweep | Air Combo Plus |

| 63 | Jackpot | MP Haste | Blitz |

| 66 | MP Rage | MP Rage | Combo Plus |

| 69 | Lucky Strike | Critical Plus | Critical Plus |

| 72 | Combo Plus | -- | -- |

| 75 | Air Combo Plus | Combo Plus | Air Combo Plus |

| 78 | Critical Plus | Air Combo Plus | Combo Plus |

| 84 | Combo Plus | Combo Plus | Combo Plus |

| 90 | Critical Plus | Critical Plus | Critical Plus |

| 96 | Combo Plus | Combo Plus | Combo Plus |

'==================================================================='

.===================================================================.

| Other Abilities |

|===================================================================|

| Dodge Roll | Defeat Guard Armor the first time |

| Sonic Blade | Defeat Cerberus the first time |

| Strike Raid | Prize for winning Pegasus Cup |

| Ars Arcanum | Defeat Captain Hook |

| Cheer | Beat certain times or scores in 100 Acre Wood |

| Ragnarok | Defeat Riku the second time |

| Trinity Limit | Prize for winning Hades Cup |

'==================================================================='





.========.

| Donald |

.======================================.

| Gained Abilities |

|======================================|

| Lv. | Ability |

|======================================|

| 10 | Berserk |

| 15 | MP Haste |

| 20 | MP Rage |

| 25 | Second Chance |

| 30 | Treasure Magnet |

| 35 | Second Wind |

| 40 | MP Rage |

| 45 | Treasure Magnet |

| 50 | Jackpot |

| 55 | Lucky Strike |

'======================================'

.======================================.

| Other Abilities |

|======================================|

| Cheer | Defeat Maleficent |

'======================================'





.=======.

| Goofy |

.========================================================.

| Gained Abilities |

|========================================================|

| Lv. | Ability |

|========================================================|

| 9 | Rocket |

| 12 | Jackpot |

| 15 | Charge |

| 18 | Treasure Magnet |

| 21 | Tornado |

| 27 | Lucky Strike |

| 30 | MP Gift |

| 33 | Second Wind |

| 36 | Second Chance |

| 39 | MP Rage |

| 42 | Treasure Magnet |

| 45 | MP Rage |

| 51 | MP Haste |

| 54 | Berserk |

'========================================================'

.========================================================.

| Other Abilities |

|========================================================|

| Cheer | Defeat Parasite Cage the first time |

'========================================================'









o=============================================================================o

\ 18. Enemies [enms] /

o=========================================================================o



.=============================================================================.

| Shadow (Opening Dream) |

|-----------------------------------------------------------------------------|

| Stats | HP: 10 ATK: 2 |

| | EXP: 1 DEF: 2 |

| | |

| Drops (Defeated) | HP: 3 Small |

| | MP: -- |

| | Munny: -- |

| | Items: -- |

|-----------------------------------------------------------------------------|

| Shadows are the basic creatures that you will fight in Kingdom Hearts. They |

| don't have a lot of HP, and they aren't very strong either. They tend to |

| attack in large groups, and will sink into the floor sometimes. You can't |

| hit them while they are in the floor. The only attack they seem to possess |

| is a scratching attack. For now, they only drop HP balls, but later they |

| drop munny, and items like Potions and Lucid Shards. |

'============================================================================='



.=============================================================================.

| Soldier |

|-----------------------------------------------------------------------------|

| Stats | HP: 24 ATK: 8 |

| | EXP: 3 DEF: 8 |

| | |

| Drops (Defeated) | HP: 2 Small |

| | MP: -- |

| | Munny: 5 Small |

| | Items: Potion - 2% |

| | Spirit Shard - 8% |

| | Protect Chain - 1% |

|-----------------------------------------------------------------------------|

| Soldiers are bigger than Shadows, but you usually won't fight as many at |

| one time as you did with Shadows. These Heartless attack by quickly |

| dashing at you. You can block their attacks by swinging your Keyblade |

| right when they dash, and you will get Tech Points. Aerial combos tend |

| to work very well against them. |

'-----------------------------------------------------------------------------'



-------------------------

------Enemy Profile------

------Red Nocturne-------

-------------------------



After you shrink, you will probably encounter a new enemy called the Red

Nocturne. These pests like to fly around the room and cast Fire spells

at you. You have to be quick at eliminating them before they decimate

you with their spells. They will sometimes drop Ethers and Blaze Shards,

and will rarely drop Fira Rings.



-----------------------------------------------------------------------





-------------------------

------Enemy Profile------

-------Large Body--------

-------------------------



These hulking Heartless enemies are quite annoying. It may be tempting

to get rid of them in the beginning of a battle because of the annoying

belly attacks, but wait until you have at least killed any Red Nocturnes

nearby. Try to save the Large Body for last. When attacking it, keep

moving, as it is surprisingly nimble for its girth. You don't want to be

in front of it when it jumps forward. Try to get around to its back and

combo it from there. If it taps its stomach, there is an extremely high

chance it will ram into you unless you find higher grounds. It also

swings its arms at you after combos. The Large Body had a lot of HP so

it will take more than a few hits to bring one down. They drop Hi-

Potions, Spirit Shards, and Protera Chains.



-----------------------------------------------------------------------



-------------------------

------Enemy Profile------

------Blue Rhapsody------

-------------------------



A new type of wizard enemy will greet you in the Coliseum games. Much

like their Red counterparts, Blue Nocturnes like to fly around and cast

Blizzard spells at you. You have to be quick at eliminating them before

they decimate you with their spells. They will sometimes drop Ethers and

Frost Shards, and will rarely drop Blizzara Rings.



-----------------------------------------------------------------------



-------------------------

------Enemy Profile------

--------Powerwild--------

-------------------------



These monkey-like heartless will jump around and dodge many of your

attacks, and they are good at blocking too. Just keep your ground and

close in to attack. They yield lots of munny and HP balls, and will

sometimes drop Power Shards. They will also very rarely drop Protera

Chains.



-----------------------------------------------------------------------



-------------------------

------Enemy Profile------

-------Bouncywild--------

-------------------------



Much like the Powerwilds, Bouncywilds will jump around and dodge your

attacks, although they are much more agile. They also will disappear

after a while, so close in fast! They give a LOT of munny when defeated,

and will even lose munny and items when they slip on their own banana

peels. Watch out though, you will lose munny as well if you slip on one.

Bouncywilds will also throw things at you from a distance. When you

defeat them, you will usually get a Power Shard, but there is a small

chance you will get a Hi-Potion, and an even smaller one that you will

get a Protera Chain. You can get Ethers and Mega-Ethers as well if it

slips on a banana.



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------Enemy Profile------

------Yellow Opera-------

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This third type of wizard will cast, you guessed it, Thunder spells at

you. They aren't much different from their red or blue cousins, so you

shouldn't have too much trouble with them at this point. They commonly

drop Thunder Shards, and will rarely drop Ethers and Thundara Rings even

less.



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------Enemy Profile------

------Green Requiem------

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The final type of small wizards that you'll face are these tiny green

ones that fly around and cast Cure spells on other enemies. This is not

a good thing, so you should definitely take care of them first. They

commonly drop Bright Shards, and will rarely drop Ethers and Protera

Chains even less.



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------Enemy Profile------

-------Air Soldier-------

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The Air Soldier is basically a winged version of the lesser Soldiers.

These aerial menaces shouldn't pose too much of a threat, but they can

get annoying while hovering a lot. Aerial combos work well, obviously.

They will occasionally drop Spirit Gems and Potions, and will sometimes

crop Hi-Potions.



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------Enemy Profile------

---------Bandit----------

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Bandits are agile and skilled with their swords, though they tend to

pause before attacking. They are very skilled at blocking attacks, so

equip Counterattack if you have it. Bandits commonly drop Blaze Gems and

Potions, and will sometimes drop a Protera Chain.



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------Enemy Profile------

-------Pot Spider--------

-------------------------



What can I say? Other than tricking you into thinking they're a regular

pot (which only works a few times at the most), they don't do much,

really. Just attack them for lots of munny. They don't drop items very

often, but they occasionally drop Tents, Mythril Shards, and Camping

Sets.



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------Enemy Profile------

-------Fat Bandit--------

-------------------------



Fat Bandits are much different than the little Bandits. Much like Large

Bodies, you cannot damage them from the front. They like to breathe fire

at you, and will turn around quickly to do so if you are behind them.

They also spit high velocity fireballs at you, but they aren't too hard

to dodge. They have a lot of HP, but persistence is the key to defeating

them. They drop Blaze Gems, Hi-Potions, and will drop Firaga Rings very

rarely.



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-------Enemy Profile-------

-------Search Ghost--------

---------------------------



Search Ghosts don't have very many attacks. They charge at you and flail

their arms, and they can also phase out and appear behind you. When

defeated, they give out big HP Balls. Search Ghosts sometimes drop

Bright Gems and Hi-Potions, and there is a small chance that they will

drop Mega-Potions



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-------Enemy Profile--------

-------Barrel Spider--------

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These are basically the same as the Pot Spiders you fought in Agrabah,

except these ones can charge into you and explode, so look out for that.

Just attack em for lots of munny. They drop Camping Sets, Mythril Shards,

and Cottages.



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-------Enemy Profile--------

---------Sea Neon-----------

----------------------------



Sea Neons don't do much more than charge at you. Just hit them a few

times to get rid of them. They drop Frost Gems usually, and on occasion,

they will drop Ethers. There is a very small chance that one will drop a

Blizzaga Ring.



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-------Enemy Profile--------

--------Screwdriver---------

----------------------------



Screwdrivers are basically underwater Soldiers. They attack using their

spears, and have some pretty annoying charge attacks. Try to take care

of these guys first whenever fighting large groups of enemies.

Screwdrivers drop Thunder Gems and Hi-Potions, and will rarely drop

Thundaga Rings.



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-------Enemy Profile--------

------Sheltering Zone-------

----------------------------



These are just slow giant versions of the Sea Neons. They don't attack

often, and when they do, it's easy to avoid. When defeated, they split

into a bunch of Sea Neons. Try not to touch their bodies either, as this

will harm you. If you finish a Sheltering Zone with a Fira attack, it

won't split into Sea Neons, and you will get munny and MP Balls. They

drop the same items as Sea Neons.



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-------Enemy Profile--------

---------Aquatank-----------

----------------------------



Aquatanks are giant fish type creatures that hold Screwdrivers on their

undersides. They don't do much other than carry the Screwdrivers, but

will occasionally charge at you, which can be dangerous sometimes. When

you kill them, you get a lot of munny. They often drop Thunder Gems and

Mega-Potions, and will occasionally drop a Thundaga Ring.



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-------Enemy Profile--------

-------Wight Knight---------

----------------------------



These tall lanky creatures are rather hard to hit. They jump around a

lot and block many of your attacks. They like to jump behind you and

attack, and will often attack in the air. They do yield a lot of HP

Balls, however. They drop Lucid Gems and Hi-Potions, and will rarely

drop Mega-Potions.



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-------Enemy Profile--------

---------Gargoyle-----------

----------------------------



Gargoyles are flying enemies that don't pose too much of a threat. They

will usually try to dive bomb you, but you should be able to kill them

before they can even attack. They drop a lot of MP Balls when defeated.

They drop Ethers and Lucid Gems, and Mega-Ethers on rare occasions



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-------Enemy Profile--------

----------Pirate------------

----------------------------



Fighting Pirates is much the same as fighting Bandits in Agrabah. Use

the same tactics you used back then. They drop Hi-Potions, Power Gems,

and, on occasion, Mega-Potions.



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-------Enemy Profile--------

--------Shadow Sora---------

----------------------------



You'll encounter these clones of Sora occasionally. They are able to fly

around the room even before you get the Glide ability, and they like to

kick you a lot. Defeating them shouldn't be too tough. If you get kicked

by one, Sora's munny will fly outward. You'll have to collect it again

if you want it back



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-------Enemy Profile--------

--------Battleship----------

----------------------------



These giant floating ships are a strange type of Heartless. They charge

at you pretty fast, and it goes without saying that you don't want to be

in the way when this happens. You can either attack the mast, or the

ship itself. They will also shoot their cannons at you, which is

especially annoying during the battle with Captain Hook. Attacking the

mast first will net you more EXP. Battleships will drop Power Gems and

Elixirs, and will rarely drop Element Rings if the mast is broken.



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-------Enemy Profile--------

--------Air Pirate----------

----------------------------



These are flying versions of the Pirates you fought in the ship, though

they don't look much like their swashbuckling companions. They fly

around and attack with their fists, but they aren't much of a problem

now that you have the ability to fly. They drop Hi-Potions, Power Gems,

and Mega-Potions.



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-------Enemy Profile--------

----------Wyvern------------

----------------------------



Wyverns typically hover just out of your reach, or over pits that you

don't want to fall into. They will try to ram and dive bomb you, but

they aren't too much of a threat compared to the other monsters in

Hollow Bastion. They tend to drop Hi-Potions and Power Crystals, and on

occasion will drop Elixirs.



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-------Enemy Profile--------

---------Darkball-----------

----------------------------



Darkballs can be quite annoying at first, especially without your

keyblade. They can charge at you and bite you, and they can also flip

out and move around really fast, which deflects your attacks. Watch out

when they disappear. They move around as smoke for a while, and when

they reform, the energy emitted can hurt you. They tend to target you

while reforming. Darkballs Drop Hi-Potions and Lucid Crystals.



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-------Enemy Profile--------

---------Defender-----------

----------------------------



These large Heartless defend themselves with a large shield. The shield

itself can spit out fire and blizzard magic, and can also just launch

out and hit you. Glide over their heads and attack their backs to get

rid of them. Defenders drop Elixirs and Bright Crystals, and on very

rare occasions, they will drop Goofy's Defender shield.



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-------Enemy Profile--------

----------Wizard------------

----------------------------



Wizards are the opposite of Defenders. They fly around the room casting

all different types of magic at you. When they use thunder magic, they

are impervious to attack, so watch out. They can also disappear and

reform somewhere else. Wizards drop Ethers and Shiny Crystals, and on

rare occasions, they will drop Donald's Wizard's Relic staff.



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-------Enemy Profile--------

---------Invisible----------

----------------------------



These frightening new enemies are giant shadows with swords. They are

incredibly quick and agile, and it can be tough to hit them at times.

They have an attack where they float out of reach and rain energy down

on Sora. When you see one stick its sword in the ground, it turns into

smoke (much like the Darkballs) and follows you around. When you see the

smoke pause, use a Dodge Roll to move out of the constricting energy.

Invisibles drop Gales quite often (especially with Lucky Strike equipped)

and they also drop Orichalcums, but this is a rare occurrence.



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-------Enemy Profile--------

--------Angel Star----------

----------------------------



These creatures fly around the room generating tornadoes and shooting

off energy. They aren't as tough as Invisibles, but when in a heated

battle with Darkballs and Invisibles, they can be more than just a

nuisance. They are also able to hide within their own wings and shield

themselves from any attacks. Angel Stars commonly drop Gales, but the

rarer items you will see dropped are Ethers and Mythrils.